Files
tbd-station-14/Content.Shared/Speech/SpeechSoundsPrototype.cs
hubismal 304e9b824e Various Entities make sounds when speaking (#7980)
* Speech Sounds from Goonstation

* Added some speech sound prototypes for humans, mice, and vending machines. More to come later?

* Custom synthesized sound for a vending machine ad

* Gave mice and vending machines Speech Components on their base prototypes to make sounds

* Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen

* New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound.

* SharedSpeechComponent modified from being useless to being responsible for making speech noises.

* Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak.

* whitespace fix

* License fix

* Remove leftover using from debugging

* Added a cooldown editable in yaml

* SharedSpeechComponent has the proper cooldown now. oops
2022-05-08 23:23:08 +10:00

28 lines
935 B
C#

using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Robust.Shared.Audio;
using Content.Shared.Sound;
namespace Content.Shared.Speech
{
[Prototype("speechSounds")]
public sealed class SpeechSoundsPrototype : IPrototype
{
[ViewVariables]
[IdDataFieldAttribute]
public string ID { get; } = default!;
[DataField("saySound")]
public SoundSpecifier SaySound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2.ogg");
[DataField("askSound")]
public SoundSpecifier AskSound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2_ask.ogg");
[DataField("exclaimSound")]
public SoundSpecifier ExclaimSound { get; set; } = new SoundPathSpecifier("/Audio/Voice/Talk/speak_2_exclaim.ogg");
}
}