* moce PriceCalculationEvent to shared * Update Content.Shared/Cargo/PriceCalculationEvent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
400 lines
13 KiB
C#
400 lines
13 KiB
C#
using Content.Server.Administration;
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using Content.Server.Body.Systems;
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using Content.Server.Cargo.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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using Content.Shared.Cargo;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Materials;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Stacks;
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using Robust.Shared.Console;
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using Robust.Shared.Containers;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Linq;
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using Content.Shared.Research.Prototypes;
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namespace Content.Server.Cargo.Systems;
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/// <summary>
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/// This handles calculating the price of items, and implements two basic methods of pricing materials.
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/// </summary>
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public sealed class PricingSystem : EntitySystem
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{
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[Dependency] private readonly IConsoleHost _consoleHost = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MobPriceComponent, PriceCalculationEvent>(CalculateMobPrice);
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_consoleHost.RegisterCommand("appraisegrid",
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"Calculates the total value of the given grids.",
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"appraisegrid <grid Ids>", AppraiseGridCommand);
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}
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[AdminCommand(AdminFlags.Debug)]
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private void AppraiseGridCommand(IConsoleShell shell, string argstr, string[] args)
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{
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if (args.Length == 0)
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{
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shell.WriteError("Not enough arguments.");
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return;
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}
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foreach (var gid in args)
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{
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if (!EntityManager.TryParseNetEntity(gid, out var gridId) || !gridId.Value.IsValid())
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{
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shell.WriteError($"Invalid grid ID \"{gid}\".");
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continue;
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}
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if (!TryComp(gridId, out MapGridComponent? mapGrid))
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{
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shell.WriteError($"Grid \"{gridId}\" doesn't exist.");
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continue;
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}
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List<(double, EntityUid)> mostValuable = new();
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var value = AppraiseGrid(gridId.Value, null, (uid, price) =>
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{
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mostValuable.Add((price, uid));
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mostValuable.Sort((i1, i2) => i2.Item1.CompareTo(i1.Item1));
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if (mostValuable.Count > 5)
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mostValuable.Pop();
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});
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shell.WriteLine($"Grid {gid} appraised to {value} spesos.");
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shell.WriteLine($"The top most valuable items were:");
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foreach (var (price, ent) in mostValuable)
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{
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shell.WriteLine($"- {ToPrettyString(ent)} @ {price} spesos");
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}
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}
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}
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private void CalculateMobPrice(EntityUid uid, MobPriceComponent component, ref PriceCalculationEvent args)
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{
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// TODO: Estimated pricing.
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if (args.Handled)
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return;
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if (!TryComp<BodyComponent>(uid, out var body) || !TryComp<MobStateComponent>(uid, out var state))
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{
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Log.Error($"Tried to get the mob price of {ToPrettyString(uid)}, which has no {nameof(BodyComponent)} and no {nameof(MobStateComponent)}.");
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return;
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}
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// TODO: Better handling of missing.
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var partList = _bodySystem.GetBodyChildren(uid, body).ToList();
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var totalPartsPresent = partList.Sum(_ => 1);
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var totalParts = partList.Count;
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var partRatio = totalPartsPresent / (double) totalParts;
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var partPenalty = component.Price * (1 - partRatio) * component.MissingBodyPartPenalty;
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args.Price += (component.Price - partPenalty) * (_mobStateSystem.IsAlive(uid, state) ? 1.0 : component.DeathPenalty);
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}
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private double GetSolutionPrice(Entity<SolutionContainerManagerComponent> entity)
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{
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if (Comp<MetaDataComponent>(entity).EntityLifeStage < EntityLifeStage.MapInitialized)
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return GetSolutionPrice(entity.Comp);
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var price = 0.0;
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foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions((entity.Owner, entity.Comp)))
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{
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var solution = soln.Comp.Solution;
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foreach (var (reagent, quantity) in solution.Contents)
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{
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if (!_prototypeManager.TryIndex<ReagentPrototype>(reagent.Prototype, out var reagentProto))
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continue;
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// TODO check ReagentData for price information?
