Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678)
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@@ -179,7 +179,8 @@ namespace Content.Client.Entry
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"Spillable",
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"SpaceVillainArcade",
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"Flammable",
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"Smoking",
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"Smokable",
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"Cigar",
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"Matchstick",
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"Matchbox",
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"BlockGameArcade",
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@@ -1,4 +1,5 @@
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using Content.Shared.Smoking;
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using Content.Client.Clothing;
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using Content.Shared.Smoking;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -15,29 +16,46 @@ namespace Content.Client.Smoking
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[DataField("unlitIcon")]
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private string _unlitIcon = "icon";
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[DataField("burntPrefix")]
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private string _burntPrefix = "unlit";
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[DataField("litPrefix")]
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private string _litPrefix = "lit";
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[DataField("unlitPrefix")]
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private string _unlitPrefix = "unlit";
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData<SharedBurningStates>(SmokingVisuals.Smoking, out var smoking))
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if (component.TryGetData<SmokableState>(SmokingVisuals.Smoking, out var smoking))
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{
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SetState(component, smoking);
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}
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}
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private void SetState(AppearanceComponent component, SharedBurningStates burnState)
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private void SetState(AppearanceComponent component, SmokableState burnState)
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{
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var clothing = component.Owner.GetComponentOrNull<ClothingComponent>();
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if (component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
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{
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switch (burnState)
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{
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case SharedBurningStates.Lit:
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case SmokableState.Lit:
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if (clothing != null)
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clothing.ClothingEquippedPrefix = _litPrefix;
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sprite.LayerSetState(0, _litIcon);
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break;
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case SharedBurningStates.Burnt:
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case SmokableState.Burnt:
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if (clothing != null)
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clothing.ClothingEquippedPrefix = _burntPrefix;
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sprite.LayerSetState(0, _burntIcon);
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break;
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default:
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case SmokableState.Unlit:
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if (clothing != null)
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clothing.ClothingEquippedPrefix = _unlitPrefix;
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sprite.LayerSetState(0, _unlitIcon);
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break;
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}
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@@ -21,7 +21,7 @@ namespace Content.Server.Light.Components
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/// Current state to matchstick. Can be <code>Unlit</code>, <code>Lit</code> or <code>Burnt</code>.
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/// </summary>
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[ViewVariables]
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public SharedBurningStates CurrentState = SharedBurningStates.Unlit;
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public SmokableState CurrentState = SmokableState.Unlit;
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/// <summary>
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/// How long will matchstick last in seconds.
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@@ -17,7 +17,7 @@ namespace Content.Server.Light.EntitySystems
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{
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if (!args.Handled
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&& args.Used.TryGetComponent<MatchstickComponent>(out var matchstick)
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&& matchstick.CurrentState == SharedBurningStates.Unlit)
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&& matchstick.CurrentState == SmokableState.Unlit)
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{
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Get<MatchstickSystem>().Ignite(matchstick, args.User);
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args.Handled = true;
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@@ -32,7 +32,7 @@ namespace Content.Server.Light.EntitySystems
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base.Update(frameTime);
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foreach (var match in _litMatches)
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{
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if (match.CurrentState != SharedBurningStates.Lit)
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if (match.CurrentState != SmokableState.Lit)
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continue;
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_atmosphereSystem.HotspotExpose(match.Owner.Transform.Coordinates, 400, 50, true);
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@@ -41,7 +41,7 @@ namespace Content.Server.Light.EntitySystems
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private void OnInteractUsing(EntityUid uid, MatchstickComponent component, InteractUsingEvent args)
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{
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if (args.Handled || component.CurrentState != SharedBurningStates.Unlit)
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if (args.Handled || component.CurrentState != SmokableState.Unlit)
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return;
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var isHotEvent = new IsHotEvent();
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@@ -56,7 +56,7 @@ namespace Content.Server.Light.EntitySystems
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private void OnIsHotEvent(EntityUid uid, MatchstickComponent component, IsHotEvent args)
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{
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args.IsHot = component.CurrentState == SharedBurningStates.Lit;
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args.IsHot = component.CurrentState == SmokableState.Lit;
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}
