Alex Evgrashin
2cb35fab3c
Fix light replacer and move it to ECS ( #5053 )
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* Fixed broken replacer prototype
* Light replacer ECS
2021-10-28 13:36:09 +11:00
Visne
a23a182946
MicrowaveMenu to XAML UI ( #4988 )
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* Rename and create files
* MicrowaveMenu to XAML UI
* Improve code 😪
* Restart tests
* Restart tests
* Remove unused imports
* Remove duplicate localization string, set MinWidth so string fits
* Improve code and localization
* Update Content.Client/Kitchen/UI/MicrowaveBoundUserInterface.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2021-10-27 14:59:53 -07:00
Flipp Syder
e29e058f8c
Restores missing pronouns. Oops! ( #5051 )
2021-10-27 20:50:12 +02:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
PJBot
bd4ab219e3
Automatic changelog update
2021-10-27 11:45:33 -04:00
20kdc
bf48a42b6f
Give the Engi-Vend insulated gloves (only one machine in engineering) ( #5049 )
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This is because engineers end up not having enough insulated gloves to go around.
Kinda bad.
2021-10-27 17:44:31 +02:00
PJBot
16618fa186
Automatic changelog update
2021-10-27 06:55:16 -04:00
Julian Giebel
5b74811f28
Add high pressure machine frame rsi ( #4950 )
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Implement Disposal machine construction graph and recepie
Restore eris disposal unit
Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-27 21:54:12 +11:00
metalgearsloth
a12eb29464
Convert sus events to eventbus ( #5044 )
2021-10-27 10:53:10 +02:00
metalgearsloth
3b508b041b
Remove some unused fields again-ing
2021-10-27 19:43:57 +11:00
PJBot
3833389481
Automatic changelog update
2021-10-27 04:33:09 -04:00
20kdc
687427d324
Lower Saltern generator power to balance things out ( #4749 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-27 10:32:06 +02:00
PJBot
ee05f64b4c
Automatic changelog update
2021-10-27 04:28:28 -04:00
Pieter-Jan Briers
3e46b5f7b7
Update submodule
2021-10-27 10:27:31 +02:00
metalgearsloth
f320c6dd8f
Fix storage closing bounds on rotated grids ( #5033 )
2021-10-27 10:27:25 +02:00
Ygg01
14b401f9b3
Puddle refactor 2: Spillastic boogaloo ( #4784 )
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* Refactor PuddleComponent
* Move puddle effects into separate RSIs
Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs
* Fix YAML for puddles
* Fix issues sloth pointed out.
* Ensure Puddle Component are properly added when spawned
* Remove unnecessary method init puddle with starting maxVolume
* Addressed ElectroSr comments
* Add Resolves
* Try fix error in ensureSolution
* Puddle unanchoring
* Address some issues with puddles
* Fix continue -> return
2021-10-27 19:24:18 +11:00
Ygg01
03b1fed47d
Change ChemMaster 4000 UI to use XAML UI ( #5025 )
2021-10-27 09:22:02 +02:00
PJBot
0862e5ae5a
Automatic changelog update
2021-10-27 03:13:40 -04:00
Saphire Lattice
0da8a5b9d0
Fix trashbags picking up atmos entities that are anchored ( #5035 )
2021-10-27 18:12:36 +11:00
Visne
ae2f9fb83a
CrayonWindow to XAML UI ( #4987 )
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* Create and rename files
* CrayonWindow to XAML
2021-10-26 20:35:46 -07:00
PJBot
4bef8d3dde
Automatic changelog update
2021-10-26 21:32:25 -04:00
ShadowCommander
3d0881cefd
Fix speech bubble ( #5042 )
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* Fix speech bubble position when eye rotated
* Fix speech bubble size jitter when floating up
2021-10-27 12:31:22 +11:00
PJBot
acf5f178e5
Automatic changelog update
2021-10-26 21:24:46 -04:00
Alex Evgrashin
6e00104260
Powered light ECS ( #5028 )
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* Brrrr ECS
* Create lit on powered system
* Light bulb ECS
* Finishing porting to ECS
* Minor touches
* Removed events
* Removed old comments
* Fixed test
* To popup system
2021-10-27 12:24:22 +11:00
20kdc
60b3ff59cf
Fix morgue rotation by using more EntityCoordinates ( #5041 )
2021-10-27 12:23:44 +11:00
PJBot
fadb5818f6
Automatic changelog update
2021-10-26 19:30:17 -04:00
Vera Aguilera Puerto
d2ffabdfd4
Fix ChangeEntity collection modified exception.
2021-10-27 01:29:10 +02:00
PJBot
5e68020ada
Automatic changelog update
2021-10-26 10:39:06 -04:00
Vera Aguilera Puerto
189a5c7847
ConstructionGL2 Part 1: ECSification, events and steps. ( #5017 )
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- Completely rewrited the `ConstructionComponent` logic to be ECS, *without* looking too much at the original implementation.
