Merge pull request #184 from PrPleGoo/master
Make Attackby (etc) parameters use event args.
This commit is contained in:
@@ -1,7 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Construction;
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@@ -18,7 +17,7 @@ using static Content.Shared.Construction.ConstructionStepTool;
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namespace Content.Server.GameObjects.Components.Construction
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{
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public class ConstructionComponent : Component, IAttackby
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public class ConstructionComponent : Component, IAttackBy
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{
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public override string Name => "Construction";
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@@ -41,11 +40,11 @@ namespace Content.Server.GameObjects.Components.Construction
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random = new Random();
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}
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public bool Attackby(IEntity user, IEntity attackwith)
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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var stage = Prototype.Stages[Stage];
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if (TryProcessStep(stage.Forward, attackwith))
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if (TryProcessStep(stage.Forward, eventArgs.AttackWith))
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{
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Stage++;
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if (Stage == Prototype.Stages.Count - 1)
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@@ -65,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Construction
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}
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}
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else if (TryProcessStep(stage.Backward, attackwith))
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else if (TryProcessStep(stage.Backward, eventArgs.AttackWith))
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{
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Stage--;
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if (Stage == 0)
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@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects
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base.OnRemove();
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}
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public bool Attackhand(IEntity user)
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public bool AttackHand(AttackHandEventArgs eventArgs)
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{
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if (_state == DoorState.Open)
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{
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Content.Server.GameObjects.Components.Stack;
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using SS14.Shared.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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@@ -31,14 +31,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(ref Damage, "damage", DamageType.Brute);
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}
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void IAfterAttack.Afterattack(IEntity user, GridCoordinates clicklocation, IEntity attacked)
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void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
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{
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if (attacked == null)
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if (eventArgs.Attacked == null)
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{
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return;
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}
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if (!attacked.TryGetComponent(out DamageableComponent damagecomponent)) return;
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if (!eventArgs.Attacked.TryGetComponent(out DamageableComponent damagecomponent)) return;
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if (Owner.TryGetComponent(out StackComponent stackComponent))
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{
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if (!stackComponent.Use(1))
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@@ -54,9 +54,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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Owner.Delete();
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}
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bool IUse.UseEntity(IEntity user)
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!user.TryGetComponent(out DamageableComponent damagecomponent)) return false;
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if (!eventArgs.User.TryGetComponent(out DamageableComponent damagecomponent)) return false;
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if (Owner.TryGetComponent(out StackComponent stackComponent))
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{
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if (!stackComponent.Use(1))
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@@ -14,7 +14,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// <summary>
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/// Component that represents a handheld lightsource which can be toggled on and off.
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/// </summary>
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internal class HandheldLightComponent : Component, IUse, IExamine, IAttackby
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internal class HandheldLightComponent : Component, IUse, IExamine, IAttackBy
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{
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public const float Wattage = 10;
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[ViewVariables] private ContainerSlot _cellContainer;
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@@ -41,15 +41,15 @@ namespace Content.Server.GameObjects.Components.Interactable
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[ViewVariables]
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public bool Activated { get; private set; }
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bool IAttackby.Attackby(IEntity user, IEntity attackwith)
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bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
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{
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if (!attackwith.HasComponent<PowerCellComponent>()) return false;
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if (!eventArgs.AttackWith.HasComponent<PowerCellComponent>()) return false;
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if (Cell != null) return false;
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user.GetComponent<IHandsComponent>().Drop(attackwith, _cellContainer);
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eventArgs.User.GetComponent<IHandsComponent>().Drop(eventArgs.AttackWith, _cellContainer);
