Unused dependency cleanup. (#36760)

* take 2! fight!!!

* final touches

* reeeeeee
This commit is contained in:
Kyle Tyo
2025-04-20 09:56:39 -04:00
committed by GitHub
parent 0d0ac82484
commit a711912cba
10 changed files with 2 additions and 22 deletions

View File

@@ -3,7 +3,6 @@ using Content.Server.Administration.Managers;
using Content.Server.Administration.UI;
using Content.Server.Disposal.Tube;
using Content.Server.EUI;
using Content.Server.GameTicking;
using Content.Server.Ghost.Roles;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
@@ -54,7 +53,6 @@ namespace Content.Server.Administration.Systems
[Dependency] private readonly AdminSystem _adminSystem = default!;
[Dependency] private readonly DisposalTubeSystem _disposalTubes = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly GhostRoleSystem _ghostRoleSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly PrayerSystem _prayerSystem = default!;
@@ -146,7 +144,7 @@ namespace Content.Server.Administration.Systems
var stationUid = _stations.GetOwningStation(args.Target);
var profile = _ticker.GetPlayerProfile(targetActor.PlayerSession);
var profile = _gameTicker.GetPlayerProfile(targetActor.PlayerSession);
var mobUid = _spawning.SpawnPlayerMob(coords.Value, null, profile, stationUid);
if (_mindSystem.TryGetMind(args.Target, out var mindId, out var mindComp))
@@ -172,7 +170,7 @@ namespace Content.Server.Administration.Systems
var stationUid = _stations.GetOwningStation(args.Target);
var profile = _ticker.GetPlayerProfile(targetActor.PlayerSession);
var profile = _gameTicker.GetPlayerProfile(targetActor.PlayerSession);
_spawning.SpawnPlayerMob(coords.Value, null, profile, stationUid);
},
ConfirmationPopup = true,

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@@ -7,9 +7,7 @@ using Content.Shared.Hands.EntitySystems;
using Content.Shared.Labels.EntitySystems;
using Content.Shared.Paper;
using Content.Shared.Popups;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using System.Text;
@@ -19,7 +17,6 @@ public sealed class LogProbeCartridgeSystem : EntitySystem
{
[Dependency] private readonly CartridgeLoaderSystem _cartridge = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;

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@@ -2,7 +2,6 @@ using System.Linq;
using System.Numerics;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Chat.Managers;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NPC.Pathfinding;
using Content.Shared.Camera;
@@ -46,7 +45,6 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
[Dependency] private readonly PathfindingSystem _pathfindingSystem = default!;
[Dependency] private readonly SharedCameraRecoilSystem _recoilSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly PvsOverrideSystem _pvsSys = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;

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@@ -4,7 +4,6 @@ using System.Threading.Tasks;
using Content.Server.GameTicking.Presets;
using Content.Server.Maps;
using Content.Shared.CCVar;
using Content.Shared.Mobs.Systems;
using JetBrains.Annotations;
using Robust.Shared.Player;
@@ -12,8 +11,6 @@ namespace Content.Server.GameTicking;
public sealed partial class GameTicker
{
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
public const float PresetFailedCooldownIncrease = 30f;
/// <summary>

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@@ -16,7 +16,6 @@ namespace Content.Server.Mapping
sealed class MappingCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IMapManager _map = default!;
public string Command => "mapping";
public string Description => Loc.GetString("cmd-mapping-desc");

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@@ -1,7 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using Robust.Server.GameObjects;
using Robust.Shared.ContentPack;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.Map.Events;

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@@ -5,7 +5,6 @@ using Content.Server.Afk;
using Content.Server.Afk.Events;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Mind;
using Content.Server.Preferences.Managers;
using Content.Server.Station.Events;
using Content.Shared.CCVar;
@@ -33,7 +32,6 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IAfkManager _afk = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly MindSystem _minds = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
[Dependency] private readonly IPrototypeManager _prototypes = default!;

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@@ -1,6 +1,5 @@
using System.Globalization;
using Content.Server.Chat.Managers;
using Content.Server.Mind;
using Content.Shared.Mind;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
@@ -14,7 +13,6 @@ namespace Content.Server.Roles.Jobs;
public sealed class JobSystem : SharedJobSystem
{
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly ISharedPlayerManager _player = default!;
[Dependency] private readonly RoleSystem _roles = default!;

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@@ -4,7 +4,6 @@ using Content.Server.Power.Events;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage.Events;
using Content.Shared.Examine;
using Content.Shared.Item;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Popups;
@@ -14,7 +13,6 @@ namespace Content.Server.Stunnable.Systems
{
public sealed class StunbatonSystem : SharedStunbatonSystem
{
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly RiggableSystem _riggableSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly BatterySystem _battery = default!;

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@@ -35,7 +35,6 @@ using Content.Shared.Prying.Components;
using Content.Shared.Traits.Assorted;
using Robust.Shared.Audio.Systems;
using Content.Shared.Ghost.Roles.Components;
using Content.Shared.Roles;
using Content.Shared.Tag;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
@@ -63,7 +62,6 @@ public sealed partial class ZombieSystem
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly NameModifierSystem _nameMod = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!;
[Dependency] private readonly ISharedPlayerManager _player = default!;
private static readonly ProtoId<TagPrototype> InvalidForGlobalSpawnSpellTag = "InvalidForGlobalSpawnSpell";