Add ActionBlockerExtensions
This commit is contained in:
@@ -7,6 +7,7 @@ using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -1,6 +1,7 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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namespace Content.Server.AI.Utility.Considerations.ActionBlocker
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{
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@@ -5,6 +5,7 @@ using Content.Shared.Actions;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Preferences;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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@@ -11,6 +11,7 @@ using Content.Server.Interfaces.Chat;
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using Content.Shared.Chat;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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@@ -11,6 +11,7 @@ using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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@@ -10,6 +10,7 @@ using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.ActionBlocking;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Utility;
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Shared.GameObjects.Components.ActionBlocking;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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@@ -8,6 +8,7 @@ using Content.Server.Utility;
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using Content.Shared.Arcade;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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@@ -6,6 +6,7 @@ using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Arcade;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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@@ -12,6 +12,7 @@ using Content.Shared.GameObjects.Components.Atmos;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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@@ -17,6 +17,7 @@ using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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@@ -11,6 +11,7 @@ using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Atmos.GasTank;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using JetBrains.Annotations;
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@@ -1,5 +1,6 @@
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using System.Threading.Tasks;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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@@ -13,6 +13,7 @@ using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Botany;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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@@ -11,6 +11,7 @@ using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.Components.Strap;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -12,6 +12,7 @@ using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry.ChemMaster;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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@@ -11,6 +11,7 @@ using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.GameObjects.Verbs;
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@@ -6,6 +6,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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@@ -17,6 +17,7 @@ using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -6,6 +6,7 @@ using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -21,6 +21,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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using System;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalTaggerComponent;
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namespace Content.Server.GameObjects.Components.Disposal
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@@ -20,6 +20,7 @@ using Content.Shared.GameObjects.Components.Disposal;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -1,6 +1,7 @@
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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@@ -7,6 +7,7 @@ using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Fluids;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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@@ -9,6 +9,7 @@ using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Physics.Pull;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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@@ -7,6 +7,7 @@ using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.Containers;
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@@ -7,6 +7,7 @@ using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.GUI;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -7,6 +7,7 @@ using Content.Server.Utility;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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@@ -11,6 +11,7 @@ using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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@@ -9,6 +9,7 @@ using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -5,6 +5,7 @@ using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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@@ -1,6 +1,7 @@
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using Content.Server.GameObjects.Components.Access;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Stack;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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@@ -13,6 +13,7 @@ using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Medical;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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@@ -14,6 +14,7 @@ using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.Chemistry;
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using Robust.Shared.GameObjects;
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@@ -3,6 +3,7 @@ using System;
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using Content.Shared.Actions;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -20,6 +20,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using System.Threading.Tasks;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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namespace Content.Server.GameObjects.Components.Morgue
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{
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@@ -2,6 +2,7 @@
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.GameObjects.Components.Morgue;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -6,6 +6,7 @@ using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -10,6 +10,7 @@ using Content.Server.GameObjects.Components.VendingMachines;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -14,6 +14,7 @@ using Content.Server.Interfaces.PDA;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.PDA;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -11,6 +11,7 @@ using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Power.AME;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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|
||||
@@ -6,6 +6,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Buckle;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.GameObjects.Components.Strap;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Utility;
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
|
||||
@@ -9,6 +9,7 @@ using Content.Shared.Damage;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.Damage;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
|
||||
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
|
||||
using Content.Server.GameObjects.EntitySystems.JobQueues;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Utility;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
|
||||
@@ -11,6 +11,7 @@ using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Utility;
|
||||
|
||||
@@ -11,6 +11,7 @@ using Content.Server.GameObjects.EntitySystems.DoAfter;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Utility;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Pointing;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Utility;
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Content.Server.GameObjects.Components.Projectiles;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Strap;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.ComponentDependencies;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Threading;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Timers;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Linq;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
|
||||
{
|
||||
public static class ActionBlockerExtensions
|
||||
{
|
||||
public static bool CanMove(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanMove(entity);
|
||||
}
|
||||
|
||||
public static bool CanInteract(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanInteract(entity);
|
||||
}
|
||||
|
||||
public static bool CanUse(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanUse(entity);
|
||||
}
|
||||
|
||||
public static bool CanThrow(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanThrow(entity);
|
||||
}
|
||||
|
||||
public static bool CanSpeak(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanSpeak(entity);
|
||||
}
|
||||
|
||||
public static bool CanDrop(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanDrop(entity);
|
||||
}
|
||||
|
||||
public static bool CanPickup(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanPickup(entity);
|
||||
}
|
||||
|
||||
public static bool CanEmote(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanEmote(entity);
|
||||
}
|
||||
|
||||
public static bool CanAttack(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanAttack(entity);
|
||||
}
|
||||
|
||||
public static bool CanEquip(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanEquip(entity);
|
||||
}
|
||||
|
||||
public static bool CanUnequip(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanUnequip(entity);
|
||||
}
|
||||
|
||||
public static bool CanChangeDirection(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanChangeDirection(entity);
|
||||
}
|
||||
|
||||
public static bool CanShiver(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanShiver(entity);
|
||||
}
|
||||
|
||||
public static bool CanSweat(this IEntity entity)
|
||||
{
|
||||
return ActionBlockerSystem.CanSweat(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility methods to check if a specific entity is allowed to perform an action.