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price += (float) quantity * reagentProto.PricePerUnit;
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}
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}
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return price;
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}
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private double GetSolutionPrice(SolutionContainerManagerComponent component)
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{
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var price = 0.0;
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foreach (var (_, prototype) in _solutionContainerSystem.EnumerateSolutions(component))
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{
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foreach (var (reagent, quantity) in prototype.Contents)
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{
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if (!_prototypeManager.TryIndex<ReagentPrototype>(reagent.Prototype, out var reagentProto))
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continue;
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// TODO check ReagentData for price information?
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price += (float) quantity * reagentProto.PricePerUnit;
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}
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}
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return price;
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}
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private double GetMaterialPrice(PhysicalCompositionComponent component)
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{
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double price = 0;
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foreach (var (id, quantity) in component.MaterialComposition)
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{
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price += _prototypeManager.Index<MaterialPrototype>(id).Price * quantity;
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}
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return price;
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}
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public double GetLatheRecipePrice(LatheRecipePrototype recipe)
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{
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var price = 0.0;
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if (recipe.Result is { } result)
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{
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price += GetEstimatedPrice(_prototypeManager.Index(result));
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}
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if (recipe.ResultReagents is { } resultReagents)
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{
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foreach (var (reagent, amount) in resultReagents)
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{
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price += (_prototypeManager.Index(reagent).PricePerUnit * amount).Double();
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}
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}
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return price;
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}
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/// <summary>
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/// Get a rough price for an entityprototype. Does not consider contained entities.
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/// </summary>
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public double GetEstimatedPrice(EntityPrototype prototype)
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{
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var ev = new EstimatedPriceCalculationEvent(prototype);
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RaiseLocalEvent(ref ev);
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if (ev.Handled)
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return ev.Price;
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var price = ev.Price;
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price += GetMaterialsPrice(prototype);
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price += GetSolutionsPrice(prototype);
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// Can't use static price with stackprice
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var oldPrice = price;
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price += GetStackPrice(prototype);
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if (oldPrice.Equals(price))
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{
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price += GetStaticPrice(prototype);
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}
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// TODO: Proper container support.
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return price;
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}
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/// <summary>
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/// Appraises an entity, returning it's price.
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/// </summary>
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/// <param name="uid">The entity to appraise.</param>
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/// <returns>The price of the entity.</returns>
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/// <remarks>
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/// This fires off an event to calculate the price.
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/// Calculating the price of an entity that somehow contains itself will likely hang.
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/// </remarks>
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public double GetPrice(EntityUid uid, bool includeContents = true)
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{
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var ev = new PriceCalculationEvent();
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RaiseLocalEvent(uid, ref ev);
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if (ev.Handled)
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return ev.Price;
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var price = ev.Price;
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//TODO: Add an OpaqueToAppraisal component or similar for blocking the recursive descent into containers, or preventing material pricing.
