Commit Graph

9869 Commits

Author SHA1 Message Date
Pieter-Jan Briers
d564d3bc39 Fix a compiler warning. 2020-01-21 02:07:25 +01:00
Pieter-Jan Briers
6537aead64 Use MapCoordinates.Nullspace 2020-01-20 22:26:28 +01:00
Pieter-Jan Briers
2848da0b8e Update submodule. 2020-01-20 22:26:10 +01:00
Pieter-Jan Briers
923c5698b5 Use dummy game ticker for LoadSaveTicksSaveStationStation. 2020-01-20 22:19:24 +01:00
Pieter-Jan Briers
8d3bccbd56 Adds HumanInventoryUniformSlotsTest integration tests. 2020-01-20 22:19:24 +01:00
Pieter-Jan Briers
44b2b1b958 Update submodule. 2020-01-20 22:19:24 +01:00
Pieter-Jan Briers
eadb661515 Integration tests improvements:
1. Added dummy game ticker for future tests to reduce startup time of test. (no loading a map)
2. Re-organized tests a bit.
2020-01-20 22:14:44 +01:00
Pieter-Jan Briers
42066fc8a1 Actually use InventoryComponent.CanEquip from Equip. 2020-01-20 22:13:47 +01:00
Pieter-Jan Briers
ba88b2b1da Update NuGet dependencies.
EFCore excluded because I'm still using .NET Core Runtime 3.1.0 instead of 3.1.1
2020-01-20 20:44:36 +01:00
Pieter-Jan Briers
f550ba67aa Update submodule. 2020-01-20 20:41:07 +01:00
Pieter-Jan Briers
bdc637d3af Remove unused field to fix compiler warning. 2020-01-20 20:33:24 +01:00
Pieter-Jan Briers
73693b88f6 Don't accidentally commit your testing cvar change. 2020-01-20 18:48:54 +01:00
Pieter-Jan Briers
77fcc4a673 Use TG human sprites. 2020-01-20 15:13:03 +01:00
Pieter-Jan Briers
54f5f0ac08 Fill out captain & clown equipment. 2020-01-20 10:30:07 +01:00
Pieter-Jan Briers
425b85d5a7 Fix spawning of non-clothing items via starting gear. 2020-01-20 10:30:07 +01:00
Pieter-Jan Briers
f6fe9ce85c Show job title in character setup. 2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
75aa9541e0 Equip clothing to preview dummies in the lobby. 2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
03bfb22559 Fix profile editor not correctly enforcing single high-priority job. 2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
05ff4e0956 Implement human pockets and ID card slot correctly.
Pockets & ID need uniform equipped. Pockets accept any sufficiently small item.
2020-01-20 10:30:06 +01:00
Pieter-Jan Briers
959bf7c477 Clean up EquipmentSlotDefinitions.cs a bit. 2020-01-20 10:30:06 +01:00
Acruid
7c562af0aa Nullspace map entity is created every time the client joins the server. This fixes #520. 2020-01-20 00:36:34 -08:00
ShadowCommander
57c3f63a26 Fix HandsGui StatusPanel capturing input (#525) 2020-01-20 01:31:46 +01:00
DamianX
f08455073a Unset ready status when opening character setup (#522)
* Close character setup when joining the game