|
||||
/// For effects see <see cref="EffectBlockerSystem"/>
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class ActionBlockerSystem : EntitySystem
|
||||
{
|
||||
public static bool CanMove(IEntity entity)
|
||||
{
|
||||
var canMove = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canMove &= blockers.CanMove(); // Sets var to false if false
|
||||
}
|
||||
|
||||
return canMove;
|
||||
}
|
||||
|
||||
public static bool CanInteract(IEntity entity)
|
||||
{
|
||||
var canInteract = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canInteract &= blockers.CanInteract();
|
||||
}
|
||||
|
||||
return canInteract;
|
||||
}
|
||||
|
||||
public static bool CanUse(IEntity entity)
|
||||
{
|
||||
var canUse = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canUse &= blockers.CanUse();
|
||||
}
|
||||
|
||||
return canUse;
|
||||
}
|
||||
|
||||
public static bool CanThrow(IEntity entity)
|
||||
{
|
||||
var canThrow = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canThrow &= blockers.CanThrow();
|
||||
}
|
||||
|
||||
return canThrow;
|
||||
}
|
||||
|
||||
public static bool CanSpeak(IEntity entity)
|
||||
{
|
||||
var canSpeak = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canSpeak &= blockers.CanSpeak();
|
||||
}
|
||||
|
||||
return canSpeak;
|
||||
}
|
||||
|
||||
public static bool CanDrop(IEntity entity)
|
||||
{
|
||||
var canDrop = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canDrop &= blockers.CanDrop();
|
||||
}
|
||||
|
||||
return canDrop;
|
||||
}
|
||||
|
||||
public static bool CanPickup(IEntity entity)
|
||||
{
|
||||
var canPickup = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canPickup &= blockers.CanPickup();
|
||||
}
|
||||
|
||||
return canPickup;
|
||||
}
|
||||
|
||||
public static bool CanEmote(IEntity entity)
|
||||
{
|
||||
var canEmote = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canEmote &= blockers.CanEmote();
|
||||
}
|
||||
|
||||
return canEmote;
|
||||
}
|
||||
|
||||
public static bool CanAttack(IEntity entity)
|
||||
{
|
||||
var canAttack = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canAttack &= blockers.CanAttack();
|
||||
}
|
||||
|
||||
return canAttack;
|
||||
}
|
||||
|
||||
public static bool CanEquip(IEntity entity)
|
||||
{
|
||||
var canEquip = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canEquip &= blockers.CanEquip();
|
||||
}
|
||||
|
||||
return canEquip;
|
||||
}
|
||||
|
||||
public static bool CanUnequip(IEntity entity)
|
||||
{
|
||||
var canUnequip = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canUnequip &= blockers.CanUnequip();
|
||||
}
|
||||
|
||||
return canUnequip;
|
||||
}
|
||||
|
||||
public static bool CanChangeDirection(IEntity entity)
|
||||
{
|
||||
var canChangeDirection = true;
|
||||
|
||||
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canChangeDirection &= blockers.CanChangeDirection();
|
||||
}
|
||||
|
||||
return canChangeDirection;
|
||||
}
|
||||
|
||||
public static bool CanShiver(IEntity entity)
|
||||
{
|
||||
var canShiver = true;
|
||||
foreach (var component in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canShiver &= component.CanShiver();
|
||||
}
|
||||
return canShiver;
|
||||
}
|
||||
|
||||
public static bool CanSweat(IEntity entity)
|
||||
{
|
||||
var canSweat = true;
|
||||
foreach (var component in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canSweat &= component.CanSweat();
|
||||
}
|
||||
return canSweat;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface gives components the ability to block certain actions from
|
||||
/// being done by the owning entity. For effects see <see cref="IEffectBlocker"/>
|
||||
/// </summary>
|
||||
public interface IActionBlocker
|
||||
{
|
||||
bool CanMove() => true;
|
||||
|
||||
bool CanInteract() => true;
|
||||
|
||||
bool CanUse() => true;
|
||||
|
||||
bool CanThrow() => true;
|
||||
|
||||
bool CanSpeak() => true;
|
||||
|
||||
bool CanDrop() => true;
|
||||
|
||||
bool CanPickup() => true;
|
||||
|
||||
bool CanEmote() => true;
|
||||
|
||||
bool CanAttack() => true;
|
||||
|
||||
bool CanEquip() => true;
|
||||
|
||||
bool CanUnequip() => true;
|
||||
|
||||
bool CanChangeDirection() => true;
|
||||
|
||||
bool CanShiver() => true;
|
||||
|
||||
bool CanSweat() => true;
|
||||
}
|
||||
}
|
||||
@@ -1,195 +0,0 @@
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface gives components the ability to block certain actions from
|
||||
/// being done by the owning entity. For effects see <see cref="IEffectBlocker"/>
|
||||
/// </summary>
|
||||
public interface IActionBlocker
|
||||
{
|
||||
bool CanMove() => true;
|
||||
bool CanInteract() => true;
|
||||
bool CanUse() => true;
|
||||
bool CanThrow() => true;
|
||||
bool CanSpeak() => true;
|
||||
bool CanDrop() => true;
|
||||
bool CanPickup() => true;
|
||||
bool CanEmote() => true;
|
||||
bool CanAttack() => true;
|
||||
|
||||
bool CanEquip() => true;
|
||||
|
||||
bool CanUnequip() => true;
|
||||
|
||||
bool CanChangeDirection() => true;
|
||||
|
||||
bool CanShiver() => true;
|
||||
bool CanSweat() => true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Utility methods to check if a specific entity is allowed to perform an action.
