Commit Graph

72 Commits

Author SHA1 Message Date
SlamBamActionman
9ee43eed2c Add Galoshes slowdown over slippery surfaces (#30967)
* first draft

* Fixed it all, just need to rename stuff

* Rename and add comments

* Clean-up

* Access added
2024-08-23 19:59:51 +10:00
slarticodefast
3dcfe0d850 fix mice and revs being able to toggle suit pieces (#31152) 2024-08-18 20:41:27 -06:00
to4no_fix
6567fa36e4 Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-15 10:30:39 -04:00
Stalen
60b63b58dd Head bandana ingestion blocking fix (#28910) 2024-08-09 16:17:51 +10:00
slarticodefast
bb2981400c replace all uses of TryGetContainingContainer with non-obsolete overload (#30583)
* replace all uses of TryGetContainerContainer with non-obsolete overload

* rerun
2024-08-04 15:38:53 +10:00
Ed
918709cb47 Displacement maps big update (#30093)
* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
Plykiya
db3f304f4b Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu (#30082)
NoSpawn

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-17 00:29:31 +10:00
Luiz Costa
87467a358b Fix lizards losing snouts when equipping a head bandana (#29979)
* say goodbye to no-snout lizards

* remove snout from plague doctor hat HideLayerClothing component
2024-07-14 12:59:45 +10:00
deltanedas
02636386b5 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00
Mr. 27
872e927cc7 Hide moth antenna and lizard frills with hardsuit helmets, fix lizard snouts not being hidden (#29214)
* inital

* Update ClothingSystem.cs

* Update helmets.yml
2024-06-19 20:09:44 -04:00
Tayrtahn
e5ef2a358c Implement vital chef's hat functionality (#25950)
* Implement crucial chef's hat functionality

* Unified stopping code and added events.

* Added documentation to events

* Rerun tests

* Made review changes, and fixed potential desync bug.

* Update whitelist
2024-06-18 20:59:37 +10:00
Cojoke
390f8d19d1 Makes Eyepatches Flippable (#26277) 2024-06-16 23:21:29 -04:00
deltanedas
1cb9f5dbed add carp hardsuit for traitors (#25155)
* FactionClothing

* swtich carp to the Dragon faction

* add carp hardsuit

* add carp hardsuit to uplink

* fixes

* webedit ops 1

* why did i name it that wtf

* among

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-16 21:57:57 +10:00
FunTust
6d6da1267a ToggleVisualLayers hair disappeared fix (#28949)
* Update ClothingSystem.cs

* did it in a better way

* Update ClothingSystem.cs
2024-06-15 17:42:13 -04:00
Nemanja
748e5831e8 Add moon boots (#29009) 2024-06-14 20:43:23 -07:00
Hannah Giovanna Dawson
d4fe7eda51 SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-04 09:23:09 -04:00
Tornado Tech
21bc3bfa22 Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
deltanedas
cd92046966 make fire not burn through hardsuits (#27161)
* add FireProtection system and event

* minor optimisation + make flammable use fire protection event

* add fire protection values to some things, nerf firesuit heat resistance

* bruh

* unrevert laser nerfs, make elite hardsuit fully fireproof

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:12:48 -07:00
Plykiya
405e020bfa Fix doubled gas mask action message (#27463)
Fix doubled message

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-29 13:02:30 +10:00
SlamBamActionman
2cb421bc43 Fix suit baldness (#27404)
Initial commit
2024-04-27 13:10:47 -06:00
Tayrtahn
50631f430d Add clothing equipped/unequipped events (#27155)
* Added ClothingGotEquipped/ClothingGotUnequipped events

* Better version

* Implemented in a few places

* More implementations

* Add ClothingDidEquipped/ClothingDidUnequipped events
2024-04-21 11:00:50 -04:00
Tayrtahn
4594700d19 Fixed debug assert while getting network state in ClothingSystem (#27153) 2024-04-20 15:54:44 +10:00
deltanedas
33abb6bb3f webedit ops (#27131) 2024-04-19 15:50:34 +10:00
deltanedas
350843d2c0 add dirty calls to mask system (#27128)
* add dirty calls to mask system

* among

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-19 15:40:23 +10:00
SlamBamActionman
7aa4beede6 Fix lizard snouts disappearing when wearing masks (#25716)
* fixes it

