Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared (#37782)

* moce PriceCalculationEvent to shared

* Update Content.Shared/Cargo/PriceCalculationEvent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
slarticodefast
2025-05-24 19:36:38 +02:00
committed by GitHub
parent f4efaaeb72
commit fef4187995
11 changed files with 49 additions and 49 deletions

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@@ -1,5 +1,5 @@
using Content.Server.Cargo.Systems;
using Content.Shared.Anomaly.Components; using Content.Shared.Anomaly.Components;
using Content.Shared.Cargo;
using Robust.Shared.Timing; using Robust.Shared.Timing;
namespace Content.Server.Anomaly.Effects; namespace Content.Server.Anomaly.Effects;

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@@ -1,5 +1,5 @@
using Content.Server.Cargo.Systems;
using Content.Shared.Armor; using Content.Shared.Armor;
using Content.Shared.Cargo;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Content.Shared.Damage.Prototypes; using Content.Shared.Damage.Prototypes;

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@@ -1,8 +1,8 @@
using Content.Server.Cargo.Systems;
using Content.Server.Explosion.EntitySystems; using Content.Server.Explosion.EntitySystems;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Atmos.Components; using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems; using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Cargo;
using Content.Shared.Throwing; using Content.Shared.Throwing;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

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@@ -1,6 +1,5 @@
using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components; using Content.Server.Atmos.Piping.Components;
using Content.Server.Cargo.Systems;
using Content.Server.NodeContainer.EntitySystems; using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups; using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes; using Content.Server.NodeContainer.Nodes;
@@ -8,6 +7,7 @@ using Content.Shared.Atmos;
using Content.Shared.Atmos.Components; using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping.Binary.Components; using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Unary.Systems; using Content.Shared.Atmos.Piping.Unary.Systems;
using Content.Shared.Cargo;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.NodeContainer; using Content.Shared.NodeContainer;
using GasCanisterComponent = Content.Shared.Atmos.Piping.Unary.Components.GasCanisterComponent; using GasCanisterComponent = Content.Shared.Atmos.Piping.Unary.Components.GasCanisterComponent;

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@@ -4,6 +4,7 @@ using Content.Server.Cargo.Components;
using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Administration; using Content.Shared.Administration;
using Content.Shared.Body.Components; using Content.Shared.Body.Components;
using Content.Shared.Cargo;
using Content.Shared.Chemistry.Components.SolutionManager; using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Reagent; using Content.Shared.Chemistry.Reagent;
using Content.Shared.Materials; using Content.Shared.Materials;
@@ -183,10 +184,7 @@ public sealed class PricingSystem : EntitySystem
/// </summary> /// </summary>
public double GetEstimatedPrice(EntityPrototype prototype) public double GetEstimatedPrice(EntityPrototype prototype)
{ {
var ev = new EstimatedPriceCalculationEvent() var ev = new EstimatedPriceCalculationEvent(prototype);
{
Prototype = prototype,
};
RaiseLocalEvent(ref ev); RaiseLocalEvent(ref ev);
@@ -399,39 +397,3 @@ public sealed class PricingSystem : EntitySystem
return price; return price;
} }
} }
/// <summary>
/// A directed by-ref event fired on an entity when something needs to know it's price. This value is not cached.
/// </summary>
[ByRefEvent]
public record struct PriceCalculationEvent()
{
/// <summary>
/// The total price of the entity.
/// </summary>
public double Price = 0;
/// <summary>
/// Whether this event was already handled.
/// </summary>
public bool Handled = false;
}
/// <summary>
/// Raised broadcast for an entity prototype to determine its estimated price.
/// </summary>
[ByRefEvent]
public record struct EstimatedPriceCalculationEvent()
{
public required EntityPrototype Prototype;
/// <summary>
/// The total price of the entity.
/// </summary>
public double Price = 0;
/// <summary>
/// Whether this event was already handled.
/// </summary>
public bool Handled = false;
}

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@@ -1,9 +1,8 @@
using Content.Server.Cargo.Systems;
using Content.Server.Emp; using Content.Server.Emp;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Shared.Cargo;
using Content.Shared.Examine; using Content.Shared.Examine;
using Content.Shared.Rejuvenate; using Content.Shared.Rejuvenate;
using Content.Shared.Timing;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.Timing; using Robust.Shared.Timing;

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@@ -1,6 +1,7 @@
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.Cargo.Systems; using Content.Server.Cargo.Systems;
using Content.Server.Storage.Components; using Content.Server.Storage.Components;
using Content.Shared.Cargo;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;

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@@ -4,6 +4,7 @@ using Content.Server.Cargo.Systems;
using Content.Server.Emp; using Content.Server.Emp;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems; using Content.Server.Power.EntitySystems;
using Content.Shared.Cargo;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Destructible; using Content.Shared.Destructible;
using Content.Shared.DoAfter; using Content.Shared.DoAfter;

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@@ -1,8 +1,8 @@
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using Content.Server.Cargo.Systems; using Content.Server.Cargo.Systems;
using Content.Server.Power.EntitySystems;
using Content.Server.Weapons.Ranged.Components; using Content.Server.Weapons.Ranged.Components;
using Content.Shared.Cargo;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Damage.Systems; using Content.Shared.Damage.Systems;
using Content.Shared.Database; using Content.Shared.Database;
@@ -22,7 +22,6 @@ using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Content.Server.PowerCell;
namespace Content.Server.Weapons.Ranged.Systems; namespace Content.Server.Weapons.Ranged.Systems;

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@@ -1,4 +1,4 @@
using Content.Server.Cargo.Systems; using Content.Shared.Cargo;
using Content.Shared.Xenoarchaeology.Artifact; using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.Xenoarchaeology.Artifact.Components; using Content.Shared.Xenoarchaeology.Artifact.Components;

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@@ -0,0 +1,38 @@
using Robust.Shared.Prototypes;
namespace Content.Shared.Cargo;
/// <summary>
/// A directed by-ref event fired on an entity when something needs to know its price. This value is not cached.
/// </summary>
[ByRefEvent]
public record struct PriceCalculationEvent()
{
/// <summary>
/// The total price of the entity.
/// </summary>
public double Price = 0;
/// <summary>
/// Whether this event was already handled.
/// </summary>
public bool Handled = false;
}
/// <summary>
/// Raised broadcast for an entity prototype to determine its estimated price.
/// </summary>
/// <param name="Prototype">The prototype to estimate the price for.</param>
[ByRefEvent]
public record struct EstimatedPriceCalculationEvent(EntityPrototype Prototype)
{
/// <summary>
/// The total price of the entity.
/// </summary>
public double Price = 0;
/// <summary>
/// Whether this event was already handled.
/// </summary>
public bool Handled = false;
}