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return _cellContainer.Insert(attackwith);
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return _cellContainer.Insert(eventArgs.AttackWith);
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}
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string IExamine.Examine()
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@@ -59,7 +59,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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return null;
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}
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bool IUse.UseEntity(IEntity user)
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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return ToggleStatus();
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}
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@@ -25,14 +25,14 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
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IoCManager.InjectDependencies(this);
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}
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public void Afterattack(IEntity user, GridCoordinates clicklocation, IEntity attacked)
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public void AfterAttack(AfterAttackEventArgs eventArgs)
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{
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var tile = clicklocation.Grid.GetTile(clicklocation);
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var tile = eventArgs.ClickLocation.Grid.GetTile(eventArgs.ClickLocation);
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var tileDef = (ContentTileDefinition) tile.TileDef;
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if (tileDef.CanCrowbar)
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{
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var underplating = _tileDefinitionManager["underplating"];
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clicklocation.Grid.SetTile(clicklocation, underplating.TileId);
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eventArgs.ClickLocation.Grid.SetTile(eventArgs.ClickLocation, underplating.TileId);
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/crowbar.ogg", Owner);
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}
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}
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@@ -115,7 +115,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
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return Fuel > 0;
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}
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public bool UseEntity(IEntity user)
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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return ToggleStatus();
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}
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@@ -2,10 +2,11 @@
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using SS14.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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namespace Content.Server.GameObjects
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{
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public class ItemComponent : StoreableComponent, EntitySystems.IAttackHand
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public class ItemComponent : StoreableComponent, IAttackHand
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{
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public override string Name => "Item";
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@@ -26,9 +27,9 @@ namespace Content.Server.GameObjects
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}
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}
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public bool Attackhand(IEntity user)
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public bool AttackHand(AttackHandEventArgs eventArgs)
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{
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var hands = user.GetComponent<IHandsComponent>();
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var hands = eventArgs.User.GetComponent<IHandsComponent>();
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hands.PutInHand(this, hands.ActiveIndex, fallback: false);
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return true;
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}
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@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects
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/// <summary>
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/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
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/// </summary>
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public class ServerStorageComponent : SharedStorageComponent, IAttackby, IUse, IActivate
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public class ServerStorageComponent : SharedStorageComponent, IAttackBy, IUse, IActivate
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{
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private Container storage;
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@@ -131,25 +131,25 @@ namespace Content.Server.GameObjects
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/// <param name="user"></param>
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/// <param name="attackwith"></param>
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/// <returns></returns>
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bool IAttackby.Attackby(IEntity user, IEntity attackwith)
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bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
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{
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_ensureInitialCalculated();
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Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, user.Uid, attackwith.Uid);
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Logger.DebugS("Storage", "Storage (UID {0}) attacked by user (UID {1}) with entity (UID {2}).", Owner.Uid, eventArgs.User.Uid, eventArgs.AttackWith.Uid);
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if (!user.TryGetComponent(out HandsComponent hands))
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if (!eventArgs.User.TryGetComponent(out HandsComponent hands))
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return false;
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//Check that we can drop the item from our hands first otherwise we obviously cant put it inside
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if (CanInsert(hands.GetActiveHand.Owner) && hands.Drop(hands.ActiveIndex))
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{
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if (Insert(attackwith))
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if (Insert(eventArgs.AttackWith))
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{
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return true;
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}
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}
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else
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{
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Owner.PopupMessage(user, "Can't insert.");
