Pieter-Jan Briers
1d98152953
Fix grabbing things out of storage items doing an attack sometimes.
2020-01-26 16:17:24 +01:00
Tad Hardesty
a6f8ee317f
Fix parallax on resolutions greater than 1920x1080 ( #564 )
2020-01-26 14:02:12 +01:00
ike709
4315618782
Adds some existing equipment to Janitors and Sec Officers ( #566 )
2020-01-26 14:01:48 +01:00
ShadowCommander
b71f39cfb4
Fix PickUp verb showing up for entities in containers ( #567 )
2020-01-26 14:00:59 +01:00
Pieter-Jan Briers
2ec493e2af
Combat mode improvements.
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You now need to hold the mouse for 0.15 seconds in combat mode to actually do an attack.
Otherwise it's regular item interaction (for now).
2020-01-26 03:38:51 +01:00
Pieter-Jan Briers
7e43d574d8
Fix opening context menus for world entities.
2020-01-25 23:35:03 +01:00
Pieter-Jan Briers
01a0a376e3
Update submodule
2020-01-25 23:17:19 +01:00
Acruid
59500e5278
Raycast API changes.
2020-01-25 13:55:29 -08:00
Pieter-Jan Briers
5390a9f375
Update submodule
2020-01-25 22:41:35 +01:00
Pieter-Jan Briers
1412cd5277
Combat mode is now on R.
2020-01-25 21:33:59 +01:00
Pieter-Jan Briers
ca57749a3b
Remove bad use of GetAssemblyByName.
2020-01-25 20:39:39 +01:00
Pieter-Jan Briers
6706ff23ce
Update submodule.
2020-01-25 20:39:24 +01:00
Pieter-Jan Briers
daf3c28929
Use PopupContainer for verbs & examine popups.
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Fixes #501
2020-01-25 17:28:39 +01:00
Pieter-Jan Briers
821058740f
Update submodule.
2020-01-25 17:27:38 +01:00
Pieter-Jan Briers
fbe7533d4b
Run database migrations in parallel with the rest of game startup to improve load times.
2020-01-25 16:16:48 +01:00
DamianX
4a833e82cd
Update character list when one of them is selected ( #561 )
2020-01-25 14:37:04 +01:00
Acruid
a692899f5b
GridCoordinates API changes.
2020-01-25 01:39:14 -08:00
Acruid
a86363a6d2
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Acruid
4ab7f1dcb3
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
DamianX
0f1cee44a3
Fixed sqlite migrations ( #558 )
2020-01-24 22:03:42 +01:00
Pieter-Jan Briers
d16fe5376d
Fix postgres on the public server.
2020-01-24 20:48:24 +01:00
DamianX
514d05b237
Added postgres support ( #556 )
2020-01-24 17:25:01 +01:00
Pieter-Jan Briers
f95c5b7921
Adds job icons to the job list.
2020-01-24 16:31:18 +01:00
Pieter-Jan Briers
1dd4a5b48b
Update submodule
2020-01-24 13:46:46 +01:00
Tad Hardesty
7bf06a59d4
Expend cables when placing them ( #547 )
2020-01-24 02:52:44 +01:00
Pieter-Jan Briers
fd759e4a9d
Jackboots and clown shoes produce different footsteps again.
2020-01-24 02:35:01 +01:00
Pieter-Jan Briers
11d47cc67a
Remove an unused field.
2020-01-24 00:57:08 +01:00
DamianX
46ce6bf45e
Implemented random character creation ( #548 )
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* Implemented random character creation
* Pick from a list and apply a bit of randomness instead
* Rename SetInitialData, unselect list entries properly
2020-01-24 00:56:26 +01:00
Pieter-Jan Briers
5af5a02e31
Fixes ICharacterUI scene controls getting disposed when CharacterInterface is removed.
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Fixes #550
2020-01-24 00:54:17 +01:00
DamianX
664acb140e
Normalize wander AI's direction vector ( #549 )
2020-01-23 22:53:07 +01:00
Víctor Aguilera Puerto
09a27df6db
Makes players spawn on job spawn markers on roundstart ( #543 )
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* Adds job type to spawn points, makes players spawn on job spawn markers on roundstart
* Update Content.Server/GameObjects/Components/Markers/SpawnPointComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-01-23 17:31:47 +01:00
moneyl
1996893a26
Fix UseDelayComponent ( #546 )
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Currently if this component is present the delay timer is started but it doesn't actually prevent use interactions.
