Jezithyr
6869adfa78
Move GasMixture to shared ( #27480 )
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* Moved GasMixture to shared
* Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed.
* The most powerful webedit in history
2024-04-30 14:31:05 -07:00
metalgearsloth
b08967b752
Remove disposals compref ( #19558 )
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This one was relatively painless.
2023-08-30 19:08:23 -06:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
fcf01cc6ef
Trashbag stuff ( #18096 )
2023-07-18 21:44:00 +10:00
metalgearsloth
3eb93988e5
Disposals refactor ( #17803 )
2023-07-06 13:39:34 +10:00
TemporalOroboros
9849737e5a
Cleans up warnings in disposals ( #17419 )
2023-06-22 00:31:19 +10:00
DrSmugleaf
97a8b64c1d
Remove disposal tubes component references and ECS some of it ( #15188 )
2023-04-06 20:20:50 -07:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
metalgearsloth
ab07944af8
Remove IPhysBody ( #13297 )
2023-01-03 17:45:18 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
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Co-authored-by: Jezithyr <Jezithyr@gmail.com >
2022-10-22 15:46:28 -07:00
metalgearsloth
8415f08560
Update disposals code standards ( #11076 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-09-10 23:50:59 -07:00
Julian Giebel
b2436c22a7
Adds disposal mailing units (again) ( #7630 )
2022-08-13 22:57:25 -07:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
mirrorcult
3e6bf54727
Disposals air + new atmos expose event ( #6798 )
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Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2022-02-19 17:42:01 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Julian Giebel
305cff2659
Implement ECS alternative for IDragDropOn and fully ECS disposal units ( #6380 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-31 03:53:22 +11:00
Paul Ritter
512d6a38c3
get that crap outta here (completely rewrites inventorysystem) ( #5807 )
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* some work
* equip: done
unequip: todo
* unequipping done & refactored events
* workin
* movin
* reee namespaces
* stun
* mobstate
* fixes
* some work on events
* removes serverside itemcomp & misc fixes
* work
* smol merge fix
* ports template to prototype & finishes ui
* moves relay & adds containerenumerator
* actions & cuffs
* my god what is actioncode
* more fixes
* im loosing my grasp on reality
* more fixes
* more work
* explosions
* yes
* more work
* more fixes
* merge master & misc fixed because i forgot to commit before merging master
* more fixes
* fixes
* moar
* more work
* moar fixes
* suffixmap
* more work on client
* motivation low
* no. no containers
* mirroring client to server
* fixes
* move serverinvcomp
* serverinventorycomponent is dead
* gaming
* only strippable & ai left...
* only ai and richtext left
* fixes ai
* fixes
* fixes sprite layers
* more fixes
* resolves optional
* yes
* stable™️
* fixes
* moar fixes
* moar
* fix some tests
* lmao
* no comment
* good to merge™️
* fixes build but for real
* adresses some reviews
* adresses some more reviews
* nullables, yo
* fixes lobbyscreen
* timid refactor to differentiate actor & target
* adresses more reviews
* more
* my god what a mess
* removed the rest of duplicates
* removed duplicate slotflags and renamed shoes to feet
* removes another unused one
* yes
* fixes lobby & makes tryunequip return unequipped item
* fixes
* some funny renames
* fixes
* misc improvements to attemptevents
* fixes
* merge fixes
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com >
2021-12-30 22:56:10 +01:00
Leon Friedrich
afc3ae6335
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
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This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
Vera Aguilera Puerto
684cb76173
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
DrSmugleaf
ab9d0cc6d8
Fix errors
2021-12-05 21:02:04 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
20kdc
de0a6511cc
Fix disposals trapping you for eternity when leaving via a trunk pipe ( #5498 )
2021-11-25 13:10:15 +11:00
20kdc
eb18f7bc1c
Sending a mob out of a disposals unit shouldn't push them into a wall anymore ( #5411 )
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* Sending a mob out of a disposals unit shouldn't push them into a wall anymore.
* Something something resolves vs. OnRemove fighting it out
* Disposals yeet reduction: Address reviews and other oddities
2021-11-23 16:38:46 -07:00
Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
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ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
c051b1e056
ActionBlocker CanUse uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
20kdc
7cdb9dcf86
Disposals fixed under station rotation ( #5067 )
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* Some sanity checks on disposals movement, fix the interpolator
* Technically fix disposal routing, but I'm not done here yet
* Remove disposals reliance on implicit direction sensing entirely.
