Brandon Hu
2dabf33d46
fix(FieldGenerators): Add missing connection check ( #30468 )
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.
2024-08-06 23:43:21 -04:00
Plykiya
a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
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* GET WORLD POSITON, ROTATION
* Missing parentheses
* ui system depndency
* the issue
* Unused
* Let the function do the transform
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-08-06 21:02:01 +10:00
Alice "Arimah" Heurlin
2b92ec79f7
Prevent fly-by fixture from powering containment field generator ( #29225 )
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* Prevent fly-by fixture from powering containment field generator
* Update according to review
2024-06-19 19:51:07 -04:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
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* Revert "Fix chat bubbles (#25643 )"
This reverts commit 23d2c4d924 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256 )"
This reverts commit f284b43ff6 .
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. ( #25256 )
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* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
2024-02-27 12:06:20 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
9f9577acd0
Fix component constraints ( #20241 )
2023-09-20 10:12:48 +10:00
metalgearsloth
99b77bc2d3
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
TemporalOroboros
6313164368
Fixes singularity collision and consume range ( #13424 )
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Co-authored-by: keronshb <keronshb@live.com >
2023-07-19 18:01:27 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Chief-Engineer
8174f08340
add singularity and field generator logs ( #16889 )
2023-05-28 20:25:54 +10:00
Leon Friedrich
2bd5fb3736
Remove obsolete Fixture.Body references ( #16259 )
2023-05-09 17:21:26 +10:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Nemanja
6c04811e66
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
TemporalOroboros
9a72b05a50
Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. ( #12132 )
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* InitialCommit (Broken)
* Fixes compile errors
* PR comments. More doc comments. Fixes
* Makes a singularity/event horizon without radiation/physics a valid state to be in
* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.
* Removes unused dependency from Content.Client.GravityWellSystem
* Testing containment and fake VV setters for SingularityGeneratorComponent
* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption
* Fix merge skew
* Fixes for the master merge
* Fix engine commit
* Dirty is obsolete
* Switch over dirty
* Fix requested changes
* ambiant -> ambient
* Moves EventHorionComponent to Shared
* Proper container handling
* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.
* Better support for admemes throwing singularities.
* Moves update timing from accumulators to target times
* Update doc comments
2022-12-19 20:47:15 -06:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
keronshb
073e394268
Singulo field gen power fix + powered collide fix ( #10443 )
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* Connected check
* Power gen fix
2022-08-14 19:37:58 -07:00
keronshb
0eece4b47f
Containment Field Rework ( #9312 )
2022-08-05 14:22:37 +10:00
keronshb
4ecac09428
Adds anchor checks for containment fields ( #8909 )
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* Adds anchor checks for containment fields
* norot
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-23 14:27:49 +10:00
ScalyChimp
9b54a8a2ae
ECS containmentfieldgeneratorcomponent ( #8757 )
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* ECS containmentfieldgeneratorcomponent
* Fix tests and clean up one line
* check for anchored in a better way
* Fix dependency exception
I'm not really happy with this solution, it's not very good but I'm not
sure how to do it better without refactoring way more than I want to. Maybe
I'm missing something.
* review
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-16 23:46:21 +10:00
metalgearsloth
8a10107616
Lots of pathfinder bugfixes ( #8248 )
2022-05-19 07:53:37 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
metalgearsloth
70c0a502cf
ECS tags ( #6504 )
2022-02-08 14:08:11 +11:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
metalgearsloth
0137884e16
Take TryRepell behind the shed ( #4584 )
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Singularity containment uses physics and just workstm
2021-09-10 15:26:38 +02:00
metalgearsloth
39801372be
Remove IStartCollide from containment fields ( #4318 )
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* Remove IStartCollide from containment fields
* Emitter namespace
* vera reviews
2021-07-21 22:26:18 +10:00
DrSmugleaf
e44663e99f
Remove obsolete system event unsubscriptions ( #4190 )
2021-06-16 23:54:00 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00