* Snout fix

* Partway commit

* Partway commit

* Update masks and helmets to use the new system
2024-04-19 15:39:47 +10:00
DinoWattz
fb0e8ad24d Fix random clothing slots being able to hide character's nose and hair (#26708)
Fix bug and formatting
2024-04-04 02:35:44 -06:00
nikthechampiongr
362d56981f Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
Ed
986ac589b4 Fashion is my profession - Procedural jumpsuit variants (#25888)
* add color field to clothing layers

* add support to randomsprite

* bababa

* finalize spriting work

* add to game

* fix

* remove space

* edit patelle, +1 decor variant

* added only pants, some sprite fix

* inflation

* fix mixed

* not tested commit

* Revert "not tested commit"

This reverts commit 4a904df3452263e87c9cb819ab5d8cf411ebe468.

* naked human is fun

* update

* add new style

* some sprite pixel tweak

* Update meta.json
2024-03-15 18:37:12 +11:00
Krunklehorn
41ca8f3dfc StrippableSystem doafter overhaul (#25994)
* Initial commit

* Fixed short circuiting

* Use DebugTools

* Use Entity<TComp> more, and make them nullable

* Bring these two together
2024-03-15 13:57:52 +11:00
SlamBamActionman
3af2928a25 Add nose customization to humans & dwarves (#25557)
Initial commit
2024-02-26 16:15:04 -07:00
Leon Friedrich
bd4597c5ca Fix action state handling bug (#25395)
* Rejig action state handling

* Fix entity arg

* Fix deserialization
2024-02-20 13:08:41 +11:00
Pieter-Jan Briers
68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
themias
f7a3ea6dcf Flipped caps real (#24961)
* Flipped caps real

* oops

* whoops

* flip not fold

* fix formatting

* cargosoft formatting
2024-02-10 00:44:19 -08:00
themias
b503fe5864 Add face bandanas (#24597)
* add face bandanas

* oops

* make face bandanas butcherable, also one bite

* oops

* Add mouth IdentityBlocker to bandanas

* refactor to use foldablecomponent

* remove some leftover bits

* remove HamsterWearable until face sprite updated

* oops

* review changes

* remove a few unneeded bits
2024-02-04 11:52:44 +11:00
themias
d75f6c3db4 Allow IdentityBlocker partial coverage (#24741)
* Allow IdentityBlocker partial coverage

* rename to TotalCoverage
2024-01-30 19:49:19 -08:00
Nemanja
804c76f8c9 Add support clothing equip/unequip doafters (#24389)
* add clothing equip/unequip doafters

* boowomp
2024-01-28 21:48:42 +11:00
AJCM-git
9c522c8b19 UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
TemporalOroboros
7a77d6d5dd Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
themias
59e23c5283 Fix toggle mask issues (#22496) 2023-12-14 13:49:26 -07:00
DrSmugleaf
ad6dc94c60 Move MaskComponent to shared and add toggle events (#22395)
* Move MaskComponent to shared and add toggle events

* Datafield and network IsToggled

* Add missing dirty
2023-12-12 19:02:35 -07:00
metalgearsloth
0433d3b06a Don't apply toggleclothing in state handling (#22347)
Wasn't sure where to put it but this seems least likely to break stuff.
2023-12-11 15:43:01 -07:00
metalgearsloth
3252a2b8bb Fix toggleable helmets (#22195) 2023-12-06 17:56:03 -04:00
metalgearsloth
8583f0d565 Predict helmet toggles (#22089) 2023-12-06 17:59:31 +11:00
Rainfey
bf2bdd6b68 Fix chameleon changing ID card metadata (#21998)
Co-authored-by: Rainfall <rainfey0+git@gmail.com>
2023-11-30 16:42:44 -05:00
brainfood1183
8be97a20c5 Roller Skates fixes (#21542) 2023-11-08 18:43:27 -07:00
Leon Friedrich
3101e5a18d Fix action-granting items not being predicted (#20778)
* Ensure actions are predicted

* Fix test fail
2023-10-07 15:08:13 -04:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Leon Friedrich
684b334806 Action container rejig (#20260)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-23 18:49:39 +10:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
DrSmugleaf
09bce85f19 Fix actions not being usable, ordering, and containers (#19964) 2023-09-09 16:14:17 -07:00