Dwarf minor content (#15082)
* alcohol & body stuff * vocal changes * accent * dumb
This commit is contained in:
9
Content.Server/Speech/Components/DwarfAccentComponent.cs
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9
Content.Server/Speech/Components/DwarfAccentComponent.cs
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namespace Content.Server.Speech.Components;
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/// <summary>
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/// Used for replacing words for dwarves (pseudo-scottish)
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/// </summary>
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[RegisterComponent]
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public sealed class DwarfAccentComponent : Component
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{
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}
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83
Content.Server/Speech/EntitySystems/DwarfAccentSystem.cs
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83
Content.Server/Speech/EntitySystems/DwarfAccentSystem.cs
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using System.Text.RegularExpressions;
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using Content.Server.Speech.Components;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class DwarfAccentSystem : EntitySystem
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{
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// TODO:
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// these are pretty bad to have as static dicts in systems, ideally these all get moved to prototypes
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// these can honestly stay unlocalized in prototypes? -- most of these word-replacers make zero sense to localize into other languages
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// since they're so english-specific
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// all of the 'word-replacers' should also probably respect capitalization when transformed, so all caps -> all caps
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// and first letter capitalized -> first letter capitalized, at the very least
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// these specifically mostly come from examples of specific scottish-english (not necessarily scots) verbiage
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// https://en.wikipedia.org/wiki/Scotticism
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// https://en.wikipedia.org/wiki/Scottish_English
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// https://www.cs.stir.ac.uk/~kjt/general/scots.html
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private static readonly Dictionary<string, string> DirectReplacements = new()
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{
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{ "girl", "lassie" },
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{ "boy", "laddie" },
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{ "man", "lad" },
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{ "woman", "lass" },
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{ "do", "dae" },
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{ "don't", "dinnae" },
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{ "dont", "dinnae" },
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{ "i'm", "A'm" },
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{ "im", "am"},
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{ "going", "gaun" },
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{ "know", "ken"},
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{ "i", "Ah" },
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{ "you're", "ye're"},
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{ "youre", "yere"},
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{ "you", "ye" },
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{ "i'll", "A'll" },
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{ "ill", "all"},
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{ "of", "ae" },
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{ "was", "wis" },
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{ "can't", "cannae" },
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{ "cant", "cannae" },
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{ "yourself", "yersel" },
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{ "where", "whaur" },
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{ "oh", "ach" },
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{ "little", "wee" },
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{ "small", "wee" },
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{ "shit", "shite" },
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{ "yeah", "aye" },
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{ "yea", "aye"},
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{ "yes", "aye" },
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{ "too", "tae" },
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{ "my", "ma" },
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{ "not", "nae" },
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{ "dad", "da" },
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{ "mom", "maw" },
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};
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DwarfAccentComponent, AccentGetEvent>(OnAccentGet);
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}
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public string Accentuate(string message)
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{
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// this is just word replacements right now,
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// but leaving it open to more intelligent phonotactic manipulations at some point which are probably possible
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var msg = message;
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foreach (var (first, replace) in DirectReplacements)
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{
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msg = Regex.Replace(msg, $@"(?<!\w){first}(?!\w)", replace, RegexOptions.IgnoreCase);
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}
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return msg;
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}
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private void OnAccentGet(EntityUid uid, DwarfAccentComponent component, AccentGetEvent args)
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{
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args.Message = Accentuate(args.Message);
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}
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}
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33
Resources/Prototypes/Body/Organs/dwarf.yml
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33
Resources/Prototypes/Body/Organs/dwarf.yml
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- type: entity
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id: OrganDwarfHeart
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parent: OrganHumanHeart
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name: dwarf heart
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components:
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- type: Metabolizer
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metabolizerTypes: [Dwarf]
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- type: entity
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id: OrganDwarfLiver
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parent: OrganHumanLiver
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name: dwarf liver
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components:
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- type: Metabolizer
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metabolizerTypes: [Dwarf]
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- type: entity
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id: OrganDwarfStomach
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parent: OrganHumanStomach
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name: dwarf stomach
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components:
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- type: Sprite
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state: stomach
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- type: Organ
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- type: SolutionContainerManager
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solutions:
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stomach:
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maxVol: 75
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- type: Stomach
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- type: Metabolizer
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# mm very yummy
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maxReagents: 5
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metabolizerTypes: [Dwarf]
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49
Resources/Prototypes/Body/Prototypes/dwarf.yml
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49
Resources/Prototypes/Body/Prototypes/dwarf.yml
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- type: body
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id: Dwarf
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name: "dwarf"
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root: torso
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slots:
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head:
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part: HeadHuman
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connections:
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- torso
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organs:
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brain: OrganHumanBrain
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eyes: OrganHumanEyes
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torso:
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part: TorsoHuman
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connections:
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- left arm
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- right arm
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- left leg
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- right leg
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organs:
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heart: OrganDwarfHeart
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lungs: OrganHumanLungs
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stomach: OrganDwarfStomach
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liver: OrganDwarfLiver
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kidneys: OrganHumanKidneys
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right arm:
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part: RightArmHuman
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connections:
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- right hand
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left arm:
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part: LeftArmHuman
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connections:
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- left hand
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right hand:
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part: RightHandHuman
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left hand:
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part: LeftHandHuman
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right leg:
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part: RightLegHuman
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connections:
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- right foot
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left leg:
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part: LeftLegHuman
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connections:
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- left foot
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right foot:
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part: RightFootHuman
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left foot:
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part: LeftFootHuman
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@@ -20,4 +20,7 @@
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id: Rat
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- type: metabolizerType
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id: Plant
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id: Plant
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- type: metabolizerType
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id: Dwarf
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@@ -23,8 +23,28 @@
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drawdepth: Mobs
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scale: 1, 0.8
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- type: Body
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prototype: Human
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prototype: Dwarf
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requiredLegs: 2
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- type: Fixtures
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fixtures: # TODO: This needs a second fixture just for mob collisions.
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- shape:
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!type:PhysShapeCircle
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radius: 0.35
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# they r smaller
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density: 120
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restitution: 0.0
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mask:
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- MobMask
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layer:
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- MobLayer
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- type: Vocal
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sounds:
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Male: UnisexDwarf
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Female: UnisexDwarf
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Unsexed: UnisexDwarf
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- type: DwarfAccent
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- type: Speech
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speechSounds: Bass
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- type: entity
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save: false
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@@ -125,12 +125,35 @@
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damage:
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types:
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Caustic: 1
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# dwarves take less toxin damage and heal a marginal amount of brute
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- !type:HealthChange
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conditions:
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- !type:ReagentThreshold
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min: 5
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- !type:OrganType
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type: Dwarf
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damage:
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types:
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Caustic: 0.5
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- !type:HealthChange
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conditions:
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- !type:ReagentThreshold
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min: 5
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- !type:OrganType
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type: Dwarf
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damage:
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groups:
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Brute: -1
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- !type:ChemVomit
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probability: 0.04
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conditions:
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- !type:ReagentThreshold
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reagent: Ethanol
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min: 3
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# dwarves immune to vomiting from alcohol
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- !type:OrganType
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type: Dwarf
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shouldHave: false
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Alcohol:
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effects:
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- !type:Drunk
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@@ -46,6 +46,17 @@
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params:
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variation: 0.125
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- type: emoteSounds
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id: UnisexDwarf
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sounds:
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Scream:
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collection: MaleScreams
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Laugh:
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collection: MaleLaugh
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params:
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variation: 0.125
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pitchscale: 0.75
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# body emotes
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- type: emoteSounds
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id: GeneralBodyEmotes
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