refactors adminmenu a timid amount (#5095)

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Paul Ritter
2021-11-10 13:26:25 +01:00
committed by GitHub
parent 747f02f3f3
commit e74301a856
19 changed files with 306 additions and 236 deletions

View File

@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration.Events
{
[Serializable, NetSerializable]
public class FullPlayerListEvent : EntityEventArgs
{
public List<PlayerInfo> PlayersInfo = new();
}
}

View File

@@ -0,0 +1,12 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration.Events
{
[NetSerializable, Serializable]
public class PlayerInfoChangedEvent : EntityEventArgs
{
public PlayerInfo? PlayerInfo;
}
}

View File

@@ -0,0 +1,13 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration.Events
{
[NetSerializable, Serializable]
public class PlayerInfoRemovalMessage : EntityEventArgs
{
public NetUserId NetUserId;
}
}

View File

@@ -1,47 +0,0 @@
using System.Collections.Generic;
using System.Diagnostics;
using Lidgren.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
namespace Content.Shared.Administration.Menu
{
public class AdminMenuPlayerListMessage : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
public List<PlayerInfo> PlayersInfo = new();
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
var count = buffer.ReadInt32();
PlayersInfo.Clear();
for (var i = 0; i < count; i++)
{
var username = buffer.ReadString();
var characterName = buffer.ReadString();
var antag = buffer.ReadBoolean();
var uid = buffer.ReadEntityUid();
PlayersInfo.Add(new PlayerInfo(username, characterName, antag, uid));
}
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(PlayersInfo.Count);
foreach (var player in PlayersInfo)
{
buffer.Write(player.Username);
buffer.Write(player.CharacterName);
buffer.Write(player.Antag);
buffer.Write(player.EntityUid);
}
}
public record PlayerInfo(string Username, string CharacterName, bool Antag, EntityUid EntityUid);
}
}

View File

@@ -1,18 +0,0 @@
using Lidgren.Network;
using Robust.Shared.Network;
namespace Content.Shared.Administration.Menu
{
public class AdminMenuPlayerListRequest : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
}
}
}

View File

@@ -0,0 +1,10 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.Administration
{
[Serializable, NetSerializable]
public record PlayerInfo(string Username, string CharacterName, bool Antag, EntityUid EntityUid, NetUserId SessionId);
}