* Unready when opening character setup instead
2020-01-20 00:15:39 +01:00
Pieter-Jan Briers
812654fe32 Add VSCode extension recommendations 2020-01-19 19:13:34 +01:00
Pieter-Jan Briers
aaf0b7a645 Game ticker now has a job assignment system. 2020-01-19 19:08:35 +01:00
Pieter-Jan Briers
e64d80d02e Update submodule. 2020-01-19 19:07:20 +01:00
Pieter-Jan Briers
ac9d236955 Acc 2020-01-19 18:33:30 +01:00
Pieter-Jan Briers
fc2d53eb4f Adds preference unavailable setting to profiles. 2020-01-19 18:33:22 +01:00
Pieter-Jan Briers
77367345b6 Declare overflow job (assistant) with constants. 2020-01-19 18:32:24 +01:00
Pieter-Jan Briers
02fbc5938b Adds more metadata to job prototypes:
Whether the job is a head.
The access levels the job has.
The total & spawn positions count.
2020-01-19 18:31:14 +01:00
Pieter-Jan Briers
ce794c4dac Move access levels to prototypes.
Also adds captain & ID computer access levels.
Fixes ID computer not saving access changes correctly.
2020-01-19 18:30:09 +01:00
Pieter-Jan Briers
edf280e2df Improve ID card names to be better.
And more inline with SS13.
2020-01-19 18:27:16 +01:00
DamianX
1bd17f73b1 Actually save when pressing "save and close" (#523) 2020-01-19 14:54:11 +01:00
Pieter-Jan Briers
511741d11a Update submodule. 2020-01-19 09:42:26 +01:00
Pieter-Jan Briers
f86ad6175e Basic implementation of jobs in the character profile. 2020-01-19 09:42:26 +01:00
Pieter-Jan Briers
afef34a648 Split jobs into separate files and remove less-important jobs. 2020-01-19 09:35:17 +01:00
DamianX
802fda3cfd Added option to generate random character name (#519)
* Added option to generate random character name

* awk '!seen[$0]++'
2020-01-18 23:09:14 +01:00
DamianX
b5feb0db2a Fixed character setup save button (#518) 2020-01-18 16:57:11 +01:00
Pieter-Jan Briers
4b60c03688 Fix Sex not showing in character preview panel. 2020-01-18 04:38:56 +01:00
ShadowCommander
e0aaab56e3 Implement StorageButton on HandsGUI and click empty hand to swap… (#517)
Also moved duplicate sprite view code to ItemSlotManager
2020-01-18 03:41:47 +01:00
Pieter-Jan Briers
9a76c70b37 Give TextCursorRight canRepeat: true 2020-01-18 03:17:52 +01:00
DamianX
e619b3026c HOME and END keys work in LineEdit episode 2 (#512) 2020-01-18 03:14:02 +01:00
Pieter-Jan Briers
54b7d3f229 Commit EF migrations so the game starts again. 2020-01-18 03:13:08 +01:00
Pieter-Jan Briers
a4b0c4e213 Update submodule. 2020-01-18 02:48:21 +01:00
Pieter-Jan Briers
47f33e002d Fix package_release_build.py to work with the new EFCore databases. 2020-01-18 02:48:08 +01:00
DamianX
a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
ShadowCommander
d03da83fda Inventory Input (#503)
* Create ItemSlotButton

* Refactor inventory buttons

Refactor so that KeyBind handling of inventory and hands are the same.

* Refactor InventoryInterfaceController to call ItemSlotManager with entities

This change allows HandsGUI and InventoryInterfaceController to just call ItemSlotManager.OnButtonPressed with an entity instead of a slot.

* Add CooldownCircle to ItemSlotButton

This allows Hands and Inventory to have cooldown circles on their ItemSlots.

* Refactor HandsGUI to use ItemSlots

This allows functionality and GUI to be the same between Inventory and Hands.

Added clicking empty hand to switch ActiveHand to clicked hand.

* Implement CooldownCircle in ItemSlotManager

Reorganize files
2020-01-17 15:43:20 +01:00
DamianX
c20ba98a1e Research machinery requires power (#516)
* Fixed ResearchPointSourceComponent properties

* ResearchPointSourceComponent requires power

* ResearchServerComponent requires power
2020-01-17 15:34:40 +01:00
DamianX
c4ea6e53e8 Use EFCore to store preferences (#506)
* Use EFcore to store preferences

* Fixed nullabilty warnings
2020-01-15 15:10:18 +01:00
Pieter-Jan Briers
1856cb079c Fix a couple compiler warnings. 2020-01-15 14:51:01 +01:00