Files
tbd-station-14/Content.Server/Objectives/Components/SpiderChargeConditionComponent.cs
Slava0135 6f8c2b7e52 Use conditions to store progress for Ninja objectives (#20254)
* TryGetObjectiveComp

* helper function to get objective

* store N of jacked doors in condition

* store called in threat bool in condition

* store techs in steal research condition

* fix access

* remove unused transform system

* use popup from shared system

* fix formatting

* condition => obj everywhere

* i fogror to remove downloaded nodes from role

* change signature

* use query

* View Variables

* spider charge detonated => condition
2023-10-10 09:32:10 +03:00

15 lines
529 B
C#

using Content.Server.Ninja.Systems;
using Content.Server.Objectives.Systems;
namespace Content.Server.Objectives.Components;
/// <summary>
/// Requires that the player is a ninja and blew up their spider charge at its target location.
/// </summary>
[RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem))]
public sealed partial class SpiderChargeConditionComponent : Component
{
[DataField("spiderChargeDetonated"), ViewVariables(VVAccess.ReadWrite)]
public bool SpiderChargeDetonated;
}