47 Commits

Author SHA1 Message Date
pathetic meowmeow
8894eca118 Offbrand medical (#3366)
* Offbrand medical

* what if we regrade

* zombies are mostly there thats it thats a wrap xd

* here's changeling

* some bonus gut punches

* start working on the guidebook

* fix rsi and yaml lints

* my agrichem so fits

* we stay rejuvenated

* my china so laked

* debrute

* fix suicide

* fix the suicide tests

* my surgery so requires laying down

* the guidebook continues

* READ KEB PAGES

* keb vascular recoupler

* read keb medicine

* fix yaml lint

* fix the EntityRemoveConstructionGraphStep

* fix overlay init

* scalpels are not a food tool

* return of the programmer art

* my line so nieuw

* boxes deserve veins too

* mrrrp yaml

* what if we redid brain damage alerts

* bloot pressure

* kill mannitol drowsiness

* get licensed

* my read so me

* get feedbacked nerd

* fine-tune the heart stoppage conditions

* cryostasis adjustments, guidebook adjustments, fix negative strain issues

* my surgery so table

* fix heart surgery and guidebook

* medicine & defibrillator pass

* iv bags and stands

* prefills

* janet gets very sidetracked

* mostly finished iv stuff

* what if we fixed the guidebook

* halve decapoid cryostasis

* my medicines so IV

* finetune cryostasis

* less logspam

* metabolism-aware iv stands and cryopods

* give people painkillers

* yaml lint real

* fix blood build

* finish rebase

* tidy up localization

* clean up my yaml beasties...

* soft curve after exceeding maximum damage

* husks/bonedeaths

Grabbag of Offmed fixes & improvements (#3461)

* CPR moment

* Mob AI fix

* Fix brain oxygenation not updating on regeneration

* sorry gamers you cannot resist the pull

* Troll combat abilities more in softcrit

praying rn (#3467)

dont have CPR be 50% (#3468)

Make offbrand murder easier to contend with (#3473)

* e

* disrupt people in softcrit when attacking them

* ok gamers we're gaming

* forgor

Hopefully final pass before Offbrand merge (#3475)

First pass of Offbrand adjustments (#3477)

Swap blood pressure values in health analyzer (#3476)

Systolic over diastolic

Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>

Offbrand pass 2: Mostly bugfixes (#3480)

Fix zeds causing PVS reloads (#3482)

Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481)

* set up surgery ui

* test fail real

Pain/braingasps (#3487)

Offmed bundle 5 - the evil one (#3489)

* Evil cavity surgery

* les borgues

* nicotine moment

* epinephrine RNG

* legalese

* test fail real

* ok jamers cope with c4

Pass 6
2025-09-27 22:36:57 -04:00
metalgearsloth
8f06155028 Make buckle mint (#32370)
- Fix the unbuckle mispredicts.
- Fix unbuckle offset existing.
- Fix interaction range not aligning with interactionoutline system.
2024-09-22 18:21:40 +10:00
ShadowCommander
5c0753b136 Add a bool to disable buckling on InteractHand (#30001) 2024-08-25 19:09:51 +02:00
Plykiya
1e824d704f Buckling an entity requires a do-after (#29621)
* Buckling an entity requires a do-after

* Works but feels like bad code?

* Cleanup

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-10 01:43:02 +10:00
Nemanja
ce97225c2d Replace IClickAlert with events (#30728)
* Replace IAlertClick with events

* whoop

* eek!
2024-08-07 15:15:35 +10:00
Leon Friedrich
fa3c89a521 Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-06-20 01:14:18 +10:00
Nemanja
8a95cb186c Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
brainfood1183
5f063d2d6d Toilet Upgrade (needs review) (#22133)
* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix
2024-03-31 14:21:18 +11:00
metalgearsloth
d2f20d8955 Remove vehicles (#24681)
* Remove wheelchairs

Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.

* Also this one

* Remove vehicles

* goodbye vehicles

* Remove this check

* sasd

* Cronch

* Add sprites back

* jani
2024-02-01 11:33:10 +11:00
Tayrtahn
652e2b7a41 Fix weird rotation when strapped to a bed (#24746)
* Gotta watch out for those tricky radians

* Change StrapComponent instead
2024-01-30 16:23:30 -07:00
DrSmugleaf
2f11a749f6 Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Nemanja
5212fc5478 No unbuckling while cuffed (#17719) 2023-06-28 23:19:56 -04:00
metalgearsloth
775258be52 Add tether gun (#16430) 2023-05-18 11:36:06 +10:00
Leon Friedrich
cc4edb9f87 Rollerbed / foldable strap fixes. (#16106) 2023-05-05 17:27:15 +10:00
AJCM-git
878c7c0b85 Moves buckling and vehicles to shared, some cleanup (#15923) 2023-05-01 17:04:23 +10:00
Nemanja
6c04811e66 remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
DrSmugleaf
5aeb2ac4a0 ECS strap component (#12627) 2022-11-18 22:08:28 +01:00
DrSmugleaf
7fbc2608e8 Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
DrSmugleaf
d5ae5658a1 ECS buckle (#12586) 2022-11-14 20:30:30 +01:00
metalgearsloth
3d8a2adbf8 Hotfix buckle teleports (#11950) 2022-10-16 17:38:04 +11:00
Leon Friedrich
193b9f467d Remove string appearance keys (#10114) 2022-08-08 11:44:16 +10:00
Leon Friedrich
ce24d16593 Remove more server sprite component uses (#9963) 2022-07-27 02:22:49 +10:00
metalgearsloth
b9e876ca92 The real movement refactor (#9645)
* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
2022-07-16 13:51:52 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Rane
5376aed6ea Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
Leon Friedrich
4a00d01ced Remove ignore-inside-blocker (#6692)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-16 19:40:03 -07:00
mirrorcult
e427381be6 Minor comp message removal (#6733) 2022-02-15 20:04:33 -07:00
wrexbe
17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
metalgearsloth
39e42899ca Reduce MaxBuckleDistance (#5938) 2021-12-29 23:14:21 +11:00
metalgearsloth
e5e144d99c Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
Vera Aguilera Puerto
151778a1b9 More error fixes. 2021-12-04 12:47:09 +01:00
Wrexbe
e2d7ea6f62 Got rid of some IEntities 2021-12-03 11:15:41 -08:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Visne
c67160ae19 Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
mirrorcult
c0ecdb09af Slipping tweaks + remove EffectBlocker (#4955)
* Slipping tweaks + remove EffectBlocker

* mfw failed merge conflict resolution

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-10-25 17:43:49 +11:00
metalgearsloth
7fe7c46373 Deprecate IActionBlocker ChangeDirectionAttempt (#4851)
* Deprecate IActionBlocker ChangeDirectionAttempt

* Woops
2021-10-13 13:14:30 +11:00
metalgearsloth
b2322864e9 Remove IActionBlocker.CanMove (#4449)
* Remove IActionBlocker.CanMove

Ported the remainders over to using MovementAttemptEvent which should also help make mob movement a bit faster.

* Make that check faster
2021-08-09 17:34:01 -07:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00
metalgearsloth
50cc526ebd Refactor standing to be ECS (#4142)
* Refactor standing to be ECS

E C S B A B Y

* DONE

* FIX IT FIX IT FIX IT

* IsDown event

* Change to methods

* Fixes

* Address some reviews

* Last of the Mohicans

* Final fixes

* Fix tests
2021-06-27 19:02:46 +10:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00