diff --git a/Content.Server/Anomaly/Effects/AnomalyCoreSystem.cs b/Content.Server/Anomaly/Effects/AnomalyCoreSystem.cs
index dea116a65e..bb19216cb1 100644
--- a/Content.Server/Anomaly/Effects/AnomalyCoreSystem.cs
+++ b/Content.Server/Anomaly/Effects/AnomalyCoreSystem.cs
@@ -1,5 +1,5 @@
-using Content.Server.Cargo.Systems;
using Content.Shared.Anomaly.Components;
+using Content.Shared.Cargo;
using Robust.Shared.Timing;
namespace Content.Server.Anomaly.Effects;
diff --git a/Content.Server/Armor/ArmorSystem.cs b/Content.Server/Armor/ArmorSystem.cs
index 915210419b..4ec71f217e 100644
--- a/Content.Server/Armor/ArmorSystem.cs
+++ b/Content.Server/Armor/ArmorSystem.cs
@@ -1,5 +1,5 @@
-using Content.Server.Cargo.Systems;
using Content.Shared.Armor;
+using Content.Shared.Cargo;
using Robust.Shared.Prototypes;
using Content.Shared.Damage.Prototypes;
diff --git a/Content.Server/Atmos/EntitySystems/GasTankSystem.cs b/Content.Server/Atmos/EntitySystems/GasTankSystem.cs
index 08177a7d95..420db3f732 100644
--- a/Content.Server/Atmos/EntitySystems/GasTankSystem.cs
+++ b/Content.Server/Atmos/EntitySystems/GasTankSystem.cs
@@ -1,8 +1,8 @@
-using Content.Server.Cargo.Systems;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
+using Content.Shared.Cargo;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
diff --git a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasCanisterSystem.cs b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasCanisterSystem.cs
index a8f505ca5d..14c85620b1 100644
--- a/Content.Server/Atmos/Piping/Unary/EntitySystems/GasCanisterSystem.cs
+++ b/Content.Server/Atmos/Piping/Unary/EntitySystems/GasCanisterSystem.cs
@@ -1,6 +1,5 @@
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
-using Content.Server.Cargo.Systems;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
@@ -8,6 +7,7 @@ using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Unary.Systems;
+using Content.Shared.Cargo;
using Content.Shared.Database;
using Content.Shared.NodeContainer;
using GasCanisterComponent = Content.Shared.Atmos.Piping.Unary.Components.GasCanisterComponent;
diff --git a/Content.Server/Cargo/Systems/PricingSystem.cs b/Content.Server/Cargo/Systems/PricingSystem.cs
index 3d8a8075f5..5e449eb8da 100644
--- a/Content.Server/Cargo/Systems/PricingSystem.cs
+++ b/Content.Server/Cargo/Systems/PricingSystem.cs
@@ -4,6 +4,7 @@ using Content.Server.Cargo.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
+using Content.Shared.Cargo;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Materials;
@@ -183,10 +184,7 @@ public sealed class PricingSystem : EntitySystem
///
public double GetEstimatedPrice(EntityPrototype prototype)
{
- var ev = new EstimatedPriceCalculationEvent()
- {
- Prototype = prototype,
- };
+ var ev = new EstimatedPriceCalculationEvent(prototype);
RaiseLocalEvent(ref ev);
@@ -399,39 +397,3 @@ public sealed class PricingSystem : EntitySystem
return price;
}
}
-
-///
-/// A directed by-ref event fired on an entity when something needs to know it's price. This value is not cached.
-///
-[ByRefEvent]
-public record struct PriceCalculationEvent()
-{
- ///
- /// The total price of the entity.
- ///
- public double Price = 0;
-
- ///
- /// Whether this event was already handled.
- ///
- public bool Handled = false;
-}
-
-///
-/// Raised broadcast for an entity prototype to determine its estimated price.
-///
-[ByRefEvent]
-public record struct EstimatedPriceCalculationEvent()
-{
- public required EntityPrototype Prototype;
-
- ///
- /// The total price of the entity.
- ///
- public double Price = 0;
-
- ///
- /// Whether this event was already handled.
