Files
tbd-station-14/Content.Server/Objectives/Components/SpiderChargeConditionComponent.cs
Vyacheslav Kovalevsky 7311ce671f Store ninja objectives in conditions 2 (#20894)
* move spider charge target from role

* shorter field names

* remove ninja role comment

* remove unused systems in SpaceNinjaSystem

* GenericAntagObjectivesAddedEvent

* check if warp point is on same map

* remove unnecessary import

* add missing loc when spider charge has no target

* a

* remove spider charge target requirement comp

* inline SpiderChargeTitle

* allow planting charge without objective

* remove map check

* fix role check when planting

* obj.Target

* Fix merge

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-29 15:06:32 +11:00

21 lines
693 B
C#

using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Requires that the player is a ninja and blew up their spider charge at its target location.
/// </summary>
[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem), typeof(SpaceNinjaSystem))]
public sealed partial class SpiderChargeConditionComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Detonated;
/// <summary>
/// Warp point that the spider charge has to target
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityUid? Target;
}