Commit Graph

352 Commits

Author SHA1 Message Date
DrSmugleaf
b88afec350 Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
DrSmugleaf
46f13da26d Fix verb menu not working for clientside entities (#1400)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-23 00:56:30 +02:00
R. Neuser
86c318cc74 OverlayManager 2 Electric Boogaloo (#1410) 2020-07-19 17:32:26 +02:00
Acruid
c9374992a6 Converted everything to use collision and physics component interfaces. 2020-07-19 00:33:02 -07:00
Acruid
ea94f4a182 Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
Pieter-Jan Briers
11ad47303a Fixes exceptions in AiReachableSystem on round restart. 2020-07-17 11:17:42 +02:00
DrSmugleaf
53a2392edc Fix restartround crash and cleanup ServerStorageComponent (#1340) 2020-07-17 11:03:07 +02:00
DrSmugleaf
f313a9267a 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
F77F
37f5e175e0 Fix construction ghost HandsComponent check (#1386)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
2020-07-17 10:40:38 +02:00
metalgearsloth
51d08e8b05 AI Reachable system (#1342)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-11 15:09:37 +02:00
Acruid
b6b31b7294 Construction Bugfixes (#1329)
* Added: CanReach property to AfterAttack events which signals if the attack was within reach.
Fixed: You cannot construct/deconstruct things out of reach.
Fixed: Construction entities now preserve transform rotation.
Fixed: No more exceptions about missing grids when constructing world entities.
Fixed: Used the proper intermediate sprite for intermediate entities.
Fixed: Issue with missing sprite layers on ghost.

* The alligator is greedy, he always eats the bigger number...

* Adds a check so that you cannot use tools on entities that are obstructed from view.
2020-07-10 16:52:07 -07:00
metalgearsloth
a77f219515 Minor A* optimisations (#1335)
* Add some extra comments
* Remove the redundant closedTiles variable
* Rename some variables to better match the common naming schemes

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-10 20:30:33 +02:00
Víctor Aguilera Puerto
626c8c51a1 Adds slippery items (#1321)
* Start work on Slippery Component

* Slips work

* Add banana peel

* Add required slip speed

* Add slip sound

* Adds soap

* Make soapnt, soapsyndie and soapdeluxe inherit soap

* Adds homemade soap and omega soap

* Fix slipping not taking into account the entity being in a container
2020-07-09 17:00:37 +02:00
metalgearsloth
8938d96402 Fix AI avoiding entities they can't collide with (#1331)
Should stop mobs getting trapped at the bar on saltern as they try to avoid light bulbs

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-09 14:15:48 +02:00
Víctor Aguilera Puerto
7ae114f92c Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
Fix buckle in general
2020-07-09 00:15:28 +02:00
Metal Gear Sloth
62302bfb23 Use named tuples
Thanks remie
2020-07-09 00:16:57 +10:00
metalgearsloth
b4adfbc15a Update Content.Server/GameObjects/EntitySystems/AI/Steering/AiSteeringSystem.cs
Co-authored-by: Remie Richards <remierichards@gmail.com>
2020-07-09 00:03:48 +10:00
Metal Gear Sloth
8678d867cf Fix AI steering spamming console
Turns out you shouldn't cancel pending jobs.
2020-07-08 23:44:47 +10:00
DrSmugleaf
fb51aecfbf Clean up if check 2020-07-08 15:37:18 +02:00
DrSmugleaf
e1f9033a69 Merge branch 'master' into buckle-locker-fix-1262 2020-07-08 15:35:20 +02:00
DrSmugleaf
f5a9f91de4 Fix not staying buckled to a strap when both the buckled and the strap go into the same container 2020-07-08 15:30:48 +02:00
Metal Gear Sloth
facaee0cab Remove redundant method
Not used anymore.
2020-07-08 21:12:23 +10:00
Metal Gear Sloth
ae1c578e8e Fix pathfinding entity deletions
Also some slight optimisations in the process.
2020-07-08 21:05:27 +10:00
metalgearsloth
1d96adcc2c Add Breadth-First Search pathfinder (#1283)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:41:41 +02:00
DrSmugleaf
e7d756811e Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-08 01:41:20 +02:00
DrSmugleaf
8f685f0541 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
metalgearsloth
0ecaba1727 Minor AI system fixes (#1292)
* Add test to check all LogicNames in prototypes
* Change CreateProcessor to AiLogicProcessor (I thought I'd already done this as I remember PJB telling me to do this but apparently I'm an idiot)
* Temporarily remove invalid AiControllers

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-07 18:56:38 +02:00
DrSmugleaf
e0f888344e Add more interaction checks 2020-07-07 01:40:08 +02:00
DrSmugleaf
2fd93091c7 Allow interaction if targeting the containing entity 2020-07-07 01:10:21 +02:00
DrSmugleaf
5901e6e45f Replace InEntityStorageComponent with in container check 2020-07-07 01:00:29 +02:00
DrSmugleaf
793f843ae8 Fixing these namespaces was a mistake 2020-07-07 00:33:57 +02:00
DrSmugleaf
7cc5a3fb65 Merge conflict fixes 2020-07-07 00:23:41 +02:00
DrSmugleaf
b850ac2437 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 00:20:07 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
py01
137511d8b9 NodeGroup remake deferment (#1268)
* Remove Unnecessary AnchorUpdate() call

* NodeGroupManager

* NodeGroupManager issues NodeGroup remake attempts

* Code cleanup

* NodeGroupManager only stores dirty groups, handles them on next frame

* Removes unused NodeGroupManager dependency

* Prevents OnRemoveNode from iterating over every connector after the first time

* Revert "Prevents OnRemoveNode from iterating over every connector after the first time"

This reverts commit c72af4b18d55192af789514f74bef893cf076fbc.

