Commit Graph

54 Commits

Author SHA1 Message Date
metalgearsloth
37f432ca58 Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth
81a1c6d7de Weather effects (#12528)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-01-17 20:26:52 +11:00
metalgearsloth
702cfd15e9 Parallax fix + menu tweak (#10576) 2022-08-15 14:16:53 +10:00
Visne
58769634c7 Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
metalgearsloth
4a09ef80ad Scrolling menu parallax + less tiling (#9764)
* Scrolling parallax

* unnecessary field

* Load fastspace
2022-07-25 15:31:19 +10:00
metalgearsloth
bfac53e7bc Per-map parallax support (#9786)
* Per-map parallax support

* Comments for future sloth

* c

* bet

* Fix exception

* VV support

* Fix parallax

* mem

* weightless sounds

* Gravity stuff

* placeholder coz im too lazy to stash don't @ me son

* decent clouds

* sky

* Fast parallax

* Imagine spelling

* Loicense

* perish

* Fix weightless status

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-07-25 00:10:23 -05:00
metalgearsloth
a2a5df1990 Damage masks (#9402) 2022-07-06 17:58:14 +10:00
20kdc
3d606f4316 Parallax refactors (#7654) 2022-05-04 09:55:21 -07:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
wrexbe
5afd68e33c Use IWritableDirProvider helpers (#5739) 2021-12-12 18:26:22 -08:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
metalgearsloth
3a415e1051 Update overlays to use WorldAABB instead (#5128) 2021-11-03 11:27:39 +11:00
Vera Aguilera Puerto
cda67df317 Fix some warnings relating to fields being unused. 2021-09-20 11:22:59 +02:00
DrSmugleaf
f878f353e4 Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Pieter-Jan Briers
147a54c642 Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
DrSmugleaf
902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00
GraniteSidewalk
549d84174c Singularity Shaders and a lot of Shader Stuff (#2517)
* Beginnings of singulo shader

* LOTS of changes!!

* Minor changes

* Singulo stuff

* Aesthetic changes to singulo

* Combining singulo change

* ShaderAura uses IEntities now, not IPlayerSession

* Fixes?

* Fixes draw order for atmos

* using fix

* Address reviews

* nuget.config whaaa

* nuget haha

* nuget why are you so dum

* happy now

* Preparing for omegachange

* Merge from seventh level of hell

* woork

* Ignorecomponents add

* mmf

* RobustToolbox?

* Fixes

* Fixes Robust?

* adds sprite

* Nullables

* Crit overlay stuff

* Commits Robust
2021-03-09 02:33:41 -08:00
Acruid
ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Pieter-Jan Briers
e0bf335030 Fix parallax constantly regenerating on Windows.
Because Windows does CRLF (yuck) the parallax file mismatches with the one shipped with the actual launcher client.

We now normalize the EOLs to fix this.
2021-01-31 00:08:43 +01:00
Exp
97973c3e78 Fix ParallaxGenerator dying (#2637) 2020-11-28 02:36:06 +01:00
Víctor Aguilera Puerto
71661974b8 Remove duplicate parallax cvars 2020-11-27 12:19:01 +01:00
DrSmugleaf
5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00
Pieter-Jan Briers
21976e265c Remove Nett .Get<> methods from content.
They could allow bypassing sandbox due to how the deserialization logic works.
2020-11-24 00:15:30 +01:00
DrSmugleaf
bf5b9ad03b Change cvar usages to use CVarDef and define them in CCVars (#2250)
* Change cvar usages to use CVarDef and define them in CCVars

* Merge fixes

* Remove duplicate cvar registration
2020-11-07 11:15:56 +11:00
DrSmugleaf
8a27a5322a Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Pieter-Jan Briers
05cf8303e4 Make use of new WritableDirProvider APIs to improve file sharing and simplify code. 2020-08-16 01:12:30 +02:00
DrSmugleaf
4a8ed41e3a Fix namespaces and optimize imports (#1651)
* Fix namespaces and optimize imports

* Cleanup fixes

* Merge conflict fixes

* Merge conflict fixes

* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Pieter-Jan Briers
f182ff5613 Remove CannyFastMath. 2020-08-12 21:19:34 +02:00
Acruid
86f74b35d1 Made all overlays compatible with the new Overlay changes in engine. 2020-07-31 14:01:34 -07:00
Pieter-Jan Briers
c5b1042573 Merge branch 'drop-decimal-use-cannyfastmath' into 20-06-18-merge 2020-06-18 02:34:47 +02:00
Pieter-Jan Briers
310e765502 Fix parallax gen. 2020-06-14 16:33:52 +02:00
Tyler Young
de274de9e3 use CannyFastMath in various places even where it might not be any different
also update a bunch of packages

clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Tyler Young
48c1bef091 upgrades SixLabors.ImageSharp 2020-06-12 19:55:17 -04:00
Tad Hardesty
a6f8ee317f Fix parallax on resolutions greater than 1920x1080 (#564) 2020-01-26 14:02:12 +01:00
Pieter-Jan Briers
bdc637d3af Remove unused field to fix compiler warning. 2020-01-20 20:33:24 +01:00
Acruid
7c562af0aa Nullspace map entity is created every time the client joins the server. This fixes #520. 2020-01-20 00:36:34 -08:00
ZelteHonor
b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
Pieter-Jan Briers
5858de0b08 More parallax debugging stuff. 2019-08-29 14:36:31 +02:00
Pieter-Jan Briers
ffc9f10399 Explicitly dispose ImageSharp images. 2019-08-28 12:08:10 +02:00
DamianX
4dcbf28714 IoC'd random (#302)
* Implemented RobustRandom

* update submodule

* update submodule

* Fix benchmark
2019-08-17 12:09:09 -07:00
Pieter-Jan Briers
3c09c18943 Update submodule, noise removal, parallax optimizations. 2019-08-07 18:10:55 +02:00
Pieter-Jan Briers
1d9d01b355 Update submodule. 2019-08-01 00:13:58 +02:00
Pieter-Jan Briers
4221fecff6 Update content repo for CLYDE 2.0. 2019-07-06 19:20:20 +02:00
Pieter-Jan Briers
f97977323a Improve integration testing 2019-06-29 01:58:16 +02:00
Pieter-Jan Briers
eacfa34c99 Fix parallax generation.
It broke when IoC got made thread local,
since it is done in the thread pool.
2019-05-08 22:01:14 +02:00
Acruid
d3daa83b82 Map System Code Refactor (#204)
* Removes static `IoCManager` service locator calls from `Robust.Shared.Map` namespace.
* Misc code cleanup and filling out doc comments for Map classes.
* Added Union and Intersect methods to Box2.
* Any touched component was converted from static IoC calls to field injection.

Sibling PR to https://github.com/space-wizards/RobustToolbox/pull/796.
2019-04-21 01:20:18 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
85241a7dce Update submodule. Switch to EncodingHelpers.UTF8 2019-04-05 02:04:09 +02:00