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public void Ignite(MatchstickComponent component, IEntity user)
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@@ -67,29 +67,29 @@ namespace Content.Server.Light.EntitySystems
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AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
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// Change state
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SetState(component, SharedBurningStates.Lit);
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SetState(component, SmokableState.Lit);
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_litMatches.Add(component);
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component.Owner.SpawnTimer(component.Duration * 1000, delegate
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{
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SetState(component, SharedBurningStates.Burnt);
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SetState(component, SmokableState.Burnt);
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_litMatches.Remove(component);
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});
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}
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private void SetState(MatchstickComponent component, SharedBurningStates value)
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private void SetState(MatchstickComponent component, SmokableState value)
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{
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component.CurrentState = value;
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if (component.PointLightComponent != null)
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{
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component.PointLightComponent.Enabled = component.CurrentState == SharedBurningStates.Lit;
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component.PointLightComponent.Enabled = component.CurrentState == SmokableState.Lit;
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}
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if (component.Owner.TryGetComponent(out ItemComponent? item))
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{
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switch (component.CurrentState)
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{
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case SharedBurningStates.Lit:
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case SmokableState.Lit:
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item.EquippedPrefix = "lit";
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break;
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default:
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15
Content.Server/Nutrition/Components/CigarComponent.cs
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15
Content.Server/Nutrition/Components/CigarComponent.cs
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@@ -0,0 +1,15 @@
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using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Nutrition.Components
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{
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/// <summary>
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/// A disposable, single-use smokable.
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/// </summary>
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[RegisterComponent, Friend(typeof(SmokingSystem))]
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public class CigarComponent : Component
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{
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public override string Name => "Cigar";
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}
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}
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27
Content.Server/Nutrition/Components/SmokableComponent.cs
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27
Content.Server/Nutrition/Components/SmokableComponent.cs
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@@ -0,0 +1,27 @@
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Smoking;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Nutrition.Components
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{
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[RegisterComponent, Friend(typeof(SmokingSystem))]
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public class SmokableComponent : Component
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{
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public override string Name => "Smokable";
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[DataField("solution")]
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public string Solution { get; } = "smokable";
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/// <summary>
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/// Solution inhale amount per second.
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/// </summary>
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[DataField("inhaleAmount")]
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public ReagentUnit InhaleAmount { get; } = ReagentUnit.New(0.05f);
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[DataField("state")]
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public SmokableState State { get; set; } = SmokableState.Unlit;
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}
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}
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@@ -1,98 +0,0 @@
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using System.Threading.Tasks;
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using Content.Server.Clothing.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Nutrition.Components
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{
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/// <summary>
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/// This item acts as a representation for smokable consumables.
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///
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/// To smoke a cigar, you need:
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/// <list type="bullet">
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/// <item><description> a hot item (implements IHotItem interface)</description></item>
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/// <item><description> that's a alight.</description></item>
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/// <item><description> for the target cigar be Unlit. Lit cigars are already lit and butt's don't have any "fuel" left.</description></item>
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///</list>
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/// TODO: Add reagents that interact when smoking
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/// TODO: Allow suicide via excessive Smoking
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/// </summary>
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[RegisterComponent]
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public class SmokingComponent : Component, IInteractUsing
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{
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public override string Name => "Smoking";
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private SharedBurningStates _currentState = SharedBurningStates.Unlit;
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[ComponentDependency] private readonly ClothingComponent? _clothingComponent = default!;
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[ComponentDependency] private readonly AppearanceComponent? _appearanceComponent = default!;
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/// <summary>
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/// Duration represents how long will this item last.
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/// Generally it ticks down whether it's time-based
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/// or consumption-based.
