Various Entities make sounds when speaking (#7980)
* Speech Sounds from Goonstation * Added some speech sound prototypes for humans, mice, and vending machines. More to come later? * Custom synthesized sound for a vending machine ad * Gave mice and vending machines Speech Components on their base prototypes to make sounds * Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen * New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound. * SharedSpeechComponent modified from being useless to being responsible for making speech noises. * Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak. * whitespace fix * License fix * Remove leftover using from debugging * Added a cooldown editable in yaml * SharedSpeechComponent has the proper cooldown now. oops
This commit is contained in:
80
Content.Server/Speech/SpeechNoiseSystem.cs
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80
Content.Server/Speech/SpeechNoiseSystem.cs
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@@ -0,0 +1,80 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Audio;
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using Content.Server.Chat;
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using Content.Shared.Speech;
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using Content.Shared.Sound;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using System;
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namespace Content.Server.Speech
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{
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public sealed class SpeechSoundSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedSpeechComponent, EntitySpokeEvent>(OnEntitySpoke);
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SubscribeLocalEvent<SharedSpeechComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, SharedSpeechComponent component, ComponentStartup args)
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{
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//Cache prototype on component startup.
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if (_proto.TryIndex(component.SpeechSoundsId, out SpeechSoundsPrototype? speechsnds))
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{
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if (speechsnds != null)
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{
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component.SpeechSoundsCache = speechsnds;
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}
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}
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}
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private void OnEntitySpoke(EntityUid uid, SharedSpeechComponent component, EntitySpokeEvent args)
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{
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if (!component.PlaySpeechSound) return;
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var cooldown = TimeSpan.FromSeconds(component.SoundCooldownTime);
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//Ensure more than the cooldown time has passed since last speaking
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if ((_gameTiming.CurTime - component.LastTimeSoundPlayed) < cooldown) return;
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//Play speech sound
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if (component.SpeechSoundsCache != null)
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{
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//Re-Index sounds prototype if cached proto ID is outdated, allows VV and changing the voice.
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if (component.SpeechSoundsCache.ID != component.SpeechSoundsId)
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{
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if (_proto.TryIndex(component.SpeechSoundsId, out SpeechSoundsPrototype? speechsnds))
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{
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if (speechsnds != null)
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{
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component.SpeechSoundsCache = speechsnds;
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}
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}
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}
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var contextSound = component.SpeechSoundsCache.SaySound;
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//Different sounds for ask/exclaim based on last character
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switch (args.Message[args.Message.Length-1])
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{
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case '?':
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contextSound = component.SpeechSoundsCache.AskSound;
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break;
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case '!':
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contextSound = component.SpeechSoundsCache.ExclaimSound;
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break;
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}
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component.LastTimeSoundPlayed = _gameTiming.CurTime;
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SoundSystem.Play(Filter.Pvs(uid), contextSound.GetSound(), uid, component.AudioParams);
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}
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}
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}
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}
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@@ -1,10 +1,18 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Audio;
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using Content.Shared.Sound;
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using Content.Shared.Speech;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using System;
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namespace Content.Shared.Speech
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{
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/// <summary>
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/// Component required for entities to be able to speak.
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/// Component required for entities to be able to speak. (TODO: Entities can speak fine without this, this only forbids them speak if they have it and enabled is false.)
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/// Contains the option to let entities make noise when speaking, datafields for the sounds in question, and relevant AudioParams.
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/// </summary>
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[RegisterComponent]
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public sealed class SharedSpeechComponent : Component
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@@ -12,6 +20,29 @@ namespace Content.Shared.Speech
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[DataField("enabled")]
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private bool _enabled = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("playSpeechSound")]
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public bool PlaySpeechSound = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("speechSoundsId", customTypeSerializer:typeof(PrototypeIdSerializer<SpeechSoundsPrototype>))]
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public string SpeechSoundsId { get; set; } = "Alto";
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[DataField("audioParams")]
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public AudioParams AudioParams = AudioParams.Default.WithVolume(5f);
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("soundCooldownTime")]
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public float SoundCooldownTime { get; set; } = 0.5f;
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public TimeSpan LastTimeSoundPlayed = TimeSpan.Zero;
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//Don't use this.
