Commit Graph

5932 Commits

Author SHA1 Message Date
PJBot
2d5da9a191 Automatic changelog update 2021-10-03 20:59:57 -04:00
20kdc
2b67a22485 Stop casting AME energy into int because it underflows. (#4762) 2021-10-03 17:58:54 -07:00
Pieter-Jan Briers
661105dadd Make launcher connecting dialog show disconnect reason again 2021-10-04 01:45:39 +02:00
PJBot
494f2194c0 Automatic changelog update 2021-10-03 18:54:54 -04:00
Swept
a924b1505e Cuffs can no longer be put in your belt slot (#4757) 2021-10-03 15:53:52 -07:00
Swept
94214d86c6 Singularity is much more visible (#4759)
* Unshades the singularity

* Adds the pointlight
2021-10-03 15:53:44 -07:00
PJBot
7b51ab7667 Automatic changelog update 2021-10-03 17:49:32 -04:00
Vera Aguilera Puerto
54a2b5dee0 Adds rule button to lobby and character creation. Add IC naming warning. (#4760) 2021-10-03 21:48:29 +00:00
metalgearsloth
c8193ef393 Fix master 2021-10-04 01:29:50 +11:00
Vera Aguilera Puerto
4f70dc87f0 Remove obsolete "GetFilterFromEntity" method from PopupSystem. 2021-10-03 16:19:07 +02:00
Vera Aguilera Puerto
3e2a8738a9 PopupSystem now uses Filter methods for getting players from entities. (#4751) 2021-10-03 16:15:15 +02:00
metalgearsloth
45d62f6eed Update submoduwu 2021-10-04 01:14:38 +11:00
Visne
553ca72c74 Remove usages of SizeFlags (#4662)
* Remove usages of SizeFlags

* Remove defaults
2021-10-03 13:37:52 +02:00
Paul Ritter
6fdb364497 Admin overlay (#4728)
* adds admin overlay

* fixes things
2021-10-03 13:34:36 +02:00
PJBot
f4c01b58ce Automatic changelog update 2021-10-03 07:34:31 -04:00
20kdc
b114f4a523 Update UI when the AME node group is changed, fix AME connection issues (#4750)
* Update UI when the AME node group is changed (fixes core count indicator being wrong)

* Fix connection issues between AME controller and cores

* Fix #4365 by properly propagating and clearing AME core injection state

* Fixes #4364
2021-10-03 13:33:28 +02:00
metalgearsloth
84940ec5dc Update submodule 2021-10-03 18:00:27 +11:00
metalgearsloth
3a202989dc Update showbb command (#4710) 2021-10-03 17:58:19 +11:00
Galactic Chimp
61f1c8a05c #3898 open sprite field for drink comp (#4235)
* temp

* #3898 some progress on DrinkCanVisualizer

* Fixed implementation

* Moved drink can sprite layer definition to abstract parent

* Added open drink can sprites

* #3898 - fixes for drink cans' sprite field after merge + moved UpdateAppeareance from DrinkComponent to DrinkSystem

* Update Content.Server/Nutrition/EntitySystems/DrinkSystem.cs

* #3898 removed obsolete comment

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
2021-10-03 15:56:29 +11:00
PJBot
539045dcce Automatic changelog update 2021-10-03 00:52:26 -04:00
20kdc
bae033d6c3 Ghosts are now spawned specifically via map coordinates (#4747)
Ought to fix #3987 and ghost blackscreen
2021-10-03 15:51:23 +11:00
metalgearsloth
734bfb4fad Fix meteorswarm 2021-10-03 15:31:03 +11:00
Alex Evgrashin
e5df8dbee3 Moving PDA to ECS (#4538)
* Moved pen slot to separate component

* Moved it all to more generic item slot class

* Add sounds

* Item slots now supports many slots

* Some clean-up

* Refactored slots a bit

* Moving ID card out

* Moving pda to system

* Moving PDA owner to ECS

* Moved PDA flashlight to separate component

* Toggle lights work through events

* Fixing UI

* Moving uplink to separate component

* Continue moving uplink to separate component

* More cleaning

* Removing pda shared

* Nuked shared pda component

* Fixed flashlight

* Pen slot now showed in UI

* Light toggle now shows correctly in UI

* Small refactoring of item slots

* Added contained entity

* Fixed tests

* Finished with PDA

* Moving PDA uplink to separate window

* Adding-removing uplink should show new button

* Working on a better debug

* Debug command to add uplink

* Uplink send state to UI

* Almost working UI

* Uplink correcty updates when you buy-sell items

* Ups

* Moved localization to separate file

* Minor fixes

* Removed item slots methods events

* Removed PDA owner name

* Removed one uplink event

* Deleted all uplink events

* Removed flashlight events

* Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Item slots system review

* Flashlight review

* PDA to XAML

* Move UplinkMenu to seperate class, fix WeightedColors methods

* Move UI to XAML

* Moved events to entity id

* Address review

* Removed uplink extensions

* Minor fix

* Moved item slots to shared

* My bad Robust...

