Block Game Ghosts (#5321)

Co-authored-by: T <tomeno@lulzsec.co.uk>
This commit is contained in:
Tomeno
2021-11-13 21:43:54 +01:00
committed by GitHub
parent 6db52e795e
commit 44e904fe5f
3 changed files with 62 additions and 12 deletions

View File

@@ -682,17 +682,7 @@ namespace Content.Client.Arcade
var matchingBlock = blocks.FirstOrNull(b => b.Position.X == x && b.Position.Y == y);
if (matchingBlock.HasValue)
{
c = matchingBlock.Value.GameBlockColor switch
{
BlockGameBlock.BlockGameBlockColor.Red => Color.Red,
BlockGameBlock.BlockGameBlockColor.Orange => Color.Orange,
BlockGameBlock.BlockGameBlockColor.Yellow => Color.Yellow,
BlockGameBlock.BlockGameBlockColor.Green => Color.LimeGreen,
BlockGameBlock.BlockGameBlockColor.Blue => Color.Blue,
BlockGameBlock.BlockGameBlockColor.Purple => Color.Purple,
BlockGameBlock.BlockGameBlockColor.LightBlue => Color.LightBlue,
_ => Color.Olive //olive is error
};
c = BlockGameBlock.ToColor(matchingBlock.Value.GameBlockColor);
}
return c;

View File

@@ -700,6 +700,22 @@ namespace Content.Server.Arcade.Components
var result = new List<BlockGameBlock>();
result.AddRange(_field);
result.AddRange(_currentPiece.Blocks(_currentPiecePosition, _currentRotation));
var dropGhostPosition = _currentPiecePosition;
while (_currentPiece.Positions(dropGhostPosition.AddToY(1), _currentRotation)
.All(DropCheck))
{
dropGhostPosition = dropGhostPosition.AddToY(1);
}
if (dropGhostPosition != _currentPiecePosition)
{
var blox = _currentPiece.Blocks(dropGhostPosition, _currentRotation);
for (var i = 0; i < blox.Length; i++)
{
result.Add(new BlockGameBlock(blox[i].Position, BlockGameBlock.ToGhostBlockColor(blox[i].GameBlockColor)));
}
}
return result;
}

View File

@@ -25,7 +25,51 @@ namespace Content.Shared.Arcade
Green,
Blue,
LightBlue,
Purple
Purple,
GhostRed,
GhostOrange,
GhostYellow,
GhostGreen,
GhostBlue,
GhostLightBlue,
GhostPurple,
}
public static BlockGameBlockColor ToGhostBlockColor(BlockGameBlockColor inColor)
{
return inColor switch
{
BlockGameBlockColor.Red => BlockGameBlockColor.GhostRed,
BlockGameBlockColor.Orange => BlockGameBlockColor.GhostOrange,
BlockGameBlockColor.Yellow => BlockGameBlockColor.GhostYellow,
BlockGameBlockColor.Green => BlockGameBlockColor.GhostGreen,
BlockGameBlockColor.Blue => BlockGameBlockColor.GhostBlue,
BlockGameBlockColor.LightBlue => BlockGameBlockColor.GhostLightBlue,
BlockGameBlockColor.Purple => BlockGameBlockColor.GhostPurple,
_ => inColor
};
}
public static Color ToColor(BlockGameBlockColor inColor)
{
return inColor switch
{
BlockGameBlockColor.Red => Color.Red,
BlockGameBlockColor.Orange => Color.Orange,
BlockGameBlockColor.Yellow => Color.Yellow,
BlockGameBlockColor.Green => Color.Lime,
BlockGameBlockColor.Blue => Color.Blue,
BlockGameBlockColor.Purple => Color.DarkOrchid,
BlockGameBlockColor.LightBlue => Color.Cyan,
BlockGameBlockColor.GhostRed => Color.Red.WithAlpha(0.33f),
BlockGameBlockColor.GhostOrange => Color.Orange.WithAlpha(0.33f),
BlockGameBlockColor.GhostYellow => Color.Yellow.WithAlpha(0.33f),
BlockGameBlockColor.GhostGreen => Color.Lime.WithAlpha(0.33f),
BlockGameBlockColor.GhostBlue => Color.Blue.WithAlpha(0.33f),
BlockGameBlockColor.GhostPurple => Color.DarkOrchid.WithAlpha(0.33f),
BlockGameBlockColor.GhostLightBlue => Color.Cyan.WithAlpha(0.33f),
_ => Color.Olive //olive is error
};
}
}