Slava0135
53db6bc265
Examine throwable damage ( #18580 )
2023-08-07 19:09:35 +10:00
metalgearsloth
94e2c7a4b0
Fix godmode mispredicts ( #18524 )
...
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
2023-08-04 14:53:07 +10:00
Slava0135
86f222be9f
Fix damaging thrown item phasing through walls ( #18574 )
2023-08-02 15:44:27 +03:00
Slava0135
52a60f698f
Damage on high speed effect ( #18566 )
2023-08-02 19:32:44 +10:00
Slava0135
e6159d8581
Damage other on hit player feedback ( #18539 )
2023-08-02 19:30:04 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
LankLTE
82b33bc12a
DamageOnHit only damages on successful hits. ( #17758 )
2023-07-01 12:01:50 -07:00
LankLTE
b10a7da5d8
Guitar Smashing ( #17724 )
2023-06-29 15:27:08 -04:00
Leon Friedrich
2bd5fb3736
Remove obsolete Fixture.Body references ( #16259 )
2023-05-09 17:21:26 +10:00
Dawid Bla
b6c2a7ca47
Fixed godmode persisting ( #14934 )
2023-03-29 10:59:59 +11:00
Kara
48cefca4e4
Godmode refactor ( #14651 )
2023-03-23 14:57:15 -04:00
metalgearsloth
49c7c0f9a7
Remove stamina + damageable .Owner ( #14602 )
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* Remove stamina + damageable .Owner
* More
2023-03-12 09:19:05 -04:00
metalgearsloth
6c9ce79387
Add lava ( #13438 )
2023-01-17 11:25:32 -07:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
metalgearsloth
fb3f6fa80f
Predicted stamina ( #12413 )
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* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
2022-11-08 14:34:07 -06:00
ZeroDayDaemon
325ccc1c17
Add DamagePopup, Target Entities, And Practice Laser Gun ( #12317 )
2022-11-06 02:32:00 +11:00
rolfero
e3579c99f5
combined MeleeHitEvent and ItemMeleeDamageEvent ( #11628 )
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Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
2022-11-03 23:01:08 +11:00
Paul Ritter
79854e59a4
adds a source uid to most damage & mobstate events ( #11559 )
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Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com >
2022-10-08 12:15:27 +02:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Rane
b152aed18b
Disarm 1498 ( #11016 )
2022-09-05 19:19:33 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Rane
e36b155325
Port boxer from Nyano ( #9080 )
2022-07-26 18:34:19 -07:00
Kara
459f8d23eb
Shards damage barefoot users + steptrigger-related general cleanup ( #9585 )
2022-07-10 02:28:37 -07:00
metalgearsloth
d5628fd004
Fix stunbaton stun sounds ( #9511 )
2022-07-07 13:34:17 +10:00
metalgearsloth
40eecdd78a
Stamina damage ( #9230 )
2022-07-06 18:06:12 +10:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
wrexbe
1e0babbd50
Make AdminLogsSystem an IoC manager ( #8492 )
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* Make log not entity system
* Fixes
2022-05-28 23:41:17 -07:00
Flipp Syder
a8f1ffd435
Mousetraps ( #8440 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-05-25 13:16:34 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Leon Friedrich
39c4d8be1f
Move Anchorable to shared. ( #7361 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-02 14:52:44 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
221505bea6
Adjust logs for physics-damage ( #6494 )
2022-02-07 12:52:58 +11:00
Alex Evgrashin
2a68023143
Move WindowComponent to ECS ( #6267 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-01-29 16:21:38 +11:00
Mith-randalf
916d9e1e23
Lighters ( #5836 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-12-21 18:20:32 +01:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
pointer-to-null
090e74792c
Status effects fix. Refresh the status effect cooldown. ( #5708 )
2021-12-06 23:18:07 -07:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Pieter-Jan Briers
64861ff034
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Leon Friedrich
0de4b7bc9f
Modify damage logging. ( #5579 )
2021-11-28 14:34:44 +01:00
Vera Aguilera Puerto
c00cdbff90
GodMode code uses EntityUid
2021-11-09 12:20:02 +01:00
mirrorcult
ae1ce0b31c
Status effect refactor ( #4868 )
...
* Oops! All Changes In One Commit
* try desperately to fix prediction issues and fail
* oops
* test
* actually fixes prediction issues
* port jittering to status effect
* default merge behavior + alert cooldown stuff
* silly test issue
* zabloing
* address reviews
2021-10-15 23:45:04 +02:00
Vera Aguilera Puerto
6eee256b11
Refactors stunnable to be ECS. ( #4819 )
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Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
Vera Aguilera Puerto
365c7da4dc
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00