Commit Graph

25 Commits

Author SHA1 Message Date
Nairod
44b166788b More Speech Verbs (#19626) 2023-08-31 20:15:31 -07:00
Kara
7db8c781e7 Speech verbs & conditional markup modification (#18980) 2023-08-15 13:03:05 -07:00
Kara
7b51cebfea Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
LankLTE
6b2fef1ac8 small moth changes (#18810)
* changes

* fix test fail hopefully

* disallow eating containers

* no more eating stored stuff
2023-08-08 22:05:05 -06:00
LankLTE
70545f4873 Moths. (#18593) 2023-08-04 15:21:28 +10:00
lzk
9e8c2f27f4 comit (#17532) 2023-06-28 14:13:31 -06:00
lzk
02c8544d45 Update speech_emote_sounds.yml (#17627) 2023-06-28 14:01:41 -06:00
Kevin Zheng
704b908f73 Give female dwarves female laughs (#17362) 2023-06-15 13:19:25 -06:00
justproggramer
608ddf0ab8 Emotion (#17187) 2023-06-08 16:22:02 +10:00
lzk228
9492fd7b2f Sigh sound (#16223)
* comit1

* Create attributions.yml

* Update Resources/Audio/Voice/Human/license.txt

* Update attributions.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-11 03:17:24 -06:00
PixelTK
8269a500b3 Arachnid species (#13945) 2023-04-30 02:19:06 +10:00
brainfood1183
2fba2b18ab Adds Bananium (#14663) 2023-04-29 15:38:09 +10:00
brainfood1183
4d2a558977 [entities] Kangaroos, boxer improvements, boxing bell and hamlet updates. (#15546)
* kangaroo

* fixes

* fuix

* fixes and rotational sprites for bell

* why wont u work, stupid rsi thingy

* attempt to fix

* now hsould work

* fix bell

* fix the bell

* bell make noise on hitting it

* add faction simple hostile to space kangaroo

* added boxing kangaroo spawner comes with gloves and agressive
2023-04-23 20:31:07 -06:00
Morb
3c06b87572 Use chat emotes for disease (#15134)
* Use chat emote system for disease

* Use chat emotes in prototypes

* Fix sound path

* Fix prototype ids

* Update Content.Server/Disease/DiseaseSystem.cs

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>

---------

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2023-04-07 16:17:30 -07:00
Kara
22db95faaa Dwarf minor content (#15082)
* alcohol & body stuff

* vocal changes

* accent

* dumb
2023-04-02 22:28:49 -05:00
Alekshhh
230e058593 Cerberus Resprite (#14653) 2023-03-24 16:28:29 -04:00
Alekshhh
47253bfaeb Space Bear Minor Overhaul (#14566) 2023-03-11 00:45:44 +11:00
brainfood1183
c9e70d8ea0 Cluwne smite (#13367) 2023-03-06 11:09:24 -08:00
0x6273
72269c7a77 Add AutoEmote comp/system, updates to zombie code (#13932)
* Add AutoEmote comp/system

* Reduce groan chance so it's the same as before

Old code did 0.2 and then 0.5, now it's just one Prob(0.1)

* Fix typo, curTime var, don't log Resolve

* Maybe fix pausing?

* Fix mistake

* Update NextEmoteTime if an auto emote is removed

* Fix stuff

Get CurTime outside update loop
Use MapInit instead of ComponentInit
Fix a typo in a comment
Debug assert prototype ID in RemoveEmote
Do += PausedTime in OnUnpaused
Add prototype as arg to ResetTimer to avoid an indexing
2023-03-02 11:23:56 -08:00
router
5f4ea89f3b change speech emotes (#14132) 2023-02-28 16:13:16 -04:00
Visne
3e52da7820 Fix diona scream and add clap, snap, and laugh sounds (#13852) 2023-02-12 20:51:03 +00:00
Alex Evgrashin
ef452b38a9 Audible emotes (#12708)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00
T-Stalker
cadf13320f Lizz and slime speech (#10038)
* Lizz speech

* Slime while at it
2022-07-26 19:13:12 +10:00
hubismal
3421e4f4de Speech Noises 2: Quality of Life, New Sounds (#8044)
* Vending machine jingle much less intense

* SpeechSoundsPrototype has a built in variation parameter

* Sounds in your face are louder but roll off more aggressively so that distant talking sounds are less distracting

* Redo that

* Speech noise system now supports variation of pitch

* license stuff

* PAIs have speech sounds now. Made by altering the pAI sounds.

* Monkeys have sounds from goon now

* New Speech Sounds

* Oops
2022-05-09 14:55:23 +10:00
hubismal
304e9b824e Various Entities make sounds when speaking (#7980)
* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops
2022-05-08 23:23:08 +10:00