Commit Graph

1678 Commits

Author SHA1 Message Date
mirrorcult
1ab7170adb Refactor reaction effects to use reagent effects (#5426)
* reaction effect refactor

* works now
2021-11-21 00:35:02 -07:00
metalgearsloth
bdead40a80 Thrusters (shuttle go nyoom) (#5352) 2021-11-21 17:09:49 +11:00
mirrorcult
181fd055ce Adds metabolism effects to pretty much every chem already in the game (#5349)
* pass 1

* a little more reagent effect for breakfast

* move lots of stuff around

* implements all medicines

* implement all cleaning & elements

* implement toxins/pyrotechnic

* p

* linter fixies

* fixes + narcotic balancing

* fix and standardize

* reviews

* things
2021-11-20 16:47:53 -07:00
Moony
eb6d24abd0 Makes map vote and roundstart smart about player count. (#5418)
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.

* a typo

* Address reviews.

* Localized.
2021-11-20 11:32:07 -07:00
Leon Friedrich
91b185e3c2 Rejigging Item slots (#4933)
* itemslot overhaul

* remove "shared" prefix

* handle component shutdown

* comments, cleanup, tests

* comments and minor tweak

* rename ItemSlotManagerState

* fix swapping

* fix merge

* Add ItemSlot verb text override

* fix merge  (IEntity -> entityUid)

* Fix merge (LabelSystem)

* Fix merge (nuke disk)

* fix test
2021-11-19 22:26:01 -07:00
20kdc
73ca553ad4 Have medical scanners and cloning pods be 'climbed upon' on exit. (#5408) 2021-11-19 18:03:09 -07:00
Pieter-Jan Briers
86a7eece40 Adds a bool (#5372) 2021-11-18 23:36:25 -07:00
Clyybber
665cc259c5 Add off icon for disarm, allow off/on icons for Target actions (#5360) 2021-11-15 22:03:34 -07:00
20kdc
4cce40bd9f Ghost roles create new minds, better tracking of roles at round end screen (#5175)
* Ghost roles now get new Minds

* Some round start/end button stuff

* Mind tracking for better round end reports

* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)

* Transition over to EntityUid for mind stuff because that's the only way to do it

* BrainSystem fix for PR rebase
2021-11-15 11:14:34 -07:00
20kdc
af29034218 No pulling yourself via your chair (#5324) 2021-11-13 22:43:37 +01:00
Tomeno
44e904fe5f Block Game Ghosts (#5321)
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-13 21:43:54 +01:00
mirrorcult
828025d020 Turn brain behavior into a component/system (#5281) 2021-11-12 23:47:50 -07:00
metalgearsloth
96aa70e304 Avoid unnecessary parent worldrot resolve for kinematic movement 2021-11-13 14:40:27 +11:00
metalgearsloth
6cb05f48d6 Avoid unnecessary WorldRotation in mover code 2021-11-13 14:14:19 +11:00
Vera Aguilera Puerto
872bc79cf8 Fixes some YAML linter errors.
The remaining errors are mostly the linter being overzealous.
2021-11-12 11:22:46 +01:00
mirrorcult
03f766577a Map vote & forcemap command (#5278) 2021-11-11 23:25:57 -07:00
mirrorcult
457e8c64ee Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00
ike709
c06f52a456 Adds a UI for gas mixers (#5165)
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: ike709 <ike709@github.com>
2021-11-11 23:10:21 +01:00
20kdc
dae33d14df Alert the user if nobody's around to hear a bwoink (#5147) 2021-11-11 10:47:45 +01:00
metalgearsloth
a360f6126e Shuttle docking (#5169)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-11-11 20:06:38 +11:00
metalgearsloth
6271eb440b Add minimum distance for pilot breaking (#5232) 2021-11-11 18:42:34 +11:00
Alex Evgrashin
b936ee6ad8 Add barebone nuke (#5242)
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2021-11-11 12:29:11 +11:00
Leon Friedrich
88df3d8b10 Cargo: pizza & bureaucracy (#5123)
* add paper label component

