154 lines
4.3 KiB
C#
154 lines
4.3 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Storage
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{
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public abstract class SharedStorageComponent : Component, IDraggable
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{
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public override string Name => "Storage";
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public override uint? NetID => ContentNetIDs.INVENTORY;
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public abstract IReadOnlyList<IEntity>? StoredEntities { get; }
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/// <summary>
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/// Removes from the storage container and updates the stored value
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/// </summary>
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/// <param name="entity">The entity to remove</param>
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/// <returns>True if no longer in storage, false otherwise</returns>
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public abstract bool Remove(IEntity entity);
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public bool CanDrop(CanDropEventArgs args)
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{
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return args.Target.TryGetComponent(out SharedPlaceableSurfaceComponent? placeable) &&
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placeable.IsPlaceable;
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}
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public bool Drop(DragDropEventArgs eventArgs)
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{
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if (!ActionBlockerSystem.CanInteract(eventArgs.User))
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{
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return false;
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}
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var storedEntities = StoredEntities?.ToArray();
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if (storedEntities == null)
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{
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return false;
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}
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// empty everything out
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foreach (var storedEntity in storedEntities)
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{
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if (Remove(storedEntity))
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{
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storedEntity.Transform.WorldPosition = eventArgs.DropLocation.Position;
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}
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}
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return true;
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}
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}
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[Serializable, NetSerializable]
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public class StorageComponentState : ComponentState
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{
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public readonly EntityUid[] StoredEntities;
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public StorageComponentState(EntityUid[] storedEntities) : base(ContentNetIDs.INVENTORY)
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{
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StoredEntities = storedEntities;
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}
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}
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/// <summary>
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/// Updates the client component about what entities this storage is holding
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/// </summary>
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[Serializable, NetSerializable]
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public class StorageHeldItemsMessage : ComponentMessage
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{
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public readonly int StorageSizeMax;
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public readonly int StorageSizeUsed;
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public readonly EntityUid[] StoredEntities;
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public StorageHeldItemsMessage(EntityUid[] storedEntities, int storageUsed, int storageMaxSize)
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{
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Directed = true;
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StorageSizeMax = storageMaxSize;
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StorageSizeUsed = storageUsed;
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StoredEntities = storedEntities;
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}
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}
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/// <summary>
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/// Component message for adding an entity to the storage entity.
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/// </summary>
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[Serializable, NetSerializable]
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public class InsertEntityMessage : ComponentMessage
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{
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public InsertEntityMessage()
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{
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Directed = true;
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}
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}
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/// <summary>
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/// Component message for removing a contained entity from the storage entity
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/// </summary>
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[Serializable, NetSerializable]
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public class RemoveEntityMessage : ComponentMessage
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{
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public EntityUid EntityUid;
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public RemoveEntityMessage(EntityUid entityuid)
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{
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Directed = true;
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EntityUid = entityuid;
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}
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}
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/// <summary>
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/// Component message for opening the storage UI
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/// </summary>
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[Serializable, NetSerializable]
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public class OpenStorageUIMessage : ComponentMessage
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{
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public OpenStorageUIMessage()
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{
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Directed = true;
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}
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}
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/// <summary>
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/// Component message for closing the storage UI.
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/// E.g when the player moves too far away from the container.
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/// </summary>
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[Serializable, NetSerializable]
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public class CloseStorageUIMessage : ComponentMessage
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{
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public CloseStorageUIMessage()
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{
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Directed = true;
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}
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}
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[NetSerializable]
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[Serializable]
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public enum StorageVisuals
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{
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Open,
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CanWeld,
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Welded,
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CanLock,
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Locked
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}
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}
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