- ///
- public bool Handled = false;
-}
diff --git a/Content.Server/Power/EntitySystems/BatterySystem.cs b/Content.Server/Power/EntitySystems/BatterySystem.cs
index a0ce3ddaad..f4e48f4a3d 100644
--- a/Content.Server/Power/EntitySystems/BatterySystem.cs
+++ b/Content.Server/Power/EntitySystems/BatterySystem.cs
@@ -1,9 +1,8 @@
-using Content.Server.Cargo.Systems;
using Content.Server.Emp;
using Content.Server.Power.Components;
+using Content.Shared.Cargo;
using Content.Shared.Examine;
using Content.Shared.Rejuvenate;
-using Content.Shared.Timing;
using JetBrains.Annotations;
using Robust.Shared.Utility;
using Robust.Shared.Timing;
diff --git a/Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs b/Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
index 1fd617c539..548fa7bfda 100644
--- a/Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
+++ b/Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
@@ -1,6 +1,7 @@
using Content.Server.Administration.Logs;
using Content.Server.Cargo.Systems;
using Content.Server.Storage.Components;
+using Content.Shared.Cargo;
using Content.Shared.Database;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Events;
diff --git a/Content.Server/VendingMachines/VendingMachineSystem.cs b/Content.Server/VendingMachines/VendingMachineSystem.cs
index bd95c92327..954c5d6ca1 100644
--- a/Content.Server/VendingMachines/VendingMachineSystem.cs
+++ b/Content.Server/VendingMachines/VendingMachineSystem.cs
@@ -4,6 +4,7 @@ using Content.Server.Cargo.Systems;
using Content.Server.Emp;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
+using Content.Shared.Cargo;
using Content.Shared.Damage;
using Content.Shared.Destructible;
using Content.Shared.DoAfter;
diff --git a/Content.Server/Weapons/Ranged/Systems/GunSystem.cs b/Content.Server/Weapons/Ranged/Systems/GunSystem.cs
index 6ee3baae65..e04fa9b64c 100644
--- a/Content.Server/Weapons/Ranged/Systems/GunSystem.cs
+++ b/Content.Server/Weapons/Ranged/Systems/GunSystem.cs
@@ -1,8 +1,8 @@
using System.Linq;
using System.Numerics;
using Content.Server.Cargo.Systems;
-using Content.Server.Power.EntitySystems;
using Content.Server.Weapons.Ranged.Components;
+using Content.Shared.Cargo;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
@@ -22,7 +22,6 @@ using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using Robust.Shared.Containers;
-using Content.Server.PowerCell;
namespace Content.Server.Weapons.Ranged.Systems;
diff --git a/Content.Server/Xenoarchaeology/Artifact/XenoArtifactSystem.cs b/Content.Server/Xenoarchaeology/Artifact/XenoArtifactSystem.cs
index fbea515dc3..312090c9d0 100644
--- a/Content.Server/Xenoarchaeology/Artifact/XenoArtifactSystem.cs
+++ b/Content.Server/Xenoarchaeology/Artifact/XenoArtifactSystem.cs
@@ -1,4 +1,4 @@
-using Content.Server.Cargo.Systems;
+using Content.Shared.Cargo;
using Content.Shared.Xenoarchaeology.Artifact;
using Content.Shared.Xenoarchaeology.Artifact.Components;
diff --git a/Content.Shared/Cargo/PriceCalculationEvent.cs b/Content.Shared/Cargo/PriceCalculationEvent.cs
new file mode 100644
index 0000000000..5d1049570d
--- /dev/null
+++ b/Content.Shared/Cargo/PriceCalculationEvent.cs
@@ -0,0 +1,38 @@
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.Cargo;
+
+///
+/// A directed by-ref event fired on an entity when something needs to know its price. This value is not cached.
+///
+[ByRefEvent]
+public record struct PriceCalculationEvent()
+{
+ ///
+ /// The total price of the entity.
+ ///
+ public double Price = 0;
+
+ ///
+ /// Whether this event was already handled.
+ ///
+ public bool Handled = false;
+}
+
+///
+/// Raised broadcast for an entity prototype to determine its estimated price.
+///
+/// The prototype to estimate the price for.
+[ByRefEvent]
+public record struct EstimatedPriceCalculationEvent(EntityPrototype Prototype)
+{
+ ///
+ /// The total price of the entity.
+ ///
+ public double Price = 0;
+
+ ///
+ /// Whether this event was already handled.
+ ///
+ public bool Handled = false;
+}