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/// </summary>
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[ViewVariables] [DataField("duration")]
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private int _duration = 30;
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/// <summary>
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/// What is the temperature of the cigar?
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///
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/// For a regular cigar, the temp approaches around 400°C or 580°C
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/// dependant on where you measure.
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/// </summary>
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//[ViewVariables] [DataField("temperature")]
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//private float _temperature = 673.15f;
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[ViewVariables]
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public SharedBurningStates CurrentState
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{
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get => _currentState;
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set
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{
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_currentState = value;
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if (_clothingComponent != null)
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{
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switch (_currentState)
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{
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case SharedBurningStates.Lit:
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_clothingComponent.EquippedPrefix = "lit";
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_clothingComponent.ClothingEquippedPrefix = "lit";
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break;
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default:
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_clothingComponent.EquippedPrefix = "unlit";
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_clothingComponent.ClothingEquippedPrefix = "unlit";
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break;
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}
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}
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_appearanceComponent?.SetData(SmokingVisuals.Smoking, _currentState);
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}
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}
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// TODO: ECS this method and component.
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (CurrentState != SharedBurningStates.Unlit)
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return false;
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var isHotEvent = new IsHotEvent();
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Owner.EntityManager.EventBus.RaiseLocalEvent(eventArgs.Using.Uid, isHotEvent, false);
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if (!isHotEvent.IsHot)
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return false;
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CurrentState = SharedBurningStates.Lit;
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// TODO More complex handling of cigar consumption
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Owner.SpawnTimer(_duration * 1000, () => CurrentState = SharedBurningStates.Burnt);
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return true;
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}
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}
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}
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@@ -0,0 +1,60 @@
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Nutrition.EntitySystems
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{
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public partial class SmokingSystem
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{
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private void InitializeCigars()
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{
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SubscribeLocalEvent<CigarComponent, ActivateInWorldEvent>(OnCigarActivatedEvent);
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SubscribeLocalEvent<CigarComponent, InteractUsingEvent>(OnCigarInteractUsingEvent);
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SubscribeLocalEvent<CigarComponent, SmokableSolutionEmptyEvent>(OnCigarSolutionEmptyEvent);
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}
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private void OnCigarActivatedEvent(EntityUid uid, CigarComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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if (!ComponentManager.TryGetComponent(uid, out SmokableComponent? smokable))
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return;
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if (smokable.State != SmokableState.Lit)
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return;
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SetSmokableState(uid, SmokableState.Burnt, smokable);
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args.Handled = true;
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}
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private void OnCigarInteractUsingEvent(EntityUid uid, CigarComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!ComponentManager.TryGetComponent(uid, out SmokableComponent? smokable))
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return;
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if (smokable.State != SmokableState.Unlit)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used.Uid, isHotEvent, false);
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if (!isHotEvent.IsHot)
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return;
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SetSmokableState(uid, SmokableState.Lit, smokable);
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args.Handled = true;
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}
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private void OnCigarSolutionEmptyEvent(EntityUid uid, CigarComponent component, SmokableSolutionEmptyEvent args)
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{
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SetSmokableState(uid, SmokableState.Burnt);
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}
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}
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}
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@@ -1,20 +1,115 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Body.Circulatory;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Nutrition.EntitySystems
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{
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public class SmokingSystem : EntitySystem
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public partial class SmokingSystem : EntitySystem
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{
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[Dependency] private readonly ChemistrySystem _chemistrySystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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private const float UpdateTimer = 3f;
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private float _timer = 0f;
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/// <summary>
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/// We keep a list of active smokables, because iterating all existing smokables would be dumb.
