Files
tbd-station-14/Content.Server/Singularity/EntitySystems/ContainmentFieldGeneratorSystem.cs
keronshb 4ecac09428 Adds anchor checks for containment fields (#8909)
* Adds anchor checks for containment fields

* norot

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-23 14:27:49 +10:00

265 lines
12 KiB
C#

using Content.Server.ParticleAccelerator.Components;
using Content.Server.Singularity.Components;
using Content.Shared.Physics;
using Content.Shared.Singularity.Components;
using Content.Shared.Tag;
using Robust.Server.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Popups;
using Content.Shared.Construction.Components;
using Content.Shared.Interaction;
using Robust.Shared.Player;
namespace Content.Server.Singularity.EntitySystems
{
public sealed class ContainmentFieldGeneratorSystem : EntitySystem
{
[Dependency] private readonly TagSystem _tags = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, ComponentRemove>(OnComponentRemoved);
SubscribeLocalEvent<ContainmentFieldComponent, StartCollideEvent>(HandleFieldCollide);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, StartCollideEvent>(HandleGeneratorCollide);
SubscribeLocalEvent<ParticleProjectileComponent, StartCollideEvent>(HandleParticleCollide);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
SubscribeLocalEvent<ContainmentFieldGeneratorComponent, InteractHandEvent>(OnInteract);
}
private void OnInteract(EntityUid uid, ContainmentFieldGeneratorComponent component, InteractHandEvent args)
{
if (args.Handled)
return;
if (TryComp(component.Owner, out TransformComponent? transformComp) && transformComp.Anchored)
{
if (!component.Enabled)
TurnOn(component);
else if (component.Enabled && component.IsConnected)
{
_popupSystem.PopupEntity(Loc.GetString("comp-containment-anchor-warning"), args.User, Filter.Entities(args.User));
return;
}
else
TurnOff(component);
}
args.Handled = true;
}
private void OnUnanchorAttempt(EntityUid uid, ContainmentFieldGeneratorComponent component, UnanchorAttemptEvent args)
{
if (component.Enabled)
{
_popupSystem.PopupEntity(Loc.GetString("comp-containment-anchor-warning"), args.User, Filter.Entities(args.User));
args.Cancel();
}
}
private void TurnOn(ContainmentFieldGeneratorComponent component)
{
component.Enabled = true;
_popupSystem.PopupEntity(Loc.GetString("comp-containment-turned-on"), component.Owner, Filter.Pvs(component.Owner));
}
private void TurnOff(ContainmentFieldGeneratorComponent component)
{
component.Enabled = false;
_popupSystem.PopupEntity(Loc.GetString("comp-containment-turned-off"), component.Owner, Filter.Pvs(component.Owner));
}
private void OnComponentRemoved(EntityUid uid, ContainmentFieldGeneratorComponent component, ComponentRemove args)
{
component.Connection1?.Item2.Dispose();
component.Connection2?.Item2.Dispose();
}
private void OnAnchorChanged(EntityUid uid, ContainmentFieldGeneratorComponent component, ref AnchorStateChangedEvent args)
{
if (!args.Anchored)
{
component.Connection1?.Item2.Dispose();
component.Connection2?.Item2.Dispose();
}
}
private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, StartCollideEvent args)
{
if (EntityManager.TryGetComponent<SingularityGeneratorComponent?>(args.OtherFixture.Body.Owner, out var singularityGeneratorComponent))
{
singularityGeneratorComponent.Power += component.State switch
{
ParticleAcceleratorPowerState.Standby => 0,
ParticleAcceleratorPowerState.Level0 => 1,
ParticleAcceleratorPowerState.Level1 => 2,
ParticleAcceleratorPowerState.Level2 => 4,
ParticleAcceleratorPowerState.Level3 => 8,
_ => 0
};
EntityManager.QueueDeleteEntity(uid);
}
}
private void HandleGeneratorCollide(EntityUid uid, ContainmentFieldGeneratorComponent component, StartCollideEvent args)
{
if (_tags.HasTag(args.OtherFixture.Body.Owner, "EmitterBolt"))
{
ReceivePower(6, component);
}
}
private void HandleFieldCollide(EntityUid uid, ContainmentFieldComponent component, StartCollideEvent args)
{
if (component.Parent == null)
{
EntityManager.QueueDeleteEntity(uid);
return;
}
}
public void ReceivePower(int power, ContainmentFieldGeneratorComponent component)
{
var totalPower = power + component.PowerBuffer;
var powerPerConnection = totalPower / 2;
var newBuffer = totalPower % 2;
TryPowerConnection(ref component.Connection1, ref newBuffer, powerPerConnection, component);
TryPowerConnection(ref component.Connection2, ref newBuffer, powerPerConnection, component);
component.PowerBuffer = newBuffer;
}
public void UpdateConnectionLights(ContainmentFieldGeneratorComponent component)
{
if (EntityManager.TryGetComponent<PointLightComponent>(component.Owner, out var pointLightComponent))
{
