Footstep sounds. (#182)
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f5bb790edb
@@ -66,6 +66,7 @@
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<Compile Include="Administration\AGhost.cs" />
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<Compile Include="AI\AimShootLifeProcessor.cs" />
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<Compile Include="EntryPoint.cs" />
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<Compile Include="GameObjects\Components\CatwalkComponent.cs" />
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<Compile Include="GameObjects\Components\Damage\DamageThreshold.cs" />
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<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\HandheldLightComponent.cs" />
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@@ -150,6 +150,8 @@ namespace Content.Server
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factory.Register<AiControllerComponent>();
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factory.Register<CatwalkComponent>();
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IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
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IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
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IoCManager.Register<IGameTicker, GameTicker>();
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12
Content.Server/GameObjects/Components/CatwalkComponent.cs
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12
Content.Server/GameObjects/Components/CatwalkComponent.cs
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@@ -0,0 +1,12 @@
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using SS14.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components
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{
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/// <summary>
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/// Literally just a marker component for footsteps for now.
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/// </summary>
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public sealed class CatwalkComponent : Component
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{
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public override string Name => "Catwalk";
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}
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}
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@@ -2,6 +2,7 @@
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using SS14.Server.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Log;
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using SS14.Shared.Map;
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using SS14.Shared.Maths;
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using SS14.Shared.Serialization;
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using SS14.Shared.ViewVariables;
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@@ -45,6 +46,10 @@ namespace Content.Server.GameObjects.Components.Movement
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[ViewVariables]
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public Vector2 VelocityDir { get; private set; }
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public GridCoordinates LastPosition { get; set; }
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public float StepSoundDistance { get; set; }
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/// <inheritdoc />
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public override void OnAdd()
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{
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@@ -1,17 +1,25 @@
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using Content.Server.GameObjects.Components.Movement;
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using System;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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using Content.Shared.Audio;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.EntitySystems;
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using SS14.Server.Interfaces.Player;
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using SS14.Server.Interfaces.Timing;
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using SS14.Shared.Audio;
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.Components.Transform;
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using SS14.Shared.GameObjects.Systems;
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using SS14.Shared.Input;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.IoC;
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using SS14.Shared.Map;
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using SS14.Shared.Maths;
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using SS14.Shared.Players;
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using SS14.Shared.Prototypes;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -21,8 +29,16 @@ namespace Content.Server.GameObjects.EntitySystems
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#pragma warning disable 649
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[Dependency]
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private IPauseManager _pauseManager;
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[Dependency]
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private IPrototypeManager _prototypeManager;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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private Random _footstepRandom;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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/// <inheritdoc />
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public override void Initialize()
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{
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@@ -56,6 +72,9 @@ namespace Content.Server.GameObjects.EntitySystems
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SubscribeEvent<PlayerAttachSystemMessage>(PlayerAttached);
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SubscribeEvent<PlayerDetachedSystemMessage>(PlayerDetached);
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_footstepRandom = new Random();
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_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
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}
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private static void PlayerAttached(object sender, PlayerAttachSystemMessage ev)
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@@ -103,7 +122,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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private static void UpdateKinematics(ITransformComponent transform, PlayerInputMoverComponent mover, PhysicsComponent physics)
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private void UpdateKinematics(ITransformComponent transform, PlayerInputMoverComponent mover, PhysicsComponent physics)
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{
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if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
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{
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@@ -114,6 +133,25 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.SprintMoveSpeed : mover.WalkMoveSpeed);
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transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
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// Handle footsteps.
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var distance = transform.GridPosition.Distance(mover.LastPosition);
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mover.StepSoundDistance += distance;
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mover.LastPosition = transform.GridPosition;
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float distanceNeeded;
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if (mover.Sprinting)
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{
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distanceNeeded = StepSoundMoveDistanceRunning;
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}
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else
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{
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distanceNeeded = StepSoundMoveDistanceWalking;
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}
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if (mover.StepSoundDistance > distanceNeeded)
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{
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mover.StepSoundDistance = 0;
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PlayFootstepSound(transform.GridPosition);
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}
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}
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}
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@@ -149,5 +187,46 @@ namespace Content.Server.GameObjects.EntitySystems
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component = comp;
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return true;
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}
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private void PlayFootstepSound(GridCoordinates coordinates)
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{
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// Step one: figure out sound collection prototype.
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var grid = coordinates.Grid;
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var tile = grid.GetTile(coordinates);
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// If the coordinates have a catwalk, it's always catwalk.
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string soundCollectionName;
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var catwalk = false;
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foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridTile, SnapGridOffset.Center))
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{
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if (maybeCatwalk.Owner.HasComponent<CatwalkComponent>())
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{
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catwalk = true;
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break;
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}
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}
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if (catwalk)
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{
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// Catwalk overrides tile sound.s
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soundCollectionName = "footstep_catwalk";
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}
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else
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{
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// Walking on a tile.
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var def = (ContentTileDefinition)tile.TileDef;
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if (def.FootstepSounds == null)
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{
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// Nothing to play, oh well.
