* Ninja Bombing moved to blacklist
* Added blocker to "Solars"
Solars is too generic for a named bombing target.
* Change to AllEntityQuery
More clear intent
* Update migration.yml
Add migration to 'null' for removed WarpPointBombing entity
* Update NinjaConditionsSystem.cs
Undo some tidying
* Changed to tag
Ninja blocking component is now a tag instead of a new component
* Update NinjaConditionsSystem.cs
detidying
* Update NinjaConditionsSystem.cs
Change to efficient enumerator
* Move blacklist to component
Moved blacklist to spidercharge component
* Update migration.yml
fixed component reference
* Update migration.yml
Fixes Saltern. Exo is more complicated.
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* move spider charge target from role
* shorter field names
* remove ninja role comment
* remove unused systems in SpaceNinjaSystem
* GenericAntagObjectivesAddedEvent
* check if warp point is on same map
* remove unnecessary import
* add missing loc when spider charge has no target
* a
* remove spider charge target requirement comp
* inline SpiderChargeTitle
* allow planting charge without objective
* remove map check
* fix role check when planting
* obj.Target
* Fix merge
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* TryGetObjectiveComp
* helper function to get objective
* store N of jacked doors in condition
* store called in threat bool in condition
* store techs in steal research condition
* fix access
* remove unused transform system
* use popup from shared system
* fix formatting
* condition => obj everywhere
* i fogror to remove downloaded nodes from role
* change signature
* use query
* View Variables
* spider charge detonated => condition