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//Cache for SpeechSoundsPrototype to avoid Indexing every single time someone talks.
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public SpeechSoundsPrototype? SpeechSoundsCache = null;
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public bool Enabled
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{
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get => _enabled;
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27
Content.Shared/Speech/SpeechSoundsPrototype.cs
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27
Content.Shared/Speech/SpeechSoundsPrototype.cs
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Audio;
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using Content.Shared.Sound;
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namespace Content.Shared.Speech
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{
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[Prototype("speechSounds")]
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public sealed class SpeechSoundsPrototype : IPrototype
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{
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[ViewVariables]
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[IdDataFieldAttribute]
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public string ID { get; } = default!;
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[DataField("saySound")]
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public SoundSpecifier SaySound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2.ogg");
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[DataField("askSound")]
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public SoundSpecifier AskSound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2_ask.ogg");
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[DataField("exclaimSound")]
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public SoundSpecifier ExclaimSound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2_exclaim.ogg");
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}
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}
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BIN
Resources/Audio/Machines/vending_jingle.ogg
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BIN
Resources/Audio/Machines/vending_jingle.ogg
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15
Resources/Audio/Voice/Talk/license.txt
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15
Resources/Audio/Voice/Talk/license.txt
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speak_1_ask.ogg
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speak_1_exclaim.ogg
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speak_1.ogg
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speak_2_ask.ogg
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speak_2_exclaim.ogg
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speak_2.ogg
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speak_3_ask.ogg
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speak_3_exclaim.ogg
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speak_3.ogg
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speak_4_ask.ogg
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speak_4_exclaim.ogg
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speak_4.ogg
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all taken from
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https://github.com/goonstation/goonstation/tree/master/sound/misc/talk
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licensed under CC BY-NC-SA 3.0
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BIN
Resources/Audio/Voice/Talk/speak_1.ogg
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BIN
Resources/Audio/Voice/Talk/speak_1.ogg
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Binary file not shown.
BIN
Resources/Audio/Voice/Talk/speak_1_ask.ogg
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BIN
Resources/Audio/Voice/Talk/speak_1_ask.ogg
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Binary file not shown.
BIN
Resources/Audio/Voice/Talk/speak_1_exclaim.ogg
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BIN
Resources/Audio/Voice/Talk/speak_1_exclaim.ogg
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Binary file not shown.
BIN
Resources/Audio/Voice/Talk/speak_2.ogg
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BIN
Resources/Audio/Voice/Talk/speak_2.ogg
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Binary file not shown.
BIN
Resources/Audio/Voice/Talk/speak_2_ask.ogg
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BIN
Resources/Audio/Voice/Talk/speak_2_ask.ogg
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Binary file not shown.
BIN
Resources/Audio/Voice/Talk/speak_2_exclaim.ogg
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BIN
Resources/Audio/Voice/Talk/speak_2_exclaim.ogg
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Binary file not shown.
BIN
Resources/Audio/Voice/Talk/speak_3.ogg
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BIN
Resources/Audio/Voice/Talk/speak_3.ogg
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Binary file not shown.
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Resources/Audio/Voice/Talk/speak_3_ask.ogg
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BIN
Resources/Audio/Voice/Talk/speak_3_ask.ogg
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Binary file not shown.
BIN
Resources/Audio/Voice/Talk/speak_3_exclaim.ogg
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BIN
Resources/Audio/Voice/Talk/speak_3_exclaim.ogg
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Binary file not shown.
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Resources/Audio/Voice/Talk/speak_4.ogg
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BIN
Resources/Audio/Voice/Talk/speak_4.ogg
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Binary file not shown.