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return;
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}
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soundCollectionName = def.FootstepSounds;
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}
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// Ok well we know the position of the
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
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var file = _footstepRandom.Pick(soundCollection.PickFiles);
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_audioSystem.Play(file, coordinates);
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}
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}
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}
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28
Content.Shared/Audio/SoundCollectionPrototype.cs
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28
Content.Shared/Audio/SoundCollectionPrototype.cs
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@@ -0,0 +1,28 @@
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using System.Collections.Generic;
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using SS14.Shared.Prototypes;
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using SS14.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Audio
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{
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[Prototype("sound_collection")]
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public sealed class SoundCollectionPrototype : IPrototype, IIndexedPrototype
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{
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public string ID { get; private set; }
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public IReadOnlyList<string> PickFiles { get; private set; }
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public void LoadFrom(YamlMappingNode mapping)
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{
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ID = mapping.GetNode("id").AsString();
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var pickFiles = new List<string>();
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foreach (var file in mapping.GetNode<YamlSequenceNode>("files"))
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{
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pickFiles.Add(file.AsString());
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}
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PickFiles = pickFiles;
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}
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}
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}
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@@ -62,6 +62,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\SoundCollectionPrototype.cs" />
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<Compile Include="EntryPoint.cs" />
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<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
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<Compile Include="GameObjects\Components\Doors\SharedDoorComponent.cs" />
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@@ -18,6 +18,7 @@ namespace Content.Shared.Maps
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public string SpriteName { get; private set; }
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public bool IsSubFloor { get; private set; }
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public bool CanCrowbar { get; private set; }
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public string FootstepSounds { get; private set; }
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public void AssignTileId(ushort id)
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{
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@@ -39,6 +40,11 @@ namespace Content.Shared.Maps
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{
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CanCrowbar = node.AsBool();
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}
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if (mapping.TryGetNode("footstep_sounds", out node))
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{
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FootstepSounds = node.AsString();
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}
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}
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}
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}
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BIN
Resources/Audio/effects/footsteps/catwalk1.ogg
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BIN
Resources/Audio/effects/footsteps/catwalk1.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/footsteps/catwalk2.ogg
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BIN
Resources/Audio/effects/footsteps/catwalk2.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/footsteps/catwalk3.ogg
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BIN
Resources/Audio/effects/footsteps/catwalk3.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/footsteps/catwalk4.ogg
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BIN
Resources/Audio/effects/footsteps/catwalk4.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/footsteps/catwalk5.ogg
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BIN
Resources/Audio/effects/footsteps/catwalk5.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/footsteps/floor1.ogg
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BIN
Resources/Audio/effects/footsteps/floor1.ogg
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BIN
Resources/Audio/effects/footsteps/floor2.ogg
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BIN
Resources/Audio/effects/footsteps/floor2.ogg
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BIN
Resources/Audio/effects/footsteps/floor3.ogg
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BIN
Resources/Audio/effects/footsteps/floor3.ogg
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BIN
Resources/Audio/effects/footsteps/floor4.ogg
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BIN
Resources/Audio/effects/footsteps/floor4.ogg
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BIN
Resources/Audio/effects/footsteps/floor5.ogg
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BIN
Resources/Audio/effects/footsteps/floor5.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/footsteps/plating1.ogg
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BIN
Resources/Audio/effects/footsteps/plating1.ogg
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Binary file not shown.
BIN
Resources/Audio/effects/footsteps/plating2.ogg
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BIN
Resources/Audio/effects/footsteps/plating2.ogg
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BIN
Resources/Audio/effects/footsteps/plating3.ogg
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BIN
Resources/Audio/effects/footsteps/plating3.ogg
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BIN
Resources/Audio/effects/footsteps/plating4.ogg
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BIN
Resources/Audio/effects/footsteps/plating4.ogg
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BIN
Resources/Audio/effects/footsteps/plating5.ogg
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BIN
Resources/Audio/effects/footsteps/plating5.ogg
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1
Resources/Audio/effects/footsteps/sources.txt
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1
Resources/Audio/effects/footsteps/sources.txt
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@@ -0,0 +1 @@
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Sounds in this folder taken from here: https://github.com/discordia-space/CEV-Eris/tree/04f9e57ecf8a1c89ae2cba0f6803b6c5e9887c15/sound/effects/footstep
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@@ -18,3 +18,5 @@
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- type: IconSmooth
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key: catwalk
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base: catwalk_
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- type: Catwalk
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27
Resources/Prototypes/SoundCollections/footsteps.yml
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27
Resources/Prototypes/SoundCollections/footsteps.yml
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- type: sound_collection
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id: footstep_catwalk
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files:
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- /Audio/effects/footsteps/catwalk1.ogg
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- /Audio/effects/footsteps/catwalk2.ogg
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- /Audio/effects/footsteps/catwalk3.ogg
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- /Audio/effects/footsteps/catwalk4.ogg
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- /Audio/effects/footsteps/catwalk5.ogg
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- type: sound_collection
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id: footstep_floor
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files:
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- /Audio/effects/footsteps/floor1.ogg
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- /Audio/effects/footsteps/floor2.ogg
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- /Audio/effects/footsteps/floor3.ogg
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- /Audio/effects/footsteps/floor4.ogg
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- /Audio/effects/footsteps/floor5.ogg
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- type: sound_collection
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id: footstep_plating
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files:
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- /Audio/effects/footsteps/plating1.ogg
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- /Audio/effects/footsteps/plating2.ogg
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- /Audio/effects/footsteps/plating3.ogg
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- /Audio/effects/footsteps/plating4.ogg
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- /Audio/effects/footsteps/plating5.ogg
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@@ -4,6 +4,7 @@
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texture: "floor_steel"
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is_subfloor: false
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can_crowbar: true
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footstep_sounds: footstep_floor
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- type: tile
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name: floor_white
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@@ -11,6 +12,7 @@
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texture: "floor_white"
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is_subfloor: false
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can_crowbar: true
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footstep_sounds: footstep_floor
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- type: tile
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name: floor_techmaint
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@@ -18,3 +20,4 @@
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texture: "floor_techmaint"
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is_subfloor: false
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can_crowbar: true
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footstep_sounds: footstep_floor
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@@ -3,9 +3,11 @@
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display_name: Plating
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texture: plating
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is_subfloor: true
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footstep_sounds: footstep_plating
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- type: tile
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name: underplating
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display_name: Underplating
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texture: underplating
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is_subfloor: true
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footstep_sounds: footstep_plating
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