bool hasAnyConnection = (component.Connection1 != null) || (component.Connection2 != null);
pointLightComponent.Enabled = hasAnyConnection;
}
}
public void RemoveConnection(ContainmentFieldConnection? connection, ContainmentFieldGeneratorComponent component)
{
if (component.Connection1?.Item2 == connection)
{
component.Connection1 = null;
component.IsConnected = false;
UpdateConnectionLights(component);
}
else if (component.Connection2?.Item2 == connection)
{
component.Connection2 = null;
component.IsConnected = false;
UpdateConnectionLights(component);
}
else if (connection != null)
{
Logger.Error("RemoveConnection called on Containmentfieldgenerator with a connection that can't be found in its connections.");
}
}
private bool TryGenerateFieldConnection([NotNullWhen(true)] ref Tuple<Direction, ContainmentFieldConnection>? propertyFieldTuple, ContainmentFieldGeneratorComponent component)
{
if (propertyFieldTuple != null) return false;
if (!component.Enabled) return false; //don't gen a field unless it's on
if (EntityManager.TryGetComponent<TransformComponent>(component.Owner, out var xform) && !xform.Anchored) return false;
foreach (var direction in new[] { Direction.North, Direction.East, Direction.South, Direction.West })
{
if (component.Connection1?.Item1 == direction || component.Connection2?.Item1 == direction) continue;
var dirVec = EntityManager.GetComponent<TransformComponent>(component.Owner).WorldRotation.RotateVec(direction.ToVec());
var ray = new CollisionRay(EntityManager.GetComponent<TransformComponent>(component.Owner).WorldPosition, dirVec, (int) CollisionGroup.MobMask);
var rawRayCastResults = EntitySystem.Get<SharedPhysicsSystem>().IntersectRay(EntityManager.GetComponent<TransformComponent>(component.Owner).MapID, ray, 4.5f, component.Owner, false);
var rayCastResults = rawRayCastResults as RayCastResults[] ?? rawRayCastResults.ToArray();
if (!rayCastResults.Any()) continue;
RayCastResults? closestResult = null;
var smallestDist = 4.5f;
foreach (var res in rayCastResults)
{
if (res.Distance > smallestDist) continue;
smallestDist = res.Distance;
closestResult = res;
}
if (closestResult == null) continue;
var ent = closestResult.Value.HitEntity;
if (!EntityManager.TryGetComponent<ContainmentFieldGeneratorComponent?>(ent, out var fieldGeneratorComponent) ||
fieldGeneratorComponent.Owner == component.Owner ||
!HasFreeConnections(fieldGeneratorComponent) ||
IsConnectedWith(component, fieldGeneratorComponent) ||
!EntityManager.TryGetComponent<PhysicsComponent?>(ent, out var collidableComponent) ||
collidableComponent.BodyType != BodyType.Static)
{
continue;
}
var connection = new ContainmentFieldConnection(component, fieldGeneratorComponent);
propertyFieldTuple = new Tuple<Direction, ContainmentFieldConnection>(direction, connection);
if (fieldGeneratorComponent.Connection1 == null)
{
fieldGeneratorComponent.Connection1 = new Tuple<Direction, ContainmentFieldConnection>(direction.GetOpposite(), connection);
}
else if (fieldGeneratorComponent.Connection2 == null)
{
fieldGeneratorComponent.Connection2 = new Tuple<Direction, ContainmentFieldConnection>(direction.GetOpposite(), connection);
}
else
{
Logger.Error("When trying to connect two Containmentfieldgenerators, the second one already had two connection but the check didn't catch it");
}
component.IsConnected = true;
UpdateConnectionLights(component);
return true;
}
return false;
}
private bool IsConnectedWith(ContainmentFieldGeneratorComponent comp, ContainmentFieldGeneratorComponent otherComp)
{
return otherComp == comp || comp.Connection1?.Item2.Generator1 == otherComp || comp.Connection1?.Item2.Generator2 == otherComp ||
comp.Connection2?.Item2.Generator1 == otherComp || comp.Connection2?.Item2.Generator2 == otherComp;
}
public void TryPowerConnection(ref Tuple<Direction, ContainmentFieldConnection>? connectionProperty, ref int powerBuffer, int powerPerConnection, ContainmentFieldGeneratorComponent component)
{
if (connectionProperty != null)
{
connectionProperty.Item2.SharedEnergyPool += powerPerConnection;
}
else
{
if (TryGenerateFieldConnection(ref connectionProperty, component))
{
connectionProperty.Item2.SharedEnergyPool += powerPerConnection;
}
else
{
powerBuffer += powerPerConnection;
}
}
}
public bool CanRepel(SharedSingularityComponent toRepel, ContainmentFieldGeneratorComponent component) => component.Connection1?.Item2?.CanRepel(toRepel) == true ||
component.Connection2?.Item2?.CanRepel(toRepel) == true;
public bool HasFreeConnections(ContainmentFieldGeneratorComponent component)
{
return component.Connection1 == null || component.Connection2 == null;
}
}
}