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Owner.PopupMessage(eventArgs.User, "Can't insert.");
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}
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return false;
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}
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@@ -159,10 +159,10 @@ namespace Content.Server.GameObjects
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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bool IUse.UseEntity(IEntity user)
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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_ensureInitialCalculated();
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var user_session = user.GetComponent<BasicActorComponent>().playerSession;
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var user_session = eventArgs.User.GetComponent<BasicActorComponent>().playerSession;
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Logger.DebugS("Storage", "Storage (UID {0}) \"used\" by player session (UID {1}).", Owner.Uid, user_session.AttachedEntityUid);
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SubscribeSession(user_session);
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SendNetworkMessage(new OpenStorageUIMessage(), user_session.ConnectedClient);
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@@ -302,9 +302,9 @@ namespace Content.Server.GameObjects
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}
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/// <inheritdoc />
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void IActivate.Activate(IEntity user)
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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((IUse) this).UseEntity(user);
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((IUse) this).UseEntity(new UseEntityEventArgs { User = eventArgs.User });
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}
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private void _ensureInitialCalculated()
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@@ -324,5 +324,10 @@ namespace Content.Server.GameObjects
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_storageInitialCalculated = true;
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}
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public bool Attackby(AttackByEventArgs eventArgs)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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@@ -106,9 +106,9 @@ namespace Content.Server.GameObjects.Components.Power
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return net.Lack > 0 ? ApcExternalPowerState.Low : ApcExternalPowerState.Good;
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}
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bool IAttackHand.Attackhand(IEntity user)
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bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
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{
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if (!user.TryGetComponent(out IActorComponent actor))
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
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{
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return false;
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Text;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Power;
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@@ -11,18 +11,18 @@ namespace Content.Server.GameObjects.Components.Power
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{
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public class PowerDebugTool : SharedPowerDebugTool, IAfterAttack
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{
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void IAfterAttack.Afterattack(IEntity user, GridCoordinates clicklocation, IEntity attacked)
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void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
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{
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if (attacked == null)
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if (eventArgs.Attacked == null)
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{
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return;
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}
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var builder = new StringBuilder();
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builder.AppendFormat("Entity: {0} ({1})\n", attacked.Name, attacked.Uid);
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builder.AppendFormat("Entity: {0} ({1})\n", eventArgs.Attacked.Name, eventArgs.Attacked.Uid);
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if (attacked.TryGetComponent<PowerNodeComponent>(out var node))
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if (eventArgs.Attacked.TryGetComponent<PowerNodeComponent>(out var node))
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{
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builder.AppendFormat("Power Node:\n");
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if (node.Parent == null)
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@@ -50,7 +50,7 @@ namespace Content.Server.GameObjects.Components.Power
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}
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}
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if (attacked.TryGetComponent<PowerDeviceComponent>(out var device))
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if (eventArgs.Attacked.TryGetComponent<PowerDeviceComponent>(out var device))
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{
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builder.AppendFormat(@"Power Device:
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Load: {0} W
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@@ -75,7 +75,7 @@ namespace Content.Server.GameObjects.Components.Power
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}
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}
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if (attacked.TryGetComponent<PowerStorageNetComponent>(out var storage))
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if (eventArgs.Attacked.TryGetComponent<PowerStorageNetComponent>(out var storage))
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{
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var stateSeconds = (DateTime.Now - storage.LastChargeStateChange).TotalSeconds;
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builder.AppendFormat(@"Power Storage:
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@@ -84,14 +84,14 @@ namespace Content.Server.GameObjects.Components.Power
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", storage.Capacity, storage.Charge, storage.ChargeRate, storage.DistributionRate, storage.ChargePowernet, storage.LastChargeState, storage.GetChargeState(), stateSeconds);
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}
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if (attacked.TryGetComponent<PowerTransferComponent>(out var transfer))
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if (eventArgs.Attacked.TryGetComponent<PowerTransferComponent>(out var transfer))
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{
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builder.AppendFormat(@"Power Transfer:
