Commit Graph

12134 Commits

Author SHA1 Message Date
Pieter-Jan Briers
6e5680b3c2 Engineering lockers. (#210)
* Import Eris engineering locker sprites.

* Allow customizing ClientStorageComponent open/close states better.

* EntityStorage does not blow up if Storage is also defined in prototype.

* Engineering styled lockers.
2019-04-26 23:44:26 +02:00
Víctor Aguilera Puerto
fe0414eda7 Lathes (#207)
* Recipe stuff.

* Lathe GUI and stuff

* god dammit

* Lathe menu works, yay.

* EventArgs henk

* Some work

* SS14 -> Robust

* More SS14 -> Robust

* Lathe materials

* Lathe works, Lathe GUI, Queue GUI, etc

too many changes to name them here

* Remove materials button, add ViewVariables and update lathe on connect

* Add Autolathe RSI

* Adds new recipes, fixes a few bugs.

* Remove unused ScrollContainers

* Use same delegate for spawn.

* Removes client-side LatheComponent in favor of BoundUserInterface

* Remove GetMaterial and TryGetMaterial

* Use auto-properties in a few places.

* Adds LatheDatabase, and a bunch of other changes

* Remove useless log.

* Remove lathetype from prototypes.

* Turns Storage, Lathe and Database into autoproperties

* Remove Hacked property from LatheRecipePrototype

* Remove unneeded dependency injection from components

* Refactors LatheDatabaseComponent to use ComponentState

* Refactors MaterialStorageComponent to use ComponentState

* Oopsie

* Another oopsie

* Last oopsie, I hope

* Fix missing Close call.
2019-04-26 15:51:05 +02:00
Pieter-Jan Briers
8655dcaaf6 Fix typo in welder description. 2019-04-22 16:55:27 +02:00
Acruid
d3daa83b82 Map System Code Refactor (#204)
* Removes static `IoCManager` service locator calls from `Robust.Shared.Map` namespace.
* Misc code cleanup and filling out doc comments for Map classes.
* Added Union and Intersect methods to Box2.
* Any touched component was converted from static IoC calls to field injection.

Sibling PR to https://github.com/space-wizards/RobustToolbox/pull/796.
2019-04-21 01:20:18 +02:00
PrPleGoo
903961771b Actual lockers (#195)
Adds storing entities into lockers the way we all know and love.
Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master)
#191
2019-04-17 23:26:00 +02:00
Silver
95c44d2a35 Fix explicit paths to types in stationstation.yml 2019-04-15 21:33:53 -06:00
Pieter-Jan Briers
52af7d27da Re-implement chat in content. (#198)
* OOC is a word.

* Re-implement chat in content.
2019-04-13 09:45:09 +02:00
PrPleGoo
d86020ceae Merge branch 'master' into ThingDoer 2019-04-11 18:00:56 +02:00
PrPleGoo
4eef8b9bd8 Changed human mass to 85. 2019-04-11 17:59:14 +02:00
PrPleGoo
5251b30591 Shoving lockers, content side 2019-04-11 17:04:48 +02:00
Pieter-Jan Briers
c283634efb Make examine use tooltips. (#189)
FANCY.
2019-04-09 17:33:53 +02:00
PrPleGoo
35f3cbe3f9 Engineer's helmet (#188)
* refacting some sprite things

* fix sprites

* Netcode for sending a new icon state to the ClientComponent

* Fixed broken torches.

* Fix dirty calls.

* ClothingComponentState now also includes EquippedPrefix

* Inherritance ClothingComponent : ItemComponent

* Added parameter to ItemComponentState constructor.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0.

Undo weird commit to toolbox?
2019-04-08 12:18:27 +02:00
Pieter-Jan Briers
50433c7ab6 As you can clearly see, I am good at programming. 2019-04-07 12:36:15 +02:00
Pieter-Jan Briers
9f44870eb9 Move keybinds INTO content. 2019-04-06 18:07:43 +02:00
PrPleGoo
77753debeb Leather gloves and an LED tube light. (#187)
Added BurnTemperature to bulbs.
Added HeatResistance to clothing and species.
Added HeatResistanceComponent which resolves armor vs skin.
Made the hand burn on lamps only happen when heat resistance is too poor.
2019-04-06 17:11:51 +02:00
Pieter-Jan Briers
f5bb790edb Footstep sounds. (#182) 2019-04-05 02:04:34 +02:00
Pieter-Jan Briers
9f3f09871e Wires are now actually hidden by floor tiles. (#181) 2019-04-04 15:09:06 +02:00
Pieter-Jan Briers
bd5f920151 Content changes for tile ID refactor. 2019-04-03 21:20:26 +02:00
ScumbagDog
1af1ee2ad4 Made a fancier lasergun (#174)
Laserguns now have an internal capacitor that can be recharged by using it with a power cell

Makes the final fix for #138
2019-04-01 20:06:43 +02:00
Víctor Aguilera Puerto
d090e98bd4 [Ready] SoundComponent (#164)
Requires https://github.com/space-wizards/space-station-14/pull/768

- [x] Play sounds
- [x] SoundSchedules actually work
- [x] Send sound to specific users
- [x] Make existing components use SoundComponent
- [x] Add ScheduledSounds from prototypes
- [x] Add Play methods equivalent to those of AudioSystem.
- [x] Document most code.
2019-03-28 14:31:49 +01:00
Pieter-Jan Briers
880d4b7249 Improved icon smoothing to use ECS properly, cables smooth now. 2019-03-28 11:14:03 +01:00
Pieter-Jan Briers
b152832bf6 Fix directions of walls on the map. 2019-03-27 22:50:40 +01:00
Injazz
c5e077efc1 mob dead state tweaks (#162)
~~well, it SHOULD make mob rotate on death, but it doesn't, i have no idea why~~

