Leon Friedrich
6a45d36457
Fix mind test issues ( #18793 )
2023-08-07 13:29:10 +10:00
Tom Leys
66ed63dd90
Remember the first entity a Mind controls for the endround screen ( #16950 )
2023-07-31 18:46:06 -04:00
vanx
c109a716e0
rmobjective fix (again) ( #18033 )
...
Co-authored-by: vanx <#vanxxxx>
2023-07-15 17:55:24 +10:00
Leon Friedrich
3fa99b8abf
Slight mind test cleanup ( #17521 )
2023-06-21 12:11:58 +10:00
Leon Friedrich
6485dbae01
Fix round end window ( #17512 )
2023-06-21 11:18:16 +10:00
Leon Friedrich
9fc4fc6ac2
Fix some Mind ECS bugs ( #17480 )
2023-06-20 14:29:26 +10:00
ShadowCommander
dd7032a860
Mind ECS ( #16826 )
2023-06-19 04:33:19 +10:00
Leon Friedrich
56b9afd111
Stop mind ejection from logging errors on deleted entities. ( #15760 )
2023-04-25 10:01:00 +10:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" ( #14881 )
2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs ( #14412 )
2023-03-26 14:31:13 -04:00
Chief-Engineer
b482463c91
Add prevent suicide to minds and add tag control commands ( #13307 )
2023-02-17 01:36:10 +01:00
Leon Friedrich
9c6c6a797a
Remove reference to deleted mind ( #14101 )
2023-02-14 13:46:44 +11:00
Leon Friedrich
554ec85069
Add SpawnAndDirtyAllEntities test ( #13629 )
2023-01-24 11:33:49 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
...
Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
Jezithyr
5f9b4adf47
Cleaned up obsolete properties from MobStateComponent ( #13097 )
...
Co-authored-by: Jezithyr <Jezithyr@gmail.com >
2022-12-19 21:25:35 -06:00
Leon Friedrich
c65d1c51ce
Load grid error related changes ( #10817 )
2022-08-25 23:33:40 +10:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40
Remove Explicit GridId References ( #8315 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 11:54:41 +10:00
themias
58cacd12ed
Fix bug where being eaten as a mouse tethers your ghost to who ate you ( #8338 )
...
* Check if the ghost spawn position is in inventory/default/null-space
* attach to grid instead of default spawn point
* Simply attach to grid first before entity is deleted
2022-06-01 17:39:50 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Vera Aguilera Puerto
bcef118489
Extra checks in MindSystem entity deletion ghost spawning.
...
I have a feeling this might be the cause of the round restart bugs, so make sure the round hasn't ended in the spawned timer code and log every ghost spawned by this.
2022-03-07 12:56:19 +01:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Vera Aguilera Puerto
675a29ed33
ECS MindComponent ( #5917 )
2022-01-04 13:37:50 +01:00