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Powernet: {0}
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", transfer.Parent.Uid);
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}
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OpenDataWindowClientSide(user, builder.ToString());
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OpenDataWindowClientSide(eventArgs.User, builder.ToString());
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}
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private void OpenDataWindowClientSide(IEntity user, string data)
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@@ -8,13 +8,14 @@ using SS14.Shared.Interfaces.GameObjects;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.ViewVariables;
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using System;
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namespace Content.Server.GameObjects.Components.Power
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{
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/// <summary>
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/// Component to transfer power to nearby components, can create powernets and connect to nodes
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/// </summary>
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public class PowerTransferComponent : Component, IAttackby
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public class PowerTransferComponent : Component, IAttackBy
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{
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public override string Name => "PowerTransfer";
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@@ -133,9 +134,9 @@ namespace Content.Server.GameObjects.Components.Power
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return Parent != null && Parent.Dirty == false && !Regenerating;
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}
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public bool Attackby(IEntity user, IEntity attackwith)
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (attackwith.TryGetComponent(out WirecutterComponent wirecutter))
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if (eventArgs.AttackWith.TryGetComponent(out WirecutterComponent wirecutter))
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{
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Owner.Delete();
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return true;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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@@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.Components.Power
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/// <summary>
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/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
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/// </summary>
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public class PoweredLightComponent : Component, IAttackHand, IAttackby
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public class PoweredLightComponent : Component, IAttackHand, IAttackBy
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{
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public override string Name => "PoweredLight";
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@@ -50,21 +50,21 @@ namespace Content.Server.GameObjects.Components.Power
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}
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}
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bool IAttackby.Attackby(IEntity user, IEntity attackwith)
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bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
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{
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return InsertBulb(attackwith);
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return InsertBulb(eventArgs.AttackWith);
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}
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bool IAttackHand.Attackhand(IEntity user)
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bool IAttackHand.AttackHand(AttackHandEventArgs eventArgs)
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{
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if (user.GetComponent<InventoryComponent>().GetSlotItem(EquipmentSlotDefines.Slots.GLOVES) != null)
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if (eventArgs.User.GetComponent<InventoryComponent>().GetSlotItem(EquipmentSlotDefines.Slots.GLOVES) != null)
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{
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EjectBulb(user);
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EjectBulb(eventArgs.User);
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UpdateLight();
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return true;
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}
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if (!user.TryGetComponent(out DamageableComponent damageableComponent)) return false;
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if (!eventArgs.User.TryGetComponent(out DamageableComponent damageableComponent)) return false;
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damageableComponent.TakeDamage(DamageType.Heat, 20);
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return true;
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}
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@@ -1,7 +1,6 @@
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using System;
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using System;
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using Content.Server.GameObjects.EntitySystems;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Reflection;
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using SS14.Shared.IoC;
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using SS14.Shared.Serialization;
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@@ -10,7 +9,7 @@ using SS14.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Stack
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{
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// TODO: Naming and presentation and such could use some improvement.
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public class StackComponent : Component, IAttackby, IExamine
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public class StackComponent : Component, IAttackBy, IExamine
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{
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private const string SerializationCache = "stack";
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private int _count = 50;
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@@ -97,9 +96,9 @@ namespace Content.Server.GameObjects.Components.Stack
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StackType = stackType;
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}
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public bool Attackby(IEntity user, IEntity attackwith)
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (attackwith.TryGetComponent<StackComponent>(out var stack))
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if (eventArgs.AttackWith.TryGetComponent<StackComponent>(out var stack))
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{
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if (!stack.StackType.Equals(StackType))
