Commit Graph

116 Commits

Author SHA1 Message Date
FungiFellow
0bbe335a3a Stop Sentience Event targeting Zombified Creatures (#39950)
* Strip Target From Zed

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs
2025-08-29 13:48:31 +02:00
Prole
f78280501a Moving Zombie Components to Shared (#39791)
* Moving Comps to Shared

* Requested Changes
2025-08-21 01:35:38 +02:00
slarticodefast
2743dcf67f Move mind role components to shared (#39606) 2025-08-13 12:51:46 +02:00
Kyle Tyo
83b3e9e15a Localize makesentient command. Move makesentient method to mind system. (#38565)
* praying pjb doesn't smite me for this 🙏

* requested changes

* Update makesentient-command.ftl

* verin commith and verin taketh away
2025-07-23 14:29:46 +02:00
Tayrtahn
45fe7d5093 Remove prototype caching from ZombieComponent (#38979)
Remove prototype caching from ZombieComponent
2025-07-14 04:05:18 +02:00
slarticodefast
38232d2255 Predict healing and bloodstream (#38690)
* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase
2025-07-02 19:20:31 -04:00
SyaoranFox
0518be5d38 Zombies won't attack Initial Infected (#38128)
* Added Zombie faction roles everywhere that makes sense for initial infected to be associated with Zombies.

* Adding faction component to round start zombie. (not hopeful)

* Removed stupid attempts and added zombie faction component to the zombie system when the player is given the ability to force themself to zombify.

* Changed use of "zombie" for ProtoId<NpcFactionPrototype>

* Update Content.Server/Zombies/ZombieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Zombies/ZombieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Removed faction component from ZombieOutbreak event. Shouldn't cause problems with the event as II gets component with their ability to self zombify.

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-13 17:56:57 -07:00
Tayrtahn
e909ffa933 Forbid string literals for NpcFactionSystem methods (#38140)
* Add ForbidLiteral attribute to NpcFactionSystem methods

* Cleanup resulting warnings
2025-06-08 00:39:18 +02:00
Errant
bf76ba28e2 MindRemoveRole refactor (#34880)
* MindRemoveRole refactor

* role removal logstring rework

* zombiesystem fix
2025-05-17 16:24:32 +10:00
ScarKy0
9b5ddb87f5 Fix brains, borgs etc not counting as marooned (#37148)
* init

* comments

* comment

* no more debug
2025-05-06 13:24:26 -04:00
Kyle Tyo
a711912cba Unused dependency cleanup. (#36760)
* take 2! fight!!!

* final touches

* reeeeeee
2025-04-20 15:56:39 +02:00
IProduceWidgets
d69738a9f4 Fix two zombie bugs (#34472)
* fix two zombie bugs

* add comment
2025-04-18 20:38:33 -04:00
Milon
3fc9bcbbbe remove Session from MindComponent (#34753)
* yummy

* fix tests
2025-04-19 00:23:01 +02:00
UpAndLeaves
1c7e6592e9 Zombification resistance rework (#36485)
* initial commit

* Commit cuz beck said so 👍

* Implement balance changes, and revert some stuff

* fix yaml test real

* Added full stop, ensured display of infection chance, buffed biosuit speed

* Maint reviews, I commit

* Review completed, winter coats nerfed, CMO bio suit removed for future PR

* Final-final commit-REAL (2)-COPY
2025-04-16 14:21:45 -04:00
UpAndLeaves
fa09c540a2 Dehardcode zombie damage values (#36494)
* Quick, send it!

* no spaces, no fun

* Noooo I have to adhere to good code standards
2025-04-12 13:43:31 -07:00
Ethan_k
0977b74294 Zombies can no longer Suicide take 2 (#36453)
* I did it right

* Update Content.Server/Zombies/ZombieSystem.Transform.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-11 03:12:13 +02:00
J
af9526197a Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-04 20:20:19 -04:00
metalgearsloth
0ff70fdb40 Implement field-deltas for melee (#33977)
* Implement field-deltas for melee

* Review
2025-03-30 16:02:45 +11:00
slarticodefast
ceff2bea00 Cloning Refactor and bugfixes (#35555)
* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant
2025-03-02 16:50:12 +01:00
keronshb
3192914fc5 Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Patrik Caes-Sayrs
8f2d16aabf Zombies keep their anomalies on zombification (#33867)
* Zombies keep their anomalies on zombification

* Refactor anombies to isolate anomalies and zombies

InnerBodyAnomalies now send an event when the host dies.
Zombies cancels this event if the host is turning into a zombie.