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Resources/Audio/Voice/Talk/speak_4_ask.ogg
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BIN
Resources/Audio/Voice/Talk/speak_4_ask.ogg
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Binary file not shown.
BIN
Resources/Audio/Voice/Talk/speak_4_exclaim.ogg
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BIN
Resources/Audio/Voice/Talk/speak_4_exclaim.ogg
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@@ -17,6 +17,8 @@
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state: bat
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sprite: Mobs/Animals/bat.rsi
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- type: Physics
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- type: Speech
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speechSoundsId: Squeak
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- type: Fixtures
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fixtures:
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- shape:
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@@ -663,6 +665,9 @@
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makeSentient: true
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name: mouse
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description: A hungry and mischievous mouse.
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- type: Speech
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playSpeechSound: true
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speechSoundsId: Squeak
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- type: Sprite
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drawdepth: FloorObjects
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layers:
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@@ -309,6 +309,7 @@
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# - type: Recyclable Turns out turning off recycler safeties without considering the instagib is a bad idea
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# safe: false
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- type: Speech
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playSpeechSound: true
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- type: Vocal
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- type: Emoting
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- type: Grammar
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@@ -414,7 +415,7 @@
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- map: [ "pocket2" ]
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- map: ["hand-left"]
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- map: ["hand-right"]
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- type: Markings
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- type: Markings
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- type: Physics
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bodyType: Dynamic
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- type: Fixtures
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@@ -52,6 +52,9 @@
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BoardName: "Vending Machine"
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LayoutId: Vending
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- type: Anchorable
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- type: Speech
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playSpeechSound: true
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speechSoundsId: Vending
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- type: DoAfter
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- type: Electrified
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enabled: false
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@@ -156,7 +159,7 @@
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energy: 1.3
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color: "#ffb0b0"
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- type: AccessReader
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access: [["HeadOfPersonnel"]]
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access: [["HeadOfPersonnel"]]
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- type: entity
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parent: VendingMachine
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54
Resources/Prototypes/Voice/speech_sounds.yml
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54
Resources/Prototypes/Voice/speech_sounds.yml
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- type: speechSounds
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id: Bass
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saySound:
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path: /Audio/Voice/Talk/speak_4.ogg
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askSound:
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path: /Audio/Voice/Talk/speak_4_ask.ogg
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exclaimSound:
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path: /Audio/Voice/Talk/speak_4_exclaim.ogg
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- type: speechSounds
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id: Baritone
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saySound:
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path: /Audio/Voice/Talk/speak_1.ogg
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askSound:
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path: /Audio/Voice/Talk/speak_1_ask.ogg
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exclaimSound:
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path: /Audio/Voice/Talk/speak_1_exclaim.ogg
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- type: speechSounds
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id: Tenor
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saySound:
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path: /Audio/Voice/Talk/speak_3.ogg
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askSound:
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path: /Audio/Voice/Talk/speak_3_ask.ogg
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exclaimSound:
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path: /Audio/Voice/Talk/speak_3_exclaim.ogg
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- type: speechSounds
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id: Alto
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saySound:
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path: /Audio/Voice/Talk/speak_2.ogg
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askSound:
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path: /Audio/Voice/Talk/speak_2_ask.ogg
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exclaimSound:
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path: /Audio/Voice/Talk/speak_2_exclaim.ogg
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- type: speechSounds
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id: Squeak
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saySound:
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path: /Audio/Animals/mouse_squeak.ogg
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askSound:
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path: /Audio/Animals/mouse_squeak.ogg
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exclaimSound:
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path: /Audio/Animals/mouse_squeak.ogg
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- type: speechSounds
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id: Vending
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saySound:
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path: /Audio/Machines/vending_jingle.ogg
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askSound:
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path: /Audio/Machines/vending_jingle.ogg
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exclaimSound:
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path: /Audio/Machines/vending_jingle.ogg
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