Pieter-Jan Briers
1132e5b6a7
Update submodule: light cleanup.
2019-07-30 13:31:46 +02:00
Pieter-Jan Briers
e00a737285
Animal Silence has been moved to content.
2019-07-30 01:08:22 +02:00
Pieter-Jan Briers
930cb61af8
Flashlight improvements:
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1. Sound effects
2. fixed sprite having a hole
2019-07-27 11:56:36 +02:00
Pieter-Jan Briers
2e230c089b
Opening lockers or crates makes sound now.
2019-07-27 09:23:00 +02:00
Pieter-Jan Briers
aea7d01eaa
More crate types.
2019-07-26 21:43:01 +02:00
Pieter-Jan Briers
448ee88357
Re-organize entity prototypes.
2019-07-26 19:43:20 +02:00
Pieter-Jan Briers
d906bcda03
Eris low walls & windows.
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Still needs work blocked by better entity parenting, but oh well.
2019-07-26 13:53:18 +02:00
Pieter-Jan Briers
824f5f6755
Make mob bounding boxes square.
2019-07-24 16:16:11 +02:00
Pieter-Jan Briers
409a7d9e01
TG inventory icons.
2019-07-20 16:02:18 +02:00
Pieter-Jan Briers
c675886713
Separate inventory & character UI.
2019-07-20 14:07:11 +02:00
Pieter-Jan Briers
f5d319bc3a
Adds explicit inventory window.
2019-07-20 14:07:11 +02:00
Víctor Aguilera Puerto
5f276cd39d
Simple quick equip ( #275 )
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* Quick equip
* Minor improvements.
2019-07-19 16:31:56 +02:00
Pieter-Jan Briers
18efec6472
Game HUD improvements:
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Added sandbox button, needs implementation.
Tutorial bound to F1.
Improved color of buttons.
2019-07-19 14:21:36 +02:00
Pieter-Jan Briers
1a92d08399
Improves examine code
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Examining now has larger range. Ghosts have no range limit.
Fixed some messy code and some bad netcode.
2019-07-19 10:45:55 +02:00
metalgearsloth
1f320eccd7
Add basic teleportation and portals ( #269 )
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* Add basic teleportation and portals
* Address PJB's feedback and minor cleanup
2019-07-19 10:09:33 +02:00
Pieter-Jan Briers
76c5c911d9
Noto Sans Display.
2019-07-18 23:34:40 +02:00
Víctor Aguilera Puerto
d9077bde74
Adds IThrown, ILand interfaces. Adds dice. ( #273 )
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* Dice, IThrown, ILand
* Adds sounds to the dice using a sound collection.
* Seed random instance better.
* Missed a ")", should compile now
2019-07-18 23:33:02 +02:00
Pieter-Jan Briers
a9a99c1821
Glasses and gloves icon I'm no gonna immediately use but did make.
2019-07-18 22:08:13 +02:00
Pieter-Jan Briers
73511d9d8f
Student cap icon for the tutorial.
2019-07-17 23:36:07 +02:00
Pieter-Jan Briers
4b9c4022b8
Adds character menu, crafting menu and tutorial to the top left.
2019-07-17 21:37:58 +02:00
Pieter-Jan Briers
cdcafbada6
Start working on those top left buttons in the UI draft.
2019-07-14 23:02:45 +02:00
Pieter-Jan Briers
8ff4c22f42
Polish explosions somewhat.
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Just makes them less ugly. Slightly.
2019-07-07 00:39:00 +02:00
Pieter-Jan Briers
90701573ac
Increase item click box size.
2019-07-06 22:39:53 +02:00
Pieter-Jan Briers
4221fecff6
Update content repo for CLYDE 2.0.
2019-07-06 19:20:20 +02:00
Pieter-Jan Briers
c4523a956d
Stupidly shoddy combat mode system.
