Ghosts are now spawned specifically via map coordinates (#4747)

Ought to fix #3987 and ghost blackscreen
This commit is contained in:
20kdc
2021-10-03 05:51:23 +01:00
committed by GitHub
parent 734bfb4fad
commit bae033d6c3

View File

@@ -72,7 +72,7 @@ namespace Content.Server.GameTicking.Presets
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var ghost = entityManager.SpawnEntity("MobObserver", position);
var ghost = entityManager.SpawnEntity("MobObserver", position.ToMap(entityManager));
ghost.Name = mind.CharacterName ?? string.Empty;
var ghostComponent = ghost.GetComponent<GhostComponent>();