Ghost hearing action (#19722)

This commit is contained in:
Kara
2023-09-24 13:34:08 -07:00
committed by GitHub
parent 5e405380ef
commit fb175a520d
11 changed files with 97 additions and 28 deletions

View File

@@ -15,7 +15,6 @@ namespace Content.Client.Ghost
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly ILightManager _lightManager = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly ContentEyeSystem _contentEye = default!;
public int AvailableGhostRoleCount { get; private set; }
@@ -83,7 +82,7 @@ namespace Content.Client.Ghost
if (args.Handled)
return;
_popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup"), args.Performer);
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup"), args.Performer);
_lightManager.Enabled = !_lightManager.Enabled;
args.Handled = true;
}
@@ -93,7 +92,7 @@ namespace Content.Client.Ghost
if (args.Handled)
return;
_popup.PopupEntity(Loc.GetString("ghost-gui-toggle-fov-popup"), args.Performer);
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-fov-popup"), args.Performer);
_contentEye.RequestToggleFov(uid);
args.Handled = true;
}
@@ -103,7 +102,7 @@ namespace Content.Client.Ghost
if (args.Handled)
return;
_popup.PopupEntity(Loc.GetString("ghost-gui-toggle-ghost-visibility-popup"), args.Performer);
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-ghost-visibility-popup"), args.Performer);
ToggleGhostVisibility();
args.Handled = true;
}
@@ -113,6 +112,7 @@ namespace Content.Client.Ghost
_actions.RemoveAction(uid, component.ToggleLightingActionEntity);
_actions.RemoveAction(uid, component.ToggleFoVActionEntity);
_actions.RemoveAction(uid, component.ToggleGhostsActionEntity);
_actions.RemoveAction(uid, component.ToggleGhostHearingActionEntity);
if (uid != _playerManager.LocalPlayer?.ControlledEntity)
return;

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@@ -739,7 +739,7 @@ public sealed partial class ChatSystem : SharedChatSystem
// TODO proper speech occlusion
var recipients = new Dictionary<ICommonSession, ICChatRecipientData>();
var ghosts = GetEntityQuery<GhostComponent>();
var ghostHearing = GetEntityQuery<GhostHearingComponent>();
var xforms = GetEntityQuery<TransformComponent>();
var transformSource = xforms.GetComponent(source);
@@ -756,9 +756,9 @@ public sealed partial class ChatSystem : SharedChatSystem
if (transformEntity.MapID != sourceMapId)
continue;
var observer = ghosts.HasComponent(playerEntity);
var observer = ghostHearing.HasComponent(playerEntity);
// even if they are an observer, in some situations we still need the range
// even if they are a ghost hearer, in some situations we still need the range
if (sourceCoords.TryDistance(EntityManager, transformEntity.Coordinates, out var distance) && distance < voiceGetRange)
{
recipients.Add(player, new ICChatRecipientData(distance, observer));

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@@ -16,6 +16,7 @@ using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Popups;
using Content.Shared.Storage.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
@@ -64,11 +65,35 @@ namespace Content.Server.Ghost
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
SubscribeLocalEvent<GhostComponent, BooActionEvent>(OnActionPerform);
SubscribeLocalEvent<GhostComponent, ToggleGhostHearingActionEvent>(OnGhostHearingAction);
SubscribeLocalEvent<GhostComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
}
private void OnGhostHearingAction(EntityUid uid, GhostComponent component, ToggleGhostHearingActionEvent args)
{
args.Handled = true;
if (HasComp<GhostHearingComponent>(uid))
{
RemComp<GhostHearingComponent>(uid);
_actions.SetToggled(component.ToggleGhostHearingActionEntity, true);
}
else
{
AddComp<GhostHearingComponent>(uid);
_actions.SetToggled(component.ToggleGhostHearingActionEntity, false);
}
var str = HasComp<GhostHearingComponent>(uid)
? Loc.GetString("ghost-gui-toggle-hearing-popup-on")
: Loc.GetString("ghost-gui-toggle-hearing-popup-off");
Popup.PopupEntity(str, uid, uid);
Dirty(uid, component);
}
private void OnActionPerform(EntityUid uid, GhostComponent component, BooActionEvent args)
{
if (args.Handled)
@@ -164,6 +189,7 @@ namespace Content.Server.Ghost
_actions.SetCooldown(component.BooActionEntity.Value, start, end);
}
_actions.AddAction(uid, ref component.ToggleGhostHearingActionEntity, component.ToggleGhostHearingAction);
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);