* Dependancy warning fix

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-06 15:48:18 +02:00
DrSmugleaf
81647d696e Disable interactions for entities in storage 2020-07-03 23:57:19 +02:00
DrSmugleaf
73eb53da46 Fix a player's mob continuing to move after disconnecting (#1265) 2020-07-03 23:32:41 +02:00
Acruid
3ee480a3b1 Deconstruction Features (#1242)
* ConstructionSystem now detects when a tool is used on an arbitrary entity.

* Refactored building logic from ConstructionComponent to ConstructionSystem.

* Add OnDeconstruct events so that deconstruction can be blocked if prerequisites are not met.

* Multi-step deconstruction works.
Windows can be deconstructed using a screwdriver.

* In-hand construction and deconstruction works.

* Intermediate entities now have a better name assigned to them when created.

* Removed a question mark to appease Jenkins.

* Instead of running ExposeData on the existing ItemComponent of an intermediateFrame, the system will now replace the existing ItemComponent with a new one, and run ExposeData on the new one.
2020-07-02 14:50:57 -07:00
DrSmugleaf
0a8a383019 Fix lasso buckle (#1246)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 23:36:06 +02:00
metalgearsloth
7291c318e4 Fix Job<T> debug timer (#1248)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-02 11:46:45 +02:00
Acruid
f0561d8d95 Changes resulting from merging Client and Server PhysicsComponent. 2020-07-01 12:03:19 -07:00
Pieter-Jan Briers
a66386149d Adds movement stress test component.
It moves a lot to stress test moving things.
2020-06-30 18:34:42 +02:00
metalgearsloth
29f1730d71 Remove pathfinding graph node directions (#1223)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-28 17:43:06 +02:00
metalgearsloth
24831bf8a0 Refactor AI movement (#1222)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-28 17:42:44 +02:00
py01
23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00
DrSmugleaf
602dac393e Add Buckling (#1155)
* Create BuckleableComponent.cs

* Add strap component and keybind to buckle targeted entity

* Remove buckle keybind, turn it into a verb

* Add moving and attaching the buckled entity to the strap

* Fix reality collapsing when clicking on a buckled entity

* Add strap position to buckle a mob in the standing or down position

* Add new default strap position that makes no change to the mob's standing state

* Add Strap component to office chairs and stools

* Add Strap component to the pilot chair

* Add buckled status effect icon

* Add status effect click behaviour

* Add buckling and unbuckling sounds

* Change Buckle verb to only appear when an entity can be currently buckled

* Rotate buckled entity in the direction of the seat

* Disable entity rotation when buckled

* Fix buckle rotation on beds

* Buckling now finds the closest strap to the buckleable entity

* Fix rotation when unbuckling an entity

* Move buckle verb to StrapComponent

* Added buckled entity unbuckle verb, range and interaction checks

* Add checks for currently occupied straps

* Add unbuckling entity if its respective strap component is removed

* Add Clickable, InteractionOutline and Collidable components to bed

* Add rotation property to strap component

* Rename Buckleable to Buckle

* Add Buckle and Strap sizes to buckle multiple entities in the same strap

* Remove out of range popup message from strap verb GetData

* Move BuckledTo setter logic to its methods

* Fix Strap BuckledEntities being public

* Fix not updating status when Buckle component is removed

* Change BuckleComponent.BuckledTo to be of type StrapComponent

* Fix NRE when unbuckling

* Add buckle perspective messages

* Fix not equals comparison in strap verb

* Add added check to Strap TryAdd

* Change buckle.ogg and unbuckle.ogg from stereo to mono

* Remove -2f volume on buckle and unbuckle sounds

* Add summary to Strap TryAdd and Remove methods

* Make buckled entities unable to fall

* Fix default strap position not rotating the buckled entity

* Add downing after unbuckling an entity if it is knocked down

* Prevent an entity from buckling onto itself

Fixes stack overflow error

* Disable recursive buckling

* Add buckling onto straps by clicking them with an empty hand

* Add recursive buckle check to the trybuckle method as well

* Fix being able to click on a different strap to unbuckle from the current one

* Merge TryUnbuckle and ForceUnbuckle with a force argument

* Remove explicit unimplemented status effect clicking cases

* Add documentation to EffectBlockerSystem and ActionBlockerSystem
2020-06-25 15:52:24 +02:00
Pieter-Jan Briers
f3a816321c Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325 WiP movement prediction. 2020-06-24 02:21:20 +02:00
ShadowCommander
5a6417cadf Merge pull request #1184 from ShadowCommander/UnarmedAttack
Implement unarmed combat
2020-06-23 08:17:32 -07:00