Files
tbd-station-14/Content.Server/Gatherable/Components/GatheringToolComponent.cs
Leon Friedrich 19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00

39 lines
1.3 KiB
C#

using System.Threading;
using Content.Shared.Damage;
using Robust.Shared.Audio;
namespace Content.Server.Gatherable.Components
{
/// <summary>
/// When interacting with an <see cref="GatherableComponent"/> allows it to spawn entities.
/// </summary>
[RegisterComponent]
public sealed class GatheringToolComponent : Component
{
/// <summary>
/// Sound that is made once you completed gathering
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier GatheringSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
/// <summary>
/// What damage should be given to objects when
/// gathered using this tool? (0 for infinite gathering)
/// </summary>
[DataField("damage", required: true)]
public DamageSpecifier Damage { get; set; } = default!;
/// <summary>
/// How many entities can this tool gather from at once?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxEntities")]
public int MaxGatheringEntities = 1;
[ViewVariables]
[DataField("gatheringEntities")]
public readonly List<EntityUid> GatheringEntities = new();
}
}