- The original implementation was dirty and unmaintainable, whereas this new implementation is much cleaner, well-organized and maintainable. I've made sure to leave many comments around, explaining what everything does.
- Construction now has a framework for handling events other than `InteractUsing`.
- This means that you can now have CGL steps for things other than inserting items, using tools...
- Construction no longer uses `async` everywhere for `DoAfter`s. Instead it uses events.
- Construction event handling occurs in the `ConstructionSystem` update tick, instead of on event handlers.
- This ensures we can delete/modify entities without worrying about "collection modified while enumerating" exceptions.
- This also means the construction update tick is where all the fun happens, meaning it'll show up on our metrics and give us an idea of how expensive it is/how much tick time is spent in construction.
- `IGraphCondition` and `IGraphAction` have been refactored to take in `EntityUid`, `IEntityManager`, and to not be async.
- Removes nested steps, as they made maintainability significantly worse, and nothing used them yet.
- This fixes #4892 and fixes #4857
Please note, this leaves many things unchanged, as my idea is to split this into multiple PRs. Some unchanged things:
- Initial construction code is the same. In the future, it'll probably use dummy entities.
- Client-side guided steps are the same. In the future, the server will generate the guided steps and send them to clients as needed, caching these in both the server and client to save cycles and bandwidth.
- No new construction graph steps... Yet! 👀
2021-10-26 16:38:03 +02:00
PJBot
d70470b99b
Automatic changelog update
2021-10-26 10:19:46 -04:00
metalgearsloth
27b50c9485
Sort construction graph recipes alphabetically ( #5039 )
2021-10-26 16:18:43 +02:00
PJBot
2fcb56f9be
Automatic changelog update
2021-10-26 10:16:05 -04:00
metalgearsloth
c98d6fbc56
Add test for construction start and target nodes ( #5037 )
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* Add test for construction start and target nodes
* Adjust names
* Adjust message slightly
* Also add path test
2021-10-26 16:15:26 +02:00
20kdc
632a4bcd95
Apc and light construction partial fix ( #5030 )
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* Fix APC placement type
* Fix wall tags.
* Change wall light placement to match how it actually is now
* Change spawn-entity wall light snap mode
Separate commit so it can be nixed out for JREV
* Default switch placement mode to SnapgridCenter
2021-10-26 16:15:02 +02:00
metalgearsloth
9c3a603e7e
Use ActionBlockerSystem as a dependency on CGSystem
2021-10-27 01:07:19 +11:00
Julian Giebel
d1a830cd74
Fix ApcPowerReceiverComponent deletion ( #5031 )
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Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
2021-10-25 21:55:00 +02:00
PJBot
3bbe8f7652
Automatic changelog update
2021-10-25 10:59:19 -04:00
20kdc
c29b23eb64
Fix ChemMaster bottles not having contents ( #5026 )
2021-10-25 16:58:16 +02:00
PJBot
5fc101307d
Automatic changelog update
2021-10-25 10:58:04 -04:00
Vera Aguilera Puerto
cb2309b094
Add insulated gloves to saltern and a few closets/vending machines.
2021-10-25 16:56:54 +02:00
PJBot
35d0a7539d
Automatic changelog update
2021-10-25 10:37:07 -04:00
ike709
ec92f4eef2
Adds stack splitting ( #4981 )
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* Adds stack splitting
* Apply suggestions from code review
Co-authored-by: ike709 <ike709@github.com >
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-10-25 16:36:04 +02:00
moonheart08
debd22e19c
Add select ( #5003 )
2021-10-25 16:23:44 +02:00
PJBot
17e0362e06
Automatic changelog update
2021-10-25 10:22:59 -04:00
Vera Aguilera Puerto
ed3bf94a3b
Electrocution. ( #4958 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2021-10-25 16:21:56 +02:00
PJBot
66a3d5bf29
Automatic changelog update
2021-10-25 10:15:24 -04:00
20kdc
7f4c9327e2
Fix construction to some extent on rotated grids ( #5024 )
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* Fix things to some extent on rotated grids
* Use Box2Rotated overload of IEntityLookup in GetEntitiesInTile
2021-10-25 16:14:21 +02:00
Vera Aguilera Puerto
2f315c5576
Update submodule.
2021-10-25 16:12:09 +02:00
Leon Friedrich
6e84e23ba1
Remove some functions from HandsComponent ( #4937 )
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* remove wrapper functions
* Remove InteractionSystem wrapper functions
* remove two more functions
* add missing `using`
* clean diff
2021-10-25 18:06:12 +11:00
StStevens
e621a82e65
Fire extinguisher safety ( #4912 )
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* Moved safety into FireExtinguisherComponent.
* Fix errant find and replace
* Address reviews
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-25 18:04:24 +11:00