* Fixed pda sound

* Fixed pda tests

* Fixed pda test again

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Visne <vincefvanwijk@gmail.com>
2021-10-03 15:05:52 +11:00
PJBot
39270d3ec7 Automatic changelog update 2021-10-02 19:44:50 -04:00
20kdc
dbc92afa09 Fix singularity test map (#4744)
./Content.Server --cvar game.map=Maps/Test/singularity.yml
2021-10-02 16:44:15 -07:00
20kdc
eb82dd3dae Fix #4070, Visualizer Edition (#4730)
* Transform the Cloning Pod visualizer into a generic enum visualizer for simple cases like it

...I find it helpful at times like these to remind myself that our true enemy is
code. Code is what makes our programs run and generally is required for all of
these machinations to function in any way at all...

* Give the kitchen/meat spike a visualizer

* GenericEnumVisualizer: Byteify enums, switch to TryGetComponent for sprite
2021-10-02 16:43:47 -07:00
PJBot
67c4f49749 Automatic changelog update 2021-10-02 17:04:45 -04:00
E F R
03e5c153da atmos: fix AtmosDeviceSystem failing to join (#4746) 2021-10-02 14:03:42 -07:00
PJBot
28516fd466 Automatic changelog update 2021-10-02 13:54:12 -04:00
20kdc
201b1bec89 Fix time management bugs in RadiationPulseSystem (#4743) 2021-10-02 10:53:09 -07:00
PJBot
7a2bcefee1 Automatic changelog update 2021-10-02 10:54:23 -04:00
Alex Evgrashin
3b9146a11d Fix deployable barrier light toggle (#4739) 2021-10-02 16:53:20 +02:00
Vera Aguilera Puerto
b5a8e21f78 Clean up LockSystem very slightly. 2021-10-02 12:00:23 +02:00
PJBot
0f5298e020 Automatic changelog update 2021-10-02 05:43:49 -04:00
Leon Friedrich
f80f252ff2 Make fuel tanks explodey again (#4670)
* make fuel tanks explodey again

* tanks now take damage from lit welders,
2021-10-02 11:42:46 +02:00
Vera Aguilera Puerto
2992bd74cd Fix ServerStorageComponent making bad assumptions about GetEntity/GetComponent.
It assumed they returned null instead of throwing, and had wrong/invalid logic as a result.
2021-10-02 11:26:53 +02:00
Vera Aguilera Puerto
48c9f0d646 Fix server lobby music exception.
Audio resources aren't shipped with the server, so the check is essentially useless.
2021-10-02 11:26:52 +02:00
PJBot
2910aa99f0 Automatic changelog update 2021-10-02 05:05:03 -04:00
Vera Aguilera Puerto
8fab6e7e0c Adds cooldown to dice rolling. 2021-10-02 11:03:54 +02:00
Vera Aguilera Puerto
1aadd3e57d Activate now triggers UseDelay cooldown as well.
Fixes #4605
2021-10-02 11:02:02 +02:00
Vera Aguilera Puerto
665928cfcf Make GasTileOverlaySystem slightly more resistant against non-existing grid entities. 2021-10-02 10:53:11 +02:00
PJBot
48ed557962 Automatic changelog update 2021-10-01 21:48:56 -04:00
Leon Friedrich
4d7a1f8092 whoops (#4732) 2021-10-01 18:47:52 -07:00
PJBot
6c4a15e196 Automatic changelog update 2021-10-01 18:18:39 -04:00
20kdc
77c5e7a5ed Migrate cuffing to an uncuff attempt event and allow self-uncuff again (#4725)
* Migrate cuffing to an uncuff attempt event and allow self-uncuff again

* Uncuff attempt event: Use more SubscribeLocalEvent and Dependency attributes
2021-10-02 00:17:36 +02:00
PJBot
852785e73e Automatic changelog update 2021-10-01 17:00:09 -04:00
mirrorcult
402cd9b56b Many lighting tweaks (#4709) 2021-10-01 20:59:06 +00:00
DrSmugleaf
f07bd6b005 You can now recreate modern marketing with VV
Makes AdvertiseComponent wait fields editable through VV
2021-10-01 21:32:02 +02:00
Kara D
c692928792 fuck you scrungularity! 2021-10-01 12:16:58 -07:00
Kara D
0825f66ca8 Fix aghosts not being able to interact with chess
Fixes #4719
2021-10-01 12:11:04 -07:00