Normalize wander AI's direction vector (#549)

This commit is contained in:
DamianX
2020-01-23 22:53:07 +01:00
committed by Pieter-Jan Briers
parent 09a27df6db
commit 664acb140e

View File

@@ -125,7 +125,7 @@ namespace Content.Server.AI
var rngState = GenSeed();
for (var i = 0; i < 3; i++) // you get 3 chances to find a place to walk
{
var dir = new Vector2(Random01(ref rngState) * 2 - 1, Random01(ref rngState) *2 -1);
var dir = new Vector2(Random01(ref rngState) * 2 - 1, Random01(ref rngState) *2 -1).Normalized;
var ray = new Ray(entWorldPos, dir, (int) CollisionGroup.Impassable);
var rayResult = _physMan.IntersectRay(ray, MaxWalkDistance, SelfEntity);