45 Commits

Author SHA1 Message Date
metalgearsloth
a89d4c750b Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
Kot
e97fd47a87 Powered stasis bed prevents body decay (#23520)
* Powered stasis bed prevents body decay

* Update following CR comments

* Remove unused import

* Simplify if-statements

* Change implementation following CR suggestions

* Add comment & remove explicit get/set
2024-01-09 01:40:52 -05:00
AJCM-git
878c7c0b85 Moves buckling and vehicles to shared, some cleanup (#15923) 2023-05-01 17:04:23 +10:00
metalgearsloth
ae01618874 Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209 Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01
71f358a027 Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
DrSmugleaf
b947856431 Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
metalgearsloth
44fb8a9e2d Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
Vasilis The Pikachu
c6407f6bdf Fix strip menu opening on regular click (#14272) 2023-02-26 04:17:40 +11:00
metalgearsloth
c8f89eca60 ECS dragdrop (#12973)
* ECS dragdrop

No more excuses.

* AAAAAAAAAAAAAA

* kry

* events

* aaaaaaaaaa

* HUH

* Fix stripping

* aaaaaa

* spoike

* asease

* fix table vaulting

* ded

* rebiew

* aaaaaaaaaaaaa

* drag

* aeaeae

* weh
2023-02-13 13:29:34 +00:00
Nemanja
c6c319f7e4 move lockcomponent to shared (#13722)
* move lockcomponent to shared

* ajcm review
2023-02-12 01:12:29 +00:00
Jezithyr
eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
keronshb
ca40c0fce2 Checks if a buckled entity is terminating before reparent (#13202) 2022-12-31 04:22:06 +11:00
Chief-Engineer
d3d8dde42c add buckle logs (#13206) 2022-12-27 17:58:06 +01:00
Nemanja
6c04811e66 remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Leon Friedrich
6917b0fe17 Misc audio and related changes for replays (#12578) 2022-11-22 11:49:48 +11:00
DrSmugleaf
5aeb2ac4a0 ECS strap component (#12627) 2022-11-18 22:08:28 +01:00
DrSmugleaf
d5ae5658a1 ECS buckle (#12586) 2022-11-14 20:30:30 +01:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
Leon Friedrich
ff37e69c0a Fix some buckling bugs (#10759) 2022-08-21 17:44:37 -07:00
Leon Friedrich
7500303bed Strap bug fixes (#10142) 2022-07-30 19:53:17 -07:00
metalgearsloth
b9e876ca92 The real movement refactor (#9645)
* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
2022-07-16 13:51:52 +10:00
wrexbe
a1c4f10061 Toilet fixes (#9609) 2022-07-11 23:04:33 -07:00
Leon Friedrich
dc38cc6074 Content changes required for recursive deletion changes (#9316) 2022-07-07 11:30:02 -07:00
Júlio César Ueti
d1a0340343 Fixes storage eating buckled players (#9096)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-06-24 12:26:56 -07:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Alex Evgrashin
50ae467c76 Remove IDestroyAct, IBreakAct (#7876) 2022-05-02 15:43:25 -07:00
Rane
c022afaec4 Remove IInteractHand (#7601)
* Plantholder

* Strap

* Finish him

* Mirror review stuff
2022-04-23 13:49:45 +10:00
Leon Friedrich
1c9ffdc78c Replace VerbTypes with verb classes (#6525) 2022-02-10 13:30:59 +11:00
metalgearsloth
2e5808085d Set mover velocity via system (#6288) 2022-02-02 17:34:25 +11:00
Leon Friedrich
723e38f9ab Added insertion blocking to Strap and Foldable components (#6151) 2022-01-14 02:09:42 +11:00
metalgearsloth
39e42899ca Reduce MaxBuckleDistance (#5938) 2021-12-29 23:14:21 +11:00
metalgearsloth
e5e144d99c Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2ff4ec65d5 Inline TryGetComponent completely 2021-12-03 14:05:27 +01:00
Vera Aguilera Puerto
0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Leon Friedrich
49296e33a0 Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
2021-10-27 22:21:19 -07:00
Leon Friedrich
6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00