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@@ -1,8 +1,6 @@
using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Ghost;
@@ -14,25 +12,40 @@ public sealed partial class GhostComponent : Component
[ViewVariables]
public bool IsAttached;
[DataField("toggleLightingAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleLightingAction = "ActionToggleLighting";
// Actions
[DataField]
public EntProtoId ToggleLightingAction = "ActionToggleLighting";
[DataField, AutoNetworkedField]
public EntityUid? ToggleLightingActionEntity;
[DataField("toggleFovAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleFoVAction = "ActionToggleFov";
[DataField]
public EntProtoId ToggleFoVAction = "ActionToggleFov";
[DataField, AutoNetworkedField]
public EntityUid? ToggleFoVActionEntity;
[DataField("toggleGhostsAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleGhostsAction = "ActionToggleGhosts";
[DataField]
public EntProtoId ToggleGhostsAction = "ActionToggleGhosts";
[DataField, AutoNetworkedField]
public EntityUid? ToggleGhostsActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("timeOfDeath", customTypeSerializer:typeof(TimeOffsetSerializer))]
[DataField]
public EntProtoId ToggleGhostHearingAction = "ActionToggleGhostHearing";
[DataField]
public EntityUid? ToggleGhostHearingActionEntity;
[DataField]
public EntProtoId BooAction = "ActionGhostBoo";
[DataField, AutoNetworkedField]
public EntityUid? BooActionEntity;
// End actions
[ViewVariables(VVAccess.ReadWrite), DataField]
public TimeSpan TimeOfDeath = TimeSpan.Zero;
[DataField("booRadius")]
@@ -41,12 +54,6 @@ public sealed partial class GhostComponent : Component
[DataField("booMaxTargets")]
public int BooMaxTargets = 3;
[DataField]
public EntProtoId BooAction = "ActionGhostBoo";
[DataField, AutoNetworkedField]
public EntityUid? BooActionEntity;
// TODO: instead of this funny stuff just give it access and update in system dirtying when needed
[ViewVariables(VVAccess.ReadWrite)]
public bool CanGhostInteract
@@ -90,10 +97,12 @@ public sealed partial class GhostComponent : Component
private bool _canReturnToBody;
}
public sealed partial class ToggleFoVActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { }
public sealed partial class ToggleLightingActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostHearingActionEvent : InstantActionEvent { }
public sealed partial class BooActionEvent : InstantActionEvent { }
public sealed partial class ToggleFoVActionEvent : InstantActionEvent { };
public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { };
public sealed partial class ToggleLightingActionEvent : InstantActionEvent { };

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@@ -0,0 +1,9 @@
namespace Content.Shared.Ghost;
/// <summary>
/// This is used for marking entities which should receive all local chat message, even when out of range
/// </summary>
[RegisterComponent]
public sealed partial class GhostHearingComponent : Component
{
}

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@@ -2,6 +2,7 @@ using Content.Shared.Emoting;
using Content.Shared.Hands;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Popups;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
@@ -12,6 +13,8 @@ namespace Content.Shared.Ghost
/// </summary>
public abstract class SharedGhostSystem : EntitySystem
{
[Dependency] protected readonly SharedPopupSystem Popup = default!;
public override void Initialize()
{
base.Initialize();

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@@ -5,6 +5,9 @@ ghost-gui-toggle-ghost-visibility-popup = Toggled visibility of ghosts.
ghost-gui-toggle-lighting-manager-popup = Toggled all lighting.
ghost-gui-toggle-fov-popup = Toggled field-of-view.
ghost-gui-toggle-hearing-popup-on = You can now hear all messages.
ghost-gui-toggle-hearing-popup-off = You can now only hear radio and nearby messages.
ghost-target-window-title = Ghost Warp
ghost-target-window-current-button = Warp: {$name}

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@@ -15,6 +15,7 @@
context: "aghost"
- type: Ghost
canInteract: true
- type: GhostHearing
- type: Hands
- type: Puller
- type: CombatMode

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@@ -32,6 +32,7 @@
- type: Examiner
skipChecks: true
- type: Ghost
- type: GhostHearing
- type: MovementSpeedModifier
baseSprintSpeed: 12
baseWalkSpeed: 8
@@ -106,3 +107,17 @@
clientExclusive: true
checkCanInteract: false
event: !type:ToggleGhostsActionEvent
- type: entity
id: ActionToggleGhostHearing
name: Toggle Ghost Hearing
description: Toggle between hearing all messages and hearing only radio & nearby messages.
noSpawn: true
components:
- type: InstantAction
checkCanInteract: false
icon:
sprite: Clothing/Ears/Headsets/base.rsi
state: icon
iconOn: Interface/Actions/ghostHearingToggled.png
event: !type:ToggleGhostHearingActionEvent

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@@ -48,6 +48,9 @@
},
{
"name": "web"
},
{
"name": "ghostHearingToggled"
}
]
}