mirrorcult
1ab7170adb
Refactor reaction effects to use reagent effects ( #5426 )
...
* reaction effect refactor
* works now
2021-11-21 00:35:02 -07:00
metalgearsloth
bdead40a80
Thrusters (shuttle go nyoom) ( #5352 )
2021-11-21 17:09:49 +11:00
mirrorcult
181fd055ce
Adds metabolism effects to pretty much every chem already in the game ( #5349 )
...
* pass 1
* a little more reagent effect for breakfast
* move lots of stuff around
* implements all medicines
* implement all cleaning & elements
* implement toxins/pyrotechnic
* p
* linter fixies
* fixes + narcotic balancing
* fix and standardize
* reviews
* things
2021-11-20 16:47:53 -07:00
Moony
eb6d24abd0
Makes map vote and roundstart smart about player count. ( #5418 )
...
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.
* a typo
* Address reviews.
* Localized.
2021-11-20 11:32:07 -07:00
Leon Friedrich
91b185e3c2
Rejigging Item slots ( #4933 )
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* itemslot overhaul
* remove "shared" prefix
* handle component shutdown
* comments, cleanup, tests
* comments and minor tweak
* rename ItemSlotManagerState
* fix swapping
* fix merge
* Add ItemSlot verb text override
* fix merge (IEntity -> entityUid)
* Fix merge (LabelSystem)
* Fix merge (nuke disk)
* fix test
2021-11-19 22:26:01 -07:00
20kdc
73ca553ad4
Have medical scanners and cloning pods be 'climbed upon' on exit. ( #5408 )
2021-11-19 18:03:09 -07:00
Pieter-Jan Briers
86a7eece40
Adds a bool ( #5372 )
2021-11-18 23:36:25 -07:00
Clyybber
665cc259c5
Add off icon for disarm, allow off/on icons for Target actions ( #5360 )
2021-11-15 22:03:34 -07:00
20kdc
4cce40bd9f
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
...
* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
20kdc
af29034218
No pulling yourself via your chair ( #5324 )
2021-11-13 22:43:37 +01:00
Tomeno
44e904fe5f
Block Game Ghosts ( #5321 )
...
Co-authored-by: T <tomeno@lulzsec.co.uk >
2021-11-13 21:43:54 +01:00
mirrorcult
828025d020
Turn brain behavior into a component/system ( #5281 )
2021-11-12 23:47:50 -07:00
metalgearsloth
96aa70e304
Avoid unnecessary parent worldrot resolve for kinematic movement
2021-11-13 14:40:27 +11:00
metalgearsloth
6cb05f48d6
Avoid unnecessary WorldRotation in mover code
2021-11-13 14:14:19 +11:00
Vera Aguilera Puerto
872bc79cf8
Fixes some YAML linter errors.
...
The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00
mirrorcult
03f766577a
Map vote & forcemap command ( #5278 )
2021-11-11 23:25:57 -07:00
mirrorcult
457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
...
* Convert StomachBehavior to a component/system + rejig body namespaces
* test
* slightly more namespace changes
* remove
* Hello?????
* fuck you github test runner
* reviews
* oobsy!
2021-11-11 16:10:57 -07:00
ike709
c06f52a456
Adds a UI for gas mixers ( #5165 )
...
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com >
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
Co-authored-by: ike709 <ike709@github.com >
2021-11-11 23:10:21 +01:00
20kdc
dae33d14df
Alert the user if nobody's around to hear a bwoink ( #5147 )
2021-11-11 10:47:45 +01:00
metalgearsloth
a360f6126e
Shuttle docking ( #5169 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-11-11 20:06:38 +11:00
metalgearsloth
6271eb440b
Add minimum distance for pilot breaking ( #5232 )
2021-11-11 18:42:34 +11:00
Alex Evgrashin
b936ee6ad8
Add barebone nuke ( #5242 )
...
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com >
2021-11-11 12:29:11 +11:00
Leon Friedrich
88df3d8b10
Cargo: pizza & bureaucracy ( #5123 )
...
* add paper label component
* git mv
* rename namespace
* add cargo printouts
* more crates
* directly attach paper
* comment typo
2021-11-11 00:15:23 +11:00
Paul Ritter
e74301a856
refactors adminmenu a timid amount ( #5095 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-11-10 23:26:25 +11:00
mirrorcult
747f02f3f3
Metabolism tweaks / metabolism 4.0 ( #5246 )
...
* Metabolism tweaks
* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects
* fork forgor 💀
* fixes
2021-11-10 11:11:28 +01:00
mirrorcult
5ba9529414
Damage movespeed ( #5244 )
2021-11-10 11:06:27 +01:00
Javier Guardia Fernández
42aaba9a5d
Remove most IEntity usages from explosions ( #5240 )
...
* Remove most IEntity usages from Destructible and Explosions
* Perform a minute amount of cleanup
* Fix build
2021-11-09 21:24:35 +01:00
Vera Aguilera Puerto
8b57bafcd1
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
Vera Aguilera Puerto
4f215c7b45
RangedInteractEvent uses EntityUid exclusively
...
Did anyone else know this event was a thing?
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
22724d06b4
DroppedEvent uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
c10a65d588
Give some of the most common interaction events EntityUid properties
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
...
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
b6337ffe7a
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
Javier Guardia Fernández
af579b15cc
Update to .NET 6 and C# 10 ( #5233 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-11-09 15:05:07 +01:00
Vera Aguilera Puerto
29f3d2d1ca
ActionBlocker CanSweat uses EntityUid exclusively
2021-11-09 13:52:27 +01:00
Vera Aguilera Puerto
cc9ae191a8
ActionBlocker CanShiver uses EntityUid exclusively
2021-11-09 13:51:15 +01:00
Vera Aguilera Puerto
a2a8a6303f
ActionBlocker CanChangeDirection uses EntityUid exclusively
2021-11-09 13:48:59 +01:00
Vera Aguilera Puerto
cba96ad830
ActionBlocker CanUnequip uses EntityUid exclusively
2021-11-09 13:46:48 +01:00
Vera Aguilera Puerto
a69387d741
ActionBlocker CanEquip uses EntityUid exclusively
2021-11-09 13:45:21 +01:00
Vera Aguilera Puerto
9921801f15
ActionBlocker CanPickup uses EntityUid exclusively
2021-11-09 13:43:39 +01:00
Vera Aguilera Puerto
b82cb38bf9
ActionBlocker CanEmote uses EntityUid exclusively
2021-11-09 13:41:24 +01:00
Vera Aguilera Puerto
d4ded87448
ActionBlocker CanAttack uses EntityUid exclusively
2021-11-09 13:40:27 +01:00
Vera Aguilera Puerto
51e785c0fd
ActionBlocker CanDrop uses EntityUid exclusively
2021-11-09 13:23:53 +01:00
Vera Aguilera Puerto
190612a350
ActionBlocker CanSpeak uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
c68c3219f8
ActionBlocker CanThrow uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
c051b1e056
ActionBlocker CanUse uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
5f9cfaac43
ActionBlocker CanMove uses EntityUid exclusively
2021-11-09 13:15:55 +01:00
Vera Aguilera Puerto
1f9e1c033f
EntityWhitelist uses EntityUid
2021-11-09 13:08:09 +01:00
Vera Aguilera Puerto
11c63112d1
TabletopSystem uses EntityUid
2021-11-09 12:38:05 +01:00
Vera Aguilera Puerto
e5c062559a
MobStates use EntityUid
2021-11-09 12:15:12 +01:00