Files
tbd-station-14/Content.Server/Mind/MindSystem.cs
2022-06-12 11:54:41 +10:00

146 lines
5.4 KiB
C#

using Content.Server.GameTicking;
using Content.Server.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Shared.Examine;
using Content.Shared.MobState.Components;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.Mind;
public sealed class MindSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly GhostSystem _ghostSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MindComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<MindComponent, ExaminedEvent>(OnExamined);
}
public void SetGhostOnShutdown(EntityUid uid, bool value, MindComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return;
mind.GhostOnShutdown = value;
}
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalAssignMind(EntityUid uid, Mind value, MindComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return;
mind.Mind = value;
RaiseLocalEvent(uid, new MindAddedMessage());
}
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalEjectMind(EntityUid uid, MindComponent? mind = null)
{
if (!Resolve(uid, ref mind))
return;
if (!Deleted(uid))
RaiseLocalEvent(uid, new MindRemovedMessage());
mind.Mind = null;
}
private void OnShutdown(EntityUid uid, MindComponent mind, ComponentShutdown args)
{
// Let's not create ghosts if not in the middle of the round.
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
if (mind.HasMind)
{
if (mind.Mind?.VisitingEntity is {Valid: true} visiting)
{
if (TryComp(visiting, out GhostComponent? ghost))
{
_ghostSystem.SetCanReturnToBody(ghost, false);
}
mind.Mind!.TransferTo(visiting);
}
else if (mind.GhostOnShutdown)
{
Transform(uid).AttachToGridOrMap();
var spawnPosition = Transform(uid).Coordinates;
// Use a regular timer here because the entity has probably been deleted.
Timer.Spawn(0, () =>
{
// Make extra sure the round didn't end between spawning the timer and it being executed.
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
// Async this so that we don't throw if the grid we're on is being deleted.
var gridId = spawnPosition.GetGridEntityId(EntityManager);
if (!spawnPosition.IsValid(EntityManager) || gridId == EntityUid.Invalid || !_mapManager.GridExists(gridId))
{
spawnPosition = _gameTicker.GetObserverSpawnPoint();
}
var ghost = Spawn("MobObserver", spawnPosition);
var ghostComponent = Comp<GhostComponent>(ghost);
_ghostSystem.SetCanReturnToBody(ghostComponent, false);
// Log these to make sure they're not causing the GameTicker round restart bugs...
Logger.DebugS("mind", $"Entity \"{ToPrettyString(uid)}\" for {mind.Mind?.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\".");
if (mind.Mind == null)
return;
var val = mind.Mind.CharacterName ?? string.Empty;
MetaData(ghost).EntityName = val;
mind.Mind.TransferTo(ghost);
});
}
}
}
private void OnExamined(EntityUid uid, MindComponent mind, ExaminedEvent args)
{
if (!mind.ShowExamineInfo || !args.IsInDetailsRange)
{
return;
}
var dead = TryComp<MobStateComponent?>(uid, out var state) && state.IsDead();
if (dead)
{
if (mind.Mind?.Session == null) {
// Player has no session attached and dead
args.PushMarkup($"[color=yellow]{Loc.GetString("mind-component-no-mind-and-dead-text", ("ent", uid))}[/color]");
} else {
// Player is dead with session
args.PushMarkup($"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", uid))}[/color]");
}
}
else if (!mind.HasMind)
{
args.PushMarkup($"[color=mediumpurple]{Loc.GetString("comp-mind-examined-catatonic", ("ent", uid))}[/color]");
}
else if (mind.Mind?.Session == null)
{
args.PushMarkup($"[color=yellow]{Loc.GetString("comp-mind-examined-ssd", ("ent", uid))}[/color]");
}
}
}