* git mv

* rename namespace

* add cargo printouts

* more crates

* directly attach paper

* comment typo
2021-11-11 00:15:23 +11:00
Paul Ritter
e74301a856 refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-10 23:26:25 +11:00
mirrorcult
747f02f3f3 Metabolism tweaks / metabolism 4.0 (#5246)
* Metabolism tweaks

* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects

* fork forgor 💀

* fixes
2021-11-10 11:11:28 +01:00
mirrorcult
5ba9529414 Damage movespeed (#5244) 2021-11-10 11:06:27 +01:00
Javier Guardia Fernández
42aaba9a5d Remove most IEntity usages from explosions (#5240)
* Remove most IEntity usages from Destructible and Explosions

* Perform a minute amount of cleanup

* Fix build
2021-11-09 21:24:35 +01:00
Vera Aguilera Puerto
8b57bafcd1 StackSystem uses EntityUid for Split and Spawn 2021-11-09 15:35:03 +01:00
Vera Aguilera Puerto
4f215c7b45 RangedInteractEvent uses EntityUid exclusively
Did anyone else know this event was a thing?
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
22724d06b4 DroppedEvent uses EntityUid exclusively 2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
c10a65d588 Give some of the most common interaction events EntityUid properties 2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
b6337ffe7a Makes many things use OwnerUid instead of Owner.Uid 2021-11-09 15:05:49 +01:00
Javier Guardia Fernández
af579b15cc Update to .NET 6 and C# 10 (#5233)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-09 15:05:07 +01:00
Vera Aguilera Puerto
29f3d2d1ca ActionBlocker CanSweat uses EntityUid exclusively 2021-11-09 13:52:27 +01:00
Vera Aguilera Puerto
cc9ae191a8 ActionBlocker CanShiver uses EntityUid exclusively 2021-11-09 13:51:15 +01:00
Vera Aguilera Puerto
a2a8a6303f ActionBlocker CanChangeDirection uses EntityUid exclusively 2021-11-09 13:48:59 +01:00
Vera Aguilera Puerto
cba96ad830 ActionBlocker CanUnequip uses EntityUid exclusively 2021-11-09 13:46:48 +01:00
Vera Aguilera Puerto
a69387d741 ActionBlocker CanEquip uses EntityUid exclusively 2021-11-09 13:45:21 +01:00
Vera Aguilera Puerto
9921801f15 ActionBlocker CanPickup uses EntityUid exclusively 2021-11-09 13:43:39 +01:00
Vera Aguilera Puerto
b82cb38bf9 ActionBlocker CanEmote uses EntityUid exclusively 2021-11-09 13:41:24 +01:00
Vera Aguilera Puerto
d4ded87448 ActionBlocker CanAttack uses EntityUid exclusively 2021-11-09 13:40:27 +01:00
Vera Aguilera Puerto
51e785c0fd ActionBlocker CanDrop uses EntityUid exclusively 2021-11-09 13:23:53 +01:00
Vera Aguilera Puerto
190612a350 ActionBlocker CanSpeak uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
c68c3219f8 ActionBlocker CanThrow uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
c051b1e056 ActionBlocker CanUse uses EntityUid exclusively 2021-11-09 13:21:59 +01:00
Vera Aguilera Puerto
5f9cfaac43 ActionBlocker CanMove uses EntityUid exclusively 2021-11-09 13:15:55 +01:00
Vera Aguilera Puerto
1f9e1c033f EntityWhitelist uses EntityUid 2021-11-09 13:08:09 +01:00
Vera Aguilera Puerto
11c63112d1 TabletopSystem uses EntityUid 2021-11-09 12:38:05 +01:00
Vera Aguilera Puerto
e5c062559a MobStates use EntityUid 2021-11-09 12:15:12 +01:00