- Blocks character movement in crit/death
- rotates character ~~360noscope~~ 90 degrees to convince you it's lying down when dead

resolves #145
resolves #158
related to #115
2019-03-27 13:29:06 +01:00
Pieter-Jan Briers
842cb44cd2 New station station and new floors. 2019-03-26 22:21:20 +01:00
Pieter-Jan Briers
adf1c4d79e Adds underplating tile. 2019-03-26 13:44:54 +01:00
Pieter-Jan Briers
0577c90f81 Fix bad table layers. 2019-03-26 11:37:12 +01:00
Pieter-Jan Briers
995bb2f067 Catwalks from Eris. 2019-03-26 11:37:01 +01:00
Pieter-Jan Briers
feccff9036 Aaand I forgot to commit this.
I blame Rider for not updating correctly.
2019-03-26 09:36:28 +01:00
Pieter-Jan Briers
068e8949c2 Fancy tables from Eris. 2019-03-26 09:35:27 +01:00
Pieter-Jan Briers
93eaff3d15 Add plating tile type 2019-03-25 22:49:03 +01:00
Injazz
4a5168f14c Destructible component rework (#157)
* Walls are destructible now
* Added girders that spawn after wall’s destruction
* Girders drop metal sheet on destruction
2019-03-25 22:27:03 +01:00
Víctor Aguilera Puerto
9a224398d3 Fixes some bugs relating to having manually edited the map. (#161)
Resolves #159
2019-03-25 14:20:21 +01:00
Víctor Aguilera Puerto
d9ff72c907 Adds small lights and small light bulbs. (#156)
In the future, someone might want to edit the sprites so the bulb is white and not yellow.
Here's some screenshots:
![image](https://user-images.githubusercontent.com/6766154/54878560-d9242e80-4e2e-11e9-8fde-39ae082f34b0.png)
![image](https://user-images.githubusercontent.com/6766154/54878572-f3f6a300-4e2e-11e9-95a1-253a5504922f.png)
2019-03-24 18:05:32 +01:00
Pieter-Jan Briers
0882435293 Fancy guns. (#152) 2019-03-23 15:04:14 +01:00
Víctor Aguilera Puerto
b3aa1f6dcd Wall lights now require light bulbs. (#151)
* Adds light_tube.rsi

Sprites taken from CEV Eris!

* Adds LightBulbComponent

* Wall lights now use light bulbs!

* Light bulb now updates its sprite when it changes.

* Comments the code.

* Adds license and copyright to new sprites
2019-03-22 23:59:13 +01:00
Víctor Aguilera Puerto
62eb7db0c7 Adds Ointment and Brutepack. (#150)
* Add Ointment and Brutepack to StackType

* Add Ointment and Brutepack sprites

* HealingComponent now works correctly with StackComponent

* Adds Ointment and Brutepack prototypes

* Adds Ointment and Brutepack to stationstation
2019-03-22 15:03:29 +01:00
Víctor Aguilera Puerto
6649d06fd8 HealingComponent can now heal different types of damage (#146)
```
  - type: Healing
    heal: 100
    damage: Heat
```
2019-03-21 19:34:03 +01:00
Injazz
3b40b4aafa Healing component and Medkit (#143)
Medkit to heal yourself and your buddy
known issues:
- [ ] it doesn't restore screen effects that happens when health status go into crit and dead
2019-03-21 16:55:16 +01:00
Pieter-Jan Briers
5a9cc75ab9 Fix typo in lights icon path. 2019-03-20 23:25:22 +01:00
Pieter-Jan Briers
fad429c922 Fancier light sprites. 2019-03-20 15:07:10 +01:00
Pieter-Jan Briers
75614db5ce Make bullet hitbox smaller. 2019-03-20 14:35:53 +01:00
Pieter-Jan Briers
34f4c12e00 APCs now go click when breaker is switched. 2019-03-20 14:11:03 +01:00
Pieter-Jan Briers
a7e63329b4 I forgot to commit light clunk. 2019-03-20 11:37:22 +01:00
Pieter-Jan Briers
d5559e44bb Airlocks get opening sounds now. 2019-03-20 00:42:52 +01:00
Pieter-Jan Briers
0a605781e9 Convert audio effects to mono channel.
We that for some reason, a lot of SS13's audio effects sound *bad* in stereo mode. BYOND seems to convert them to Mono internally while playing them which circumvents this.
This merges the audio tracks into one, saving some space and making them sound correct on Godot.

Also, OpenAL doesn't like playing Stereo audio positionally, and I'm not gonna write a channel merger in C# for this to work around this.
2019-03-19 22:43:50 +01:00
Pieter-Jan Briers
5e7b03d251 Make content use SWSL shaders. 2019-03-18 23:54:58 +01:00
Pieter-Jan Briers
c182ea944f Add spawn points to stationstation. 2019-03-17 16:01:56 +01:00
Pieter-Jan Briers
e1f6a2bbd5 Spawn point system.
Hey we can place spawn points on the map now instead of hardcoding them!
Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00
Pieter-Jan Briers
8e6c9e7c47 Give admins spawn and delete command access. 2019-03-17 15:36:49 +01:00
Pieter-Jan Briers
9c4832bfbe Prevent storage buttons from vertically expanding. 2019-03-17 15:35:15 +01:00