Files
tbd-station-14/Content.Shared/Ghost/GhostComponent.cs
2023-09-24 16:34:08 -04:00

109 lines
3.1 KiB
C#

using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Ghost;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))]
[AutoGenerateComponentState(true)]
public sealed partial class GhostComponent : Component
{
// I have no idea what this means I just wanted to kill comp references.
[ViewVariables]
public bool IsAttached;
// Actions
[DataField]
public EntProtoId ToggleLightingAction = "ActionToggleLighting";
[DataField, AutoNetworkedField]
public EntityUid? ToggleLightingActionEntity;
[DataField]
public EntProtoId ToggleFoVAction = "ActionToggleFov";
[DataField, AutoNetworkedField]
public EntityUid? ToggleFoVActionEntity;
[DataField]
public EntProtoId ToggleGhostsAction = "ActionToggleGhosts";
[DataField, AutoNetworkedField]
public EntityUid? ToggleGhostsActionEntity;
[DataField]
public EntProtoId ToggleGhostHearingAction = "ActionToggleGhostHearing";
[DataField]
public EntityUid? ToggleGhostHearingActionEntity;
[DataField]
public EntProtoId BooAction = "ActionGhostBoo";
[DataField, AutoNetworkedField]
public EntityUid? BooActionEntity;
// End actions
[ViewVariables(VVAccess.ReadWrite), DataField]
public TimeSpan TimeOfDeath = TimeSpan.Zero;
[DataField("booRadius")]
public float BooRadius = 3;
[DataField("booMaxTargets")]
public int BooMaxTargets = 3;
// TODO: instead of this funny stuff just give it access and update in system dirtying when needed
[ViewVariables(VVAccess.ReadWrite)]
public bool CanGhostInteract
{
get => _canGhostInteract;
set
{
if (_canGhostInteract == value) return;
_canGhostInteract = value;
Dirty();
}
}
[DataField("canInteract"), AutoNetworkedField]
private bool _canGhostInteract;
/// <summary>
/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>
/// </summary>
// TODO MIRROR change this to use friend classes when thats merged
[ViewVariables(VVAccess.ReadWrite)]
public bool CanReturnToBody
{
get => _canReturnToBody;
set
{
if (_canReturnToBody == value) return;
_canReturnToBody = value;
Dirty();
}
}
/// <summary>
/// Ghost color
/// </summary>
/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
[DataField("color"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public Color color = Color.White;
[DataField("canReturnToBody"), AutoNetworkedField]
private bool _canReturnToBody;
}
public sealed partial class ToggleFoVActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { }
public sealed partial class ToggleLightingActionEvent : InstantActionEvent { }
public sealed partial class ToggleGhostHearingActionEvent : InstantActionEvent { }
public sealed partial class BooActionEvent : InstantActionEvent { }