Mining tweaks (#18686)
So we have pickaxe, drill, crusher, and PKA (projectiles). The tier list in terms of mining speed should go: - PKA - Crusher - Pickaxe - Drill As a result: - Nerfed PKA firerate to 0.5 and bumped damage (slight DPS nerf due to meta). - Crusher bumped to 1 hit per second as PKA is still more common and also to make it better at mining. - Pickaxe is 1 hit per second and also gets structural (fireaxe should still beat it by a little bit) so it's better to break stuff than crusher but worse in combat. - Drill is 1.5 hits per second but otherwise weak.
This commit is contained in:
@@ -1,38 +0,0 @@
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using System.Threading;
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using Content.Shared.Damage;
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using Robust.Shared.Audio;
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namespace Content.Server.Gatherable.Components
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{
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/// <summary>
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/// When interacting with an <see cref="GatherableComponent"/> allows it to spawn entities.
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/// </summary>
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[RegisterComponent]
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public sealed class GatheringToolComponent : Component
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{
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/// <summary>
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/// Sound that is made once you completed gathering
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier GatheringSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
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/// <summary>
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/// What damage should be given to objects when
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/// gathered using this tool? (0 for infinite gathering)
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/// </summary>
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[DataField("damage", required: true)]
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public DamageSpecifier Damage { get; set; } = default!;
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/// <summary>
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/// How many entities can this tool gather from at once?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxEntities")]
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public int MaxGatheringEntities = 1;
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[ViewVariables]
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[DataField("gatheringEntities")]
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public readonly List<EntityUid> GatheringEntities = new();
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}
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}
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@@ -1,10 +1,9 @@
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using Content.Server.Destructible;
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using Content.Server.Gatherable.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.EntityList;
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using Content.Shared.Gatherable;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -16,9 +15,7 @@ public sealed partial class GatherableSystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly DestructibleSystem _destructible = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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public override void Initialize()
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@@ -26,59 +23,21 @@ public sealed partial class GatherableSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<GatherableComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GatherableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<GatherableComponent, GatherableDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<GatherableComponent, AttackedEvent>(OnAttacked);
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InitializeProjectile();
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}
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private void Gather(EntityUid gatheredUid, EntityUid user, EntityUid used, GatheringToolComponent? tool = null, GatherableComponent? component = null)
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private void OnAttacked(EntityUid uid, GatherableComponent component, AttackedEvent args)
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{
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if (!Resolve(used, ref tool, false) || !Resolve(gatheredUid, ref component, false) ||
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component.ToolWhitelist?.IsValid(used) == false)
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{
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return;
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}
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// Can't gather too many entities at once.
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if (tool.MaxGatheringEntities < tool.GatheringEntities.Count + 1)
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if (component.ToolWhitelist?.IsValid(args.Used, EntityManager) != true)
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return;
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var damageRequired = _destructible.DestroyedAt(gatheredUid);
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var damageTime = (damageRequired / tool.Damage.Total).Float();
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damageTime = Math.Max(1f, damageTime);
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var doAfter = new DoAfterArgs(user, damageTime, new GatherableDoAfterEvent(), gatheredUid, target: gatheredUid, used: used)
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{
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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MovementThreshold = 0.25f,
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};
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_doAfterSystem.TryStartDoAfter(doAfter);
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Gather(uid, args.User, component);
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}
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private void OnActivate(EntityUid uid, GatherableComponent component, ActivateInWorldEvent args)
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{
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Gather(uid, args.User, args.User);
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}
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private void OnInteractUsing(EntityUid uid, GatherableComponent component, InteractUsingEvent args)
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{
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Gather(uid, args.User, args.Used, component: component);
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}
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private void OnDoAfter(EntityUid uid, GatherableComponent component, GatherableDoAfterEvent args)
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{
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if(!TryComp<GatheringToolComponent>(args.Args.Used, out var tool))
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return;
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tool.GatheringEntities.Remove(uid);
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if (args.Handled || args.Cancelled)
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return;
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Gather(uid, args.Args.Used, component, tool.GatheringSound);
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args.Handled = true;
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Gather(uid, args.User, component);
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}
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public void Gather(EntityUid gatheredUid, EntityUid? gatherer = null, GatherableComponent? component = null, SoundSpecifier? sound = null)
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@@ -1,9 +0,0 @@
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using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Gatherable;
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[Serializable, NetSerializable]
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public sealed class GatherableDoAfterEvent : SimpleDoAfterEvent
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{
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}
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@@ -34,10 +34,6 @@
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- type: Polymorphable
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- type: Identity
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- type: Hands
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- type: GatheringTool
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damage:
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types:
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Structural: 50
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- type: MovementSpeedModifier
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- type: MovedByPressure
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- type: Barotrauma
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@@ -14,7 +14,7 @@
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- type: Wieldable
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wieldedInhandPrefix: null
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- type: Gun
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fireRate: 0.75
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fireRate: 0.5
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selectedMode: SemiAuto
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angleDecay: 45
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minAngle: 44
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@@ -339,7 +339,7 @@
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impactEffect: BulletImpactEffectKinetic
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damage:
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types:
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Blunt: 20
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Blunt: 25
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# Short lifespan
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- type: TimedDespawn
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lifetime: 0.4
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@@ -23,23 +23,26 @@
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parent: BaseWeaponCrusher
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id: WeaponCrusher
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components:
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- type: Tag
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tags:
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- Pickaxe
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- type: Sprite
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sprite: Objects/Weapons/Melee/crusher.rsi
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state: icon
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- type: AmmoCounter
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- type: UseDelayOnShoot
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- type: UseDelay
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delay: 1.9
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delay: 0.9
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- type: LeechOnMarker
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leech:
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groups:
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Brute: -10
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- type: Gun
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soundGunshot: /Audio/Weapons/plasma_cutter.ogg
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fireRate: 0.5
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fireRate: 1
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useKey: false
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- type: RechargeBasicEntityAmmo
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rechargeCooldown: 1.5
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rechargeCooldown: 0.5
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rechargeSound:
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path: /Audio/Weapons/Guns/MagIn/kinetic_reload.ogg
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- type: BasicEntityAmmoProvider
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@@ -47,7 +50,6 @@
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capacity: 1
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count: 1
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- type: MeleeWeapon
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attackRate: 0.75
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damage:
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types:
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Blunt: 10
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@@ -86,6 +88,9 @@
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id: WeaponCrusherGlaive
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description: An early design of the proto-kinetic accelerator, in glaive form.
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components:
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- type: Tag
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tags:
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- Pickaxe
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- type: UseDelayOnShoot
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- type: UseDelay
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delay: 1.9
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@@ -10,16 +10,21 @@
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- type: Sprite
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sprite: Objects/Weapons/Melee/pickaxe.rsi
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state: pickaxe
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- type: GatheringTool
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damage:
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types:
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Structural: 50
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- type: ItemCooldown
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- type: MeleeWeapon
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damage:
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types:
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Piercing: 10
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Blunt: 4
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Piercing: 5
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Blunt: 5
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Structural: 15
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- type: Wieldable
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wieldedInhandPrefix: null
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- type: IncreaseDamageOnWield
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damage:
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types:
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Blunt: 5
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Piercing: 5
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Structural: 15
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- type: Item
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size: 24
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sprite: Objects/Weapons/Melee/pickaxe.rsi
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@@ -36,21 +41,11 @@
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- type: Sprite
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sprite: Objects/Tools/handdrill.rsi
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state: handdrill
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- type: GatheringTool
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damage:
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types:
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Structural: 75
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gatheringTime: 0.50
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MaxGatheringEntities: 2
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- type: ItemCooldown
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- type: MeleeWeapon
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attackRate: 1.5
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damage:
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types:
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Piercing: 10
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Blunt: 4
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Structural: 7
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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types:
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Structural: 30
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Blunt: 5
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Piercing: 5
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Structural: 15
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@@ -113,12 +113,6 @@
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components:
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- Item
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permanentComponents:
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- type: GatheringTool
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damage:
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types:
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Structural: 125
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gatheringTime: 0.50
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MaxGatheringEntities: 3
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- type: ItemCooldown
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- type: MeleeWeapon
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damage:
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