DrSmugleaf
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4a8ed41e3a
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Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
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2020-08-13 14:40:27 +02:00 |
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chairbender
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b35333d366
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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2020-07-06 23:27:03 +02:00 |
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Pieter-Jan Briers
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f790eeb34d
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RaisePredictiveEvent works.
Needs sequence numbers fixed.
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2020-03-25 17:53:50 +01:00 |
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Pieter-Jan Briers
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705aeceba6
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Need to merge this
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2020-03-25 11:16:57 +01:00 |
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Acruid
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ee6eec9c40
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
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2020-02-19 17:08:59 -08:00 |
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Acruid
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e719745b10
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Removed the Sender object from events. If you needed this field, add it to the event class.
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2020-02-19 14:39:00 -08:00 |
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Acruid
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c51533686b
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Updates the Content EntitySystems with the changes to the event API.
Visual Studio wants to update the version of the solution, and change some GUIDs around.
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2020-02-18 19:43:54 -08:00 |
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Pieter-Jan Briers
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02d509fc5f
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Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones.
* Fix inventory hud positioning.
* Crappy attack animations.
* Import TG combat sounds
* More work on arcs.
* Implement hit sounds.
* Lunging, hit effects, some more stuff.
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2019-09-26 22:32:32 +02:00 |
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Pieter-Jan Briers
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c4523a956d
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Stupidly shoddy combat mode system.
Doesn't even work for guns, oh well.
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2019-06-30 00:01:41 +02:00 |
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