To test this bug, do the following:
1. Set the delay for [bike_horn](https://github.com/space-wizards/space-station-14/blob/master/Resources/Prototypes/Entities/items/bike_horn.yml#L25 ) to something large like 5.0 that'll make the effect obvious
2. Use the bike horn with the z key. The delay anim will play properly but you'll still be able to spam the honk.
2020-01-23 01:37:07 +01:00
moneyl
86d1f808af
Fix more unknown component errors ( #545 )
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Fixed UseDelayComponent not being on the ignore list of Content.Client and removed seemingly erroneous `Timing` component used in bike_horn.yml
2020-01-23 01:09:56 +01:00
Pieter-Jan Briers
aaa4329d8c
Update submodule for windows build fixes.
2020-01-23 00:45:49 +01:00
Pieter-Jan Briers
5a5e8f0e31
Fixes notify messages causing an exception in UI update.
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Fixes #539
2020-01-22 23:59:41 +01:00
Víctor Aguilera Puerto
83b2e59910
Fix bug where placing items in PlaceableSurfaces didn't cause a… ( #544 )
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* Change variable name in some interactions
I definitely didn't copy-paste some stuff back then, absolutely not.
* Fix bug where dropping items in tables didn't cause the drop interaction
2020-01-22 23:09:36 +01:00
L.E.D
8f04ce894f
Use Delay Component ( #540 )
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* use delay timer
* remove accidental using
* and remove accidental newline because i don't proofread my code
* compatibility with HUD cooldown
suggested changes
* get out of here
* suggested changes
* change to seconds from milliseconds
* remove redundancy
2020-01-22 23:08:14 +01:00
Pieter-Jan Briers
2260d19364
Update submodule.
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Way to inflate the commit count.
2020-01-22 20:24:59 +01:00
Pieter-Jan Briers
90409b0b3d
Update submodule.
2020-01-22 20:23:39 +01:00
Pieter-Jan Briers
559367ee55
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00
Pieter-Jan Briers
cab3688890
Update submodule.
2020-01-22 20:16:56 +01:00
Pieter-Jan Briers
3294634d24
Add MSBuild files to solution.
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For convenience for me, mostly.
2020-01-22 20:15:04 +01:00
Pieter-Jan Briers
36cf1c3179
Use shutil.copy2 instead of shutil.copyfile for git_helper.py
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Probably fixes #541
2020-01-22 17:09:39 +01:00
moneyl
930fb331db
Fix crash / debug assertion failure from explosions ( #535 )
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When explosions are spawned they grab all entities in range and interact with them. They don't check if entities are deleted before doing so which can cause a crash.
To reproduce, place several grenades on the ground, pick one up and detonate it on top of the others so they detonate as well. The debug assertion in ContainerHelpers.IsInContainer will fail due to one of the accessed entities having been deleted.
This fixes that by ignoring deleted entities when making explosions.
2020-01-21 18:13:57 +01:00
moneyl
eb7f592154
Add more client/server only components to registerIgnore lists ( #534 )
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Fixes a few warnings from components not added to the ignore list on client/server.
2020-01-21 18:12:50 +01:00
moneyl
aa77b017e8
Add keybind for line edit delete key usage ( #533 )
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Separate commit on the engine repo has the code for this behavior.
2020-01-21 18:12:36 +01:00
Pieter-Jan Briers
09900a08e4
Wait uhhh don't punch a hole in that toolbox.
2020-01-21 18:12:04 +01:00
Pieter-Jan Briers
9beb7e48d4
Implement female uniform masking.
2020-01-21 18:11:15 +01:00
Pieter-Jan Briers
5481959018
Update submodule.
2020-01-21 18:10:52 +01:00
Pieter-Jan Briers
32fae60930
Make slot buttons in character setup less wide.
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Most normal names will fit easily.
2020-01-21 03:37:27 +01:00