* Anomazombies: deprecate CancellableEntityEventArgs

CancellableEntityEventArgs is deprecated. Use structs
with bool Cancelled instead.
2024-12-17 14:56:47 +03:00
Errant
93c7bdc134 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00
Errant
40b9fd4ea3 Namespace cleanup around Mind Roles (#30965)
* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
Plykiya
aded74a88a Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853)
* Syndicate thief, spy, medic

* Fixes description for nukies

* update description for uplink

* Implement the radial menu

* forgot these were necessary to push lol

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-21 20:32:25 +10:00
Mr. 27
8c9fcd4ca7 Fix ERT becoming sleeper agents and add sleeper agent preferences (#27817)
* b

* Update antags.ftl

* m

* ok

* Update events.yml

* antag

* a

* Create InitialInfectedExemptComponent.cs

* Delete InitialInfectedExemptComponent.cs

* yes

* Delete InitialInfectedExemptComponent.cs

* Create AntagImmuneComponent.cs
2024-06-20 21:12:58 +10:00
Tayrtahn
89a9f07c3a Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Ady4ik
f84e87a010 Move PendingZombieComponent to Shared (#28143)
* Move PendingZombieComponent to Shared

* network me boy

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-25 17:07:18 -04:00
Kara
1596e04d0f Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
Vasilis
b860774d7c Do not wake up NPC if there is still a mind attached. (#27651)
* Do not wake up NPC if there is still a mind attached.

This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that.

* Zombies become AI anyway

* Update Content.Server/NPC/Systems/NPCSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-11 11:01:28 -04:00
Mr. 27
fe5f4162ac Prevent non-inital infected from getting the succumb to zombie action (#27820)
* b

* Update ZombieRuleSystem.cs

* hi
2024-05-09 17:45:23 -04:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Bellwether
8213c89fdb Low-Key Zombie Rebalance (#27060)
initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak

Co-authored-by: Bellwether <null>
2024-04-17 21:06:33 -04:00
Jake Huxell
59e46aab93 Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Tayrtahn
4a83c36585 Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00
metalgearsloth
c584f6444a Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes
2024-03-19 14:30:56 +11:00
deltanedas
7561bef6a7 Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared

* move faction exception and member stuff to shared

* fix breaking changes for random stuff

* move pettable friend stuff to shared

* mostly fix

* final fixy

* dragonops

* final fixy II

* use querys and fix warpspeed fish (probably)

* fixer

* Rrrr!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-18 18:23:25 +11:00
Mr. 27
87386ca0ba make romerol work on the dead (#26222)
* a

* review

* g
2024-03-18 17:25:36 +11:00
Mr. 27
3981173a15 Zombie wideswing and misc fix (#26064)
* inital

* b

* Update MeleeWeaponComponent.cs

* Update Content.Shared/Zombies/ZombieComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-13 21:02:10 +11:00
liltenhead
56ac86a5c1 Buff Zombie Infection (#25954)
* Infection chance

* Infection Damage
2024-03-12 14:44:08 -04:00
Debug
8c6a8c3c5c Remove drones, fix InnateToolSystem (#25372)
* Fix drones

* They dont need a full bloodstream

* Incorrect indentation

* Nuke drones

* Fix ClothingHeadHatCatEars

* Remove last mention of drones

* Implement requested changes
2024-02-20 23:23:04 -07:00
Jezithyr
c15b0691ec Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2.
2024-02-03 10:32:30 -08:00
metalgearsloth
0d8254b2a2 Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
2024-02-03 14:36:09 +11:00
Arendian
ecea561e44 Paraplegicn't zombies (#24169)
* The zombie virus now cures paraplegia.

* no wheelchairbound anymore
2024-02-01 22:06:05 +11:00
Simon
bb828af6d3 ERT, DeathSquad and Central Command Officer Inital Infected immunity (#23601)
II immunity

Make ERT, DeathSquad and Central Command officers immune to being II
2024-01-26 21:56:09 -05:00
Łukasz Mędrek
3a7fda10df Fix reptilians pulling after being zombiefied (#23066)
* Fix reptilians pulling after being zombiefied

Now being zombefied removes ability to pull objects, regardless of if
the entity could pull without using their hands.

Fix #23043

* Apply changes from review
2024-01-01 18:31:36 -05:00
Sirionaut
c095b7cd4a Animals obey conservation of matter unless they are undead (#21922) 2023-12-10 19:20:41 -08:00
Simon
bd3bea176c Cooler zombie moths (#21744) 2023-12-10 19:17:55 -08:00
Leon Friedrich
287d22cc49 Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00