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// DO NOT FORGET TO UPDATE ESTIMATED PRICING
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price += GetMaterialsPrice(uid);
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price += GetSolutionsPrice(uid);
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// Can't use static price with stackprice
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var oldPrice = price;
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price += GetStackPrice(uid);
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if (oldPrice.Equals(price))
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{
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price += GetStaticPrice(uid);
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}
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if (includeContents && TryComp<ContainerManagerComponent>(uid, out var containers))
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{
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foreach (var container in containers.Containers.Values)
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{
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foreach (var ent in container.ContainedEntities)
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{
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price += GetPrice(ent);
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}
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}
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}
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return price;
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}
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private double GetMaterialsPrice(EntityUid uid)
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{
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double price = 0;
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if (HasComp<MaterialComponent>(uid) &&
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TryComp<PhysicalCompositionComponent>(uid, out var composition))
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{
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var matPrice = GetMaterialPrice(composition);
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if (TryComp<StackComponent>(uid, out var stack))
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matPrice *= stack.Count;
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price += matPrice;
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}
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return price;
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}
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private double GetMaterialsPrice(EntityPrototype prototype)
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{
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double price = 0;
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if (prototype.Components.ContainsKey(Factory.GetComponentName<MaterialComponent>()) &&
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prototype.Components.TryGetValue(Factory.GetComponentName<PhysicalCompositionComponent>(), out var composition))
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{
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var compositionComp = (PhysicalCompositionComponent) composition.Component;
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var matPrice = GetMaterialPrice(compositionComp);
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if (prototype.Components.TryGetValue(Factory.GetComponentName<StackComponent>(), out var stackProto))
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{
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matPrice *= ((StackComponent) stackProto.Component).Count;
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}
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price += matPrice;
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}
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return price;
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}
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private double GetSolutionsPrice(EntityUid uid)
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{
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var price = 0.0;
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if (TryComp<SolutionContainerManagerComponent>(uid, out var solComp))
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{
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price += GetSolutionPrice((uid, solComp));
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}
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return price;
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}
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private double GetSolutionsPrice(EntityPrototype prototype)
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{
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var price = 0.0;
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if (prototype.Components.TryGetValue(Factory.GetComponentName<SolutionContainerManagerComponent>(), out var solManager))
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{
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var solComp = (SolutionContainerManagerComponent) solManager.Component;
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price += GetSolutionPrice(solComp);
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}
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return price;
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}
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private double GetStackPrice(EntityUid uid)
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{
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var price = 0.0;
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if (TryComp<StackPriceComponent>(uid, out var stackPrice) &&
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TryComp<StackComponent>(uid, out var stack) &&
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!HasComp<MaterialComponent>(uid)) // don't double count material prices
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{
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price += stack.Count * stackPrice.Price;
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}
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return price;
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}
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private double GetStackPrice(EntityPrototype prototype)
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{
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var price = 0.0;
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if (prototype.Components.TryGetValue(Factory.GetComponentName<StackPriceComponent>(), out var stackpriceProto) &&
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prototype.Components.TryGetValue(Factory.GetComponentName<StackComponent>(), out var stackProto) &&
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!prototype.Components.ContainsKey(Factory.GetComponentName<MaterialComponent>()))
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{
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var stackPrice = (StackPriceComponent) stackpriceProto.Component;
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var stack = (StackComponent) stackProto.Component;
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price += stack.Count * stackPrice.Price;
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}
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return price;
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}
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private double GetStaticPrice(EntityUid uid)
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{
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var price = 0.0;
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if (TryComp<StaticPriceComponent>(uid, out var staticPrice))
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{
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price += staticPrice.Price;
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}
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return price;
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}
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private double GetStaticPrice(EntityPrototype prototype)
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{
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var price = 0.0;
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if (prototype.Components.TryGetValue(Factory.GetComponentName<StaticPriceComponent>(), out var staticProto))
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{
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var staticPrice = (StaticPriceComponent) staticProto.Component;
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price += staticPrice.Price;
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}
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return price;
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}
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/// <summary>
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/// Appraises a grid, this is mainly meant to be used by yarrs.
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/// </summary>
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/// <param name="grid">The grid to appraise.</param>
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/// <param name="predicate">An optional predicate that controls whether or not the entity is counted toward the total.</param>
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/// <param name="afterPredicate">An optional predicate to run after the price has been calculated. Useful for high scores or similar.</param>
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/// <returns>The total value of the grid.</returns>
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public double AppraiseGrid(EntityUid grid, Func<EntityUid, bool>? predicate = null, Action<EntityUid, double>? afterPredicate = null)
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{
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var xform = Transform(grid);
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var price = 0.0;
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var enumerator = xform.ChildEnumerator;
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while (enumerator.MoveNext(out var child))
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{
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if (predicate is null || predicate(child))
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{
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var subPrice = GetPrice(child);
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price += subPrice;
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afterPredicate?.Invoke(child, subPrice);
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}
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}
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return price;
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}
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}
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