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Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
Injazz
ff4190b4e1
makes shaders round ( #263 )
2019-06-23 13:44:39 +02:00
Injazz
10801af2f7
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
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* initial explosiveComponent
* remove garbagee
* assets
* tile mass deletion baby
* grenades
* tweaks
* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Ex_act based on damage, fixes and tweaks
* One finishing touch
Done the most cringe way
* ex_act explosions, tables are destructible now
also adds fuel tanks
* adds ex_act to mobs
2019-06-07 13:15:20 +02:00
Injazz
c156af34c4
Adds security and clown outfits, and SoundEmitters ( #253 )
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* ports clown and sec outfits
* bikehorn and soundemitters
* very smol bike horn
* working fine sounds
* Oh wow i can do it through github
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* fixes for review
* fixes prototype
* fixing entrypoint
2019-06-03 20:16:47 +02:00
Pieter-Jan Briers
4a4fcad7ef
Airlocks use unshaded overlays for the lights.
2019-06-02 13:40:56 +02:00
Injazz
400778eb73
improves hitscan weapons ( #248 )
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- fixes inhand sprite visibility
- adds visible charge level
- refactor sound recourse load, now you can specify fire sound from YAML
- adds laser cannon - more powerful laser
- adds new assets for cannon
2019-06-02 01:16:55 +02:00
Pieter-Jan Briers
da35a0f3c9
Fix wall placement being off-grid.
2019-06-01 01:23:00 +02:00
Pieter-Jan Briers
e9de8ff9dd
Fix projectiles not hitting mobs.
2019-05-28 13:33:23 +02:00
Pieter-Jan Briers
54449038ef
Merge pull request #220 from Moneyl/no-tscn
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Remove GUI dependence on tscn files
2019-05-24 23:23:58 +02:00
moneyl
196ec030f5
Add aabb values and Collidable component to power objects
2019-05-23 15:46:43 -04:00
moneyl
f489bee686
Merge branch 'master' into no-tscn
2019-05-19 02:14:24 -04:00
moneyl
4bb02d64fb
Remove storage menu dependence on tscn file
2019-05-17 10:35:41 -04:00
moneyl
ddcdeca4ea
Removed construction menu dependence on tscn file
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One minor issue remains with this that I can't resolve. The construction window starts off much larger than the tscn dependent version on master. It can be shrunk manually and it'll look the same, but it'd be nice to keep it as it was. Tried manually changing the window size and changing the size flags but couldn't get it to work as I wanted.
2019-05-16 13:24:55 -04:00
Pieter-Jan Briers
b64643ecd6
Adds tutorial, remap some buttons to be more in line with SS13.
2019-05-16 16:25:06 +02:00
Pieter-Jan Briers
1a5c4ad83c
Give badmins access to round commands.
2019-05-16 14:41:26 +02:00
Pieter-Jan Briers
a903ffb105
Allow admins to change round preset.
2019-05-15 15:49:02 +02:00
moneyl
2917a87ce7
Removed APC gui dependence on tscn file
2019-05-14 23:49:53 -04:00
moneyl
3fa2e0c976
Removed chatbox dependence on tscn file
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This turned out to be much simpler than how I was initially making it. The important thing to note is that without setting the margin and anchor values for the chatbox itself (not it's children) it won't show up on the screen.
2019-05-14 17:43:06 -04:00
Pieter-Jan Briers
96fbde3413
Adds a UI element to act as placeholder.
2019-05-14 01:19:25 +02:00
Pieter-Jan Briers
88c29abe5e
Transition lobby from tscn to C#, localization support for lobby.
2019-05-14 00:23:58 +02:00
Pieter-Jan Briers
57bcb2a16d
Make content UI scaling aware.
2019-05-11 16:05:41 +02:00
Pieter-Jan Briers
1fa63179d1
Fix character UI being broken.
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Also transition everything away from tscn files.
2019-05-05 23:14:40 +02:00
Pieter-Jan Briers
e35d5390db
Storage system refactor & map init.
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* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00
Pieter-Jan Briers
030f1f2a57
Commit new map file.
2019-05-05 15:45:16 +02:00
Pieter-Jan Briers
dc2d3f94cb
Fix constructionmenu layout.
2019-05-04 19:18:24 +02:00
Pireax
50780f5cf0
Fix locker colliding with items
2019-04-30 18:23:24 +02:00