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/// </summary>
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private readonly HashSet<EntityUid> _active = new();
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public override void Initialize()
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{
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SubscribeLocalEvent<SmokingComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<SmokableComponent, IsHotEvent>(OnSmokableIsHotEvent);
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SubscribeLocalEvent<SmokableComponent, ComponentShutdown>(OnSmokableShutdownEvent);
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InitializeCigars();
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}
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private void OnIsHotEvent(EntityUid uid, SmokingComponent component, IsHotEvent args)
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public void SetSmokableState(EntityUid uid, SmokableState state, SmokableComponent? smokable = null, AppearanceComponent? appearance = null)
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{
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args.IsHot = component.CurrentState == SharedBurningStates.Lit;
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if (!Resolve(uid, ref smokable, ref appearance))
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return;
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smokable.State = state;
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appearance.SetData(SmokingVisuals.Smoking, state);
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if (state == SmokableState.Lit)
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_active.Add(uid);
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else
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_active.Remove(uid);
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}
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private void OnSmokableIsHotEvent(EntityUid uid, SmokableComponent component, IsHotEvent args)
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{
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args.IsHot = component.State == SmokableState.Lit;
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}
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private void OnSmokableShutdownEvent(EntityUid uid, SmokableComponent component, ComponentShutdown args)
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{
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_active.Remove(uid);
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}
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public override void Update(float frameTime)
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{
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_timer += frameTime;
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if (_timer < UpdateTimer)
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return;
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foreach (var uid in _active.ToArray())
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{
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if (!ComponentManager.TryGetComponent(uid, out SmokableComponent? smokable))
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{
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_active.Remove(uid);
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continue;
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}
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if (!_solutionContainerSystem.TryGetSolution(uid, smokable.Solution, out var solution))
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{
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_active.Remove(uid);
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continue;
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}
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var inhaledSolution = _solutionContainerSystem.SplitSolution(uid, solution, smokable.InhaleAmount * _timer);
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if (solution.TotalVolume == ReagentUnit.Zero)
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{
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RaiseLocalEvent(uid, new SmokableSolutionEmptyEvent());
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}
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if (inhaledSolution.TotalVolume == ReagentUnit.Zero)
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continue;
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// This is awful. I hate this so much.
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// TODO: Please, someone refactor containers and free me from this bullshit.
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if (!smokable.Owner.TryGetContainerMan(out var containerManager) ||
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!containerManager.Owner.TryGetComponent(out BloodstreamComponent? bloodstream))
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continue;
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_chemistrySystem.ReactionEntity(containerManager.Owner, ReactionMethod.Ingestion, inhaledSolution);
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bloodstream.TryTransferSolution(inhaledSolution);
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}
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_timer -= UpdateTimer;
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}
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}
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/// <summary>
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/// Directed event raised when the smokable solution is empty.
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/// </summary>
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public class SmokableSolutionEmptyEvent : EntityEventArgs
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{
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}
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}
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@@ -1,3 +1,4 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using JetBrains.Annotations;
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@@ -12,15 +13,22 @@ namespace Content.Shared.Chemistry
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public void ReactionEntity(IEntity? entity, ReactionMethod method, string reagentId, ReagentUnit reactVolume,
|
||||
Components.Solution? source)
|
||||
public void ReactionEntity(IEntity entity, ReactionMethod method, Solution solution)
|
||||
{
|
||||
foreach (var (id, quantity) in solution)
|
||||
{
|
||||
ReactionEntity(entity, method, id, quantity, solution);
|
||||
}
|
||||
}
|
||||
|
||||
public void ReactionEntity(IEntity entity, ReactionMethod method, string reagentId, ReagentUnit reactVolume, Solution? source)
|
||||
{
|
||||
// We throw if the reagent specified doesn't exist.