2021-10-29 19:07:32 +11:00
Javier Guardia Fernández
3e5a856948
Make DisposalUnitComponent.TryInsert ECS ( #4959 )
2021-10-20 21:12:23 +02:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Leon Friedrich
486dc6ca62
Add Alt-click functionality ( #4497 )
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* Fix ItemSlot Bug
* Add Alt-use Key
* Fix TransferAmount window bug
* Alt-click functionality
* Added AltInteract verbs
* Add new verbs
* verb icons
* Changed Comments
* Change Comments
* Fix disposal verbs
* Changed Get...() to Get...OrNull()
* Changed alt-interact combat behaviour
* Update verb icons
* Inventory interact event
* Add Alt+E secondary binding
* Add alt-z keybinding
* Rename AltUse -> AltActivateItemInWorld
2021-08-21 10:20:18 -07:00
metalgearsloth
4da74d0ee4
Refactor disposals to ECS ( #4418 )
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* ECS up disposals
Also significantly reduced its CPU usage.
* Make update significantly less S L O W
* Start units pressurised
* Client-side flush lerping
* Fix powered not toggling UI
* Fix flush button
* InteractUsing
* Minor optimisations
* Fix collisions
* Make visual state ECS
* Almost done with shared
* Most stuff moved
* Optimise item sleeping
2021-08-12 13:40:38 +10:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
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# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Vera Aguilera Puerto
93acc565f0
Makes Airtight ECS. ( #4351 )
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* Makes Airtight ECS.
* Remove atmos holdovers while at it!
2021-07-25 17:04:58 +10:00
Vera Aguilera Puerto
c8ba345cdc
ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. ( #4285 )
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* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem
* Adds API for adding/removing active tiles.
* Adds API for FixVacuum.
* Adds API for UpdateAdjacent.
* Adds API for IsTileAirBlocked.
* Re-organize hotspot code
* Adds API for IsTileSpace.
* RemoveGasCommand uses AtmosphereSystem
* AddGasCommand uses AtmosphereSystem.
* SetTemperatureCommand uses AtmosphereSystem.
* Adds API for IsSimulatedGrid.
* GasLeak uses AtmosphereSystem.
* Makes Spark method in GasLeak ALSO use AtmosphereSystem.
* GasPassiveVentSystem uses AtmosphereSystem.
* GasMinerSystem uses AtmosphereSystem.
* GasOutletInjectorSystem uses AtmosphereSystem.
* GasVentPumpSystem uses AtmosphereSystem.
* GasDualPortVentPumpSystem uses AtmosphereSystem.
* GasVolumePumpSystem uses AtmosphereSystem.
* GasAnalyzerComponent uses AtmosphereSystem.
* Add API for GetAdjacentTileMixtures.
* GasVentScrubberSystem uses AtmosphereSystem.
* AirtightComponent uses AtmosphereSystem.
* GasLeaks's TryFindRandomTile uses AtmosphereSystem.
* Adds API for GetAdjacentTiles.
* FirelockComponent's IsHoldingFire uses AtmosphereSystem.
* Adds API for GetAllTileMixtures.
* DeleteGasCommand uses AtmosphereSystem.
* FixGridAtmos uses AtmosphereSystem.
* FillGasCommand uses AtmosphereSystem.
* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Fiftyllama
eb7d65ad5b
Disposal drop their contents if they're destroyed or unanchored. Fixes #4114 ( #4269 )
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* Fixes #4114
Disposals now drop their contents if destroyed or if unwrenched
* Update DisposalUnitSystem.cs
* Update DisposalUnitSystem.cs
2021-07-15 20:22:29 -07:00
Galactic Chimp
ce3c59e0e6
replacing sound (collection) names with SoundSpecifier - part 1
2021-07-10 17:35:33 +02:00
Pieter-Jan Briers
103bc19508
Pow3r: stage 1 ( #4208 )
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Co-authored-by: 20kdc <asdd2808@gmail.com >
2021-07-04 18:11:52 +02:00
Vera Aguilera Puerto
ef958185fb
DoAfter can now raise events so you don't need to use async with it ( #4253 )
2021-07-04 21:32:24 +10:00
Vera Aguilera Puerto
8f1aed5412
Remove workaround for engine bug in disposals.
2021-06-25 14:46:47 +02:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-06-21 02:13:54 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
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* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00