|
||||
/// For effects see <see cref="EffectBlockerSystem"/>
|
||||
/// </summary>
|
||||
public class ActionBlockerSystem : EntitySystem
|
||||
{
|
||||
public static bool CanMove(IEntity entity)
|
||||
{
|
||||
bool canmove = true;
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canmove &= actionblockercomponents.CanMove(); // Sets var to false if false
|
||||
}
|
||||
|
||||
return canmove;
|
||||
}
|
||||
|
||||
public static bool CanInteract(IEntity entity)
|
||||
{
|
||||
bool caninteract = true;
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
caninteract &= actionblockercomponents.CanInteract();
|
||||
}
|
||||
|
||||
return caninteract;
|
||||
}
|
||||
|
||||
public static bool CanUse(IEntity entity)
|
||||
{
|
||||
bool canuse = true;
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canuse &= actionblockercomponents.CanUse();
|
||||
}
|
||||
|
||||
return canuse;
|
||||
}
|
||||
|
||||
public static bool CanThrow(IEntity entity)
|
||||
{
|
||||
bool canthrow = true;
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canthrow &= actionblockercomponents.CanThrow();
|
||||
}
|
||||
|
||||
return canthrow;
|
||||
}
|
||||
|
||||
public static bool CanSpeak(IEntity entity)
|
||||
{
|
||||
bool canspeak = true;
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canspeak &= actionblockercomponents.CanSpeak();
|
||||
}
|
||||
|
||||
return canspeak;
|
||||
}
|
||||
|
||||
public static bool CanDrop(IEntity entity)
|
||||
{
|
||||
bool candrop = true;
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
candrop &= actionblockercomponents.CanDrop();
|
||||
}
|
||||
|
||||
return candrop;
|
||||
}
|
||||
|
||||
public static bool CanPickup(IEntity entity)
|
||||
{
|
||||
bool canpickup = true;
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canpickup &= actionblockercomponents.CanPickup();
|
||||
}
|
||||
|
||||
return canpickup;
|
||||
}
|
||||
|
||||
public static bool CanEmote(IEntity entity)
|
||||
{
|
||||
bool canemote = true;
|
||||
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canemote &= actionblockercomponents.CanEmote();
|
||||
}
|
||||
|
||||
return canemote;
|
||||
}
|
||||
|
||||
public static bool CanAttack(IEntity entity)
|
||||
{
|
||||
bool canattack = true;
|
||||
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canattack &= actionblockercomponents.CanAttack();
|
||||
}
|
||||
|
||||
return canattack;
|
||||
}
|
||||
|
||||
public static bool CanEquip(IEntity entity)
|
||||
{
|
||||
bool canequip = true;
|
||||
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canequip &= actionblockercomponents.CanEquip();
|
||||
}
|
||||
|
||||
return canequip;
|
||||
}
|
||||
|
||||
public static bool CanUnequip(IEntity entity)
|
||||
{
|
||||
bool canunequip = true;
|
||||
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canunequip &= actionblockercomponents.CanUnequip();
|
||||
}
|
||||
|
||||
return canunequip;
|
||||
}
|
||||
|
||||
public static bool CanChangeDirection(IEntity entity)
|
||||
{
|
||||
bool canchangedirection = true;
|
||||
|
||||
foreach (var actionblockercomponents in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canchangedirection &= actionblockercomponents.CanChangeDirection();
|
||||
}
|
||||
|
||||
return canchangedirection;
|
||||
}
|
||||
|
||||
public static bool CanShiver(IEntity entity)
|
||||
{
|
||||
var canShiver = true;
|
||||
foreach (var component in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canShiver &= component.CanShiver();
|
||||
}
|
||||
return canShiver;
|
||||
}
|
||||
|
||||
public static bool CanSweat(IEntity entity)
|
||||
{
|
||||
var canSweat = true;
|
||||
foreach (var component in entity.GetAllComponents<IActionBlocker>())
|
||||
{
|
||||
canSweat &= component.CanSweat();
|
||||
}
|
||||
return canSweat;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
Reference in New Issue
Block a user