|
||||
ReactionEntity(entity, method, _prototypeManager.Index<ReagentPrototype>(reagentId), reactVolume, source);
|
||||
}
|
||||
|
||||
public void ReactionEntity(IEntity? entity, ReactionMethod method, ReagentPrototype reagent,
|
||||
ReagentUnit reactVolume, Components.Solution? source)
|
||||
public void ReactionEntity(IEntity entity, ReactionMethod method, ReagentPrototype reagent,
|
||||
ReagentUnit reactVolume, Solution? source)
|
||||
{
|
||||
if (entity == null || entity.Deleted || !entity.TryGetComponent(out ReactiveComponent? reactive))
|
||||
return;
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Shared.Smoking
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum SharedBurningStates : byte
|
||||
public enum SmokableState : byte
|
||||
{
|
||||
Unlit,
|
||||
Lit,
|
||||
@@ -299,7 +299,7 @@
|
||||
- CigPack
|
||||
components:
|
||||
- Seed
|
||||
- Smoking
|
||||
- Smokable
|
||||
- type: ItemMapper
|
||||
mapLayers:
|
||||
hatchet:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: Rollie
|
||||
parent: BaseSmokeable
|
||||
parent: BaseCigar
|
||||
name: blunt
|
||||
description: A roll of dried plant matter wrapped in thin paper.
|
||||
components:
|
||||
@@ -19,3 +19,10 @@
|
||||
- type: Construction
|
||||
graph: smokeableRollie
|
||||
node: rollie
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
smokable:
|
||||
maxVol: 20
|
||||
reagents:
|
||||
- ReagentId: THC
|
||||
Quantity: 10
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
- type: entity
|
||||
id: Cigarette
|
||||
parent: BaseSmokeable
|
||||
parent: BaseCigar
|
||||
name: cigarette
|
||||
description: A roll of tobacco and nicotine.
|
||||
components:
|
||||
|
||||
@@ -3,12 +3,10 @@
|
||||
|
||||
- type: entity
|
||||
id: Cigar
|
||||
parent: BaseSmokeable
|
||||
parent: BaseCigar
|
||||
name: cigar
|
||||
description: "A brown roll of tobacco and... well, you're not quite sure."
|
||||
components:
|
||||
- type: Smoking
|
||||
duration: 70
|
||||
- type: Sprite
|
||||
sprite: Objects/Consumable/Smokeables/Cigars/cigar.rsi
|
||||
netsync: false
|
||||
|
||||
@@ -1,11 +1,29 @@
|
||||
- type: entity
|
||||
description: "If you want to get cancer, might as well do it in style."
|
||||
id: BaseSmokeable
|
||||
id: BaseSmokable
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
components:
|
||||
- type: Smoking
|
||||
duration: 50
|
||||
- type: Smokable
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: BurnStateVisualizer
|
||||
|
||||
# Base for all cigars and cigarettes.
|
||||
- type: entity
|
||||
parent: BaseSmokable
|
||||
id: BaseCigar
|
||||
abstract: true
|
||||
components:
|
||||
- type: Cigar
|
||||
- type: InjectableSolution
|
||||
solution: smokable
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
smokable:
|
||||
maxVol: 20
|
||||
reagents:
|
||||
- ReagentId: Nicotine
|
||||
Quantity: 10
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
- type: entity
|
||||
id: SmokingPipe
|
||||
parent: BaseSmokeable
|
||||
name: smoking pipe
|
||||
description: "A pipe, for smoking. Probably made of meershaum or something."
|
||||
components:
|
||||
- type: Smoking
|
||||
duration: 70
|
||||
- type: Sprite
|
||||
sprite: Objects/Consumable/Smokeables/Pipes/pipe.rsi
|
||||
netsync: false
|
||||
state: unlit-icon
|
||||
- type: Clothing
|
||||
sprite: Objects/Consumable/Smokeables/Pipes/pipe.rsi
|
||||
Slots: [ mask ]
|
||||
HeldPrefix: unlit
|
||||
size: 1
|
||||
@@ -256,6 +256,8 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=sandboxing/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Serilog/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=singulo/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Smokable/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=smokables/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=spawnable/@EntryIndexedValue">True</s:Boolean>
|
||||
|
||||
Reference in New Issue
Block a user