Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/CombatModeSystem.cs
Pieter-Jan Briers 705aeceba6 Need to merge this
2020-03-25 11:16:57 +01:00

39 lines
1.2 KiB
C#

using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class CombatModeSystem : SharedCombatModeSystem
{
public override void Initialize()
{
base.Initialize();
var inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode,
InputCmdHandler.FromDelegate(CombatModeToggled));
}
private static void CombatModeToggled(ICommonSession session)
{
var playerSession = (IPlayerSession) session;
if (playerSession.AttachedEntity == null ||
!playerSession.AttachedEntity.TryGetComponent(out CombatModeComponent combatModeComponent))
{
return;
}
combatModeComponent.IsInCombatMode = !combatModeComponent.IsInCombatMode;
}
}
}