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{
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@@ -32,15 +32,15 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(ref ArcWidth, "arcwidth", 90);
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}
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void IAfterAttack.Afterattack(IEntity user, GridCoordinates clicklocation, IEntity attacked)
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void IAfterAttack.AfterAttack(AfterAttackEventArgs eventArgs)
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{
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var location = user.GetComponent<ITransformComponent>().GridPosition;
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var angle = new Angle(clicklocation.ToWorld().Position - location.ToWorld().Position);
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var entities = IoCManager.Resolve<IServerEntityManager>().GetEntitiesInArc(user.GetComponent<ITransformComponent>().GridPosition, Range, angle, ArcWidth);
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var location = eventArgs.User.GetComponent<ITransformComponent>().GridPosition;
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var angle = new Angle(eventArgs.ClickLocation.ToWorld().Position - location.ToWorld().Position);
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var entities = IoCManager.Resolve<IServerEntityManager>().GetEntitiesInArc(eventArgs.User.GetComponent<ITransformComponent>().GridPosition, Range, angle, ArcWidth);
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (!entity.GetComponent<ITransformComponent>().IsMapTransform || entity == user)
|
||||
if (!entity.GetComponent<ITransformComponent>().IsMapTransform || entity == eventArgs.User)
|
||||
continue;
|
||||
|
||||
if (entity.TryGetComponent(out DamageableComponent damagecomponent))
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
using SS14.Shared.Interfaces.Physics;
|
||||
using SS14.Shared.Interfaces.Timing;
|
||||
using SS14.Shared.IoC;
|
||||
@@ -12,15 +11,15 @@ using SS14.Shared.Maths;
|
||||
using SS14.Shared.Physics;
|
||||
using SS14.Shared.Serialization;
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using SS14.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using SS14.Shared.GameObjects;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Shared.Interfaces;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
{
|
||||
public class HitscanWeaponComponent : Component, IAttackby
|
||||
public class HitscanWeaponComponent : Component, IAttackBy
|
||||
{
|
||||
private const float MaxLength = 20;
|
||||
public override string Name => "HitscanWeapon";
|
||||
@@ -60,15 +59,15 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
|
||||
rangedWeapon.FireHandler = Fire;
|
||||
}
|
||||
|
||||
public bool Attackby(IEntity user, IEntity attackwith)
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
{
|
||||
if (!attackwith.TryGetComponent(out PowerStorageComponent component))
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out PowerStorageComponent component))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (capacitorComponent.Full)
|
||||
{
|
||||
Owner.PopupMessage(user, "Capacitor at max charge");
|
||||
Owner.PopupMessage(eventArgs.User, "Capacitor at max charge");
|
||||
return false;
|
||||
}
|
||||
capacitorComponent.FillFrom(component);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Sound;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
@@ -6,17 +6,15 @@ using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using Content.Shared.Interfaces;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.GameObjects.Components.Container;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Shared.Audio;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.IoC;
|
||||
using SS14.Shared.Maths;
|
||||
using SS14.Shared.Serialization;
|
||||
using SS14.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
{
|
||||
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackby
|
||||
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy
|
||||
{
|
||||
public override string Name => "BallisticMagazineWeapon";
|
||||
|
||||
@@ -187,41 +185,41 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
_updateAppearance();
|
||||
}
|
||||
|
||||
public bool UseEntity(IEntity user)
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
var ret = EjectMagazine();
|
||||
if (ret)
|
||||
{
|
||||
Owner.PopupMessage(user, "Magazine ejected");
|
||||
Owner.PopupMessage(eventArgs.User, "Magazine ejected");
|
||||
}
|
||||
else
|
||||
{
|
||||
Owner.PopupMessage(user, "No magazine");
|
||||
Owner.PopupMessage(eventArgs.User, "No magazine");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Attackby(IEntity user, IEntity attackwith)
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
{
|
||||
if (!attackwith.TryGetComponent(out BallisticMagazineComponent component))
|
||||
if (!eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent component))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Magazine != null)
|
||||
{
|
||||
Owner.PopupMessage(user, "Already got a magazine.");
|
||||
Owner.PopupMessage(eventArgs.User, "Already got a magazine.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.MagazineType != MagazineType || component.Caliber != Caliber)
|
||||
{
|
||||
Owner.PopupMessage(user, "Magazine doesn't fit.");
|
||||
Owner.PopupMessage(eventArgs.User, "Magazine doesn't fit.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return InsertMagazine(attackwith);
|
||||
return InsertMagazine(eventArgs.AttackWith);
|
||||
}
|
||||
|
||||
private void _magazineAmmoCountChanged()
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using SS14.Server.Interfaces.GameObjects;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
@@ -10,7 +9,6 @@ using Content.Shared.Input;
|
||||
using SS14.Shared.Input;
|
||||
using SS14.Shared.Log;
|
||||
using SS14.Shared.Map;
|
||||
using SS14.Server.GameObjects;
|
||||
using SS14.Server.GameObjects.EntitySystems;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Shared.Interfaces.GameObjects.Components;
|
||||
@@ -21,7 +19,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked on or "attacked" by a user with an object in their hand
|
||||
/// </summary>
|
||||
public interface IAttackby
|
||||
public interface IAttackBy
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when using one object on another
|
||||
@@ -29,7 +27,13 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// <param name="user"></param>
|
||||
/// <param name="attackwith"></param>
|
||||
/// <returns></returns>
|
||||
bool Attackby(IEntity user, IEntity attackwith);
|
||||
bool AttackBy(AttackByEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class AttackByEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public IEntity AttackWith { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -42,13 +46,18 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
/// <returns></returns>
|
||||
bool Attackhand(IEntity user);
|
||||
bool AttackHand(AttackHandEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class AttackHandEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being clicked by objects outside the range of direct use
|
||||
/// </summary>
|
||||
public interface IRangedAttackby
|
||||
public interface IRangedAttackBy
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when we try to interact with an entity out of range
|
||||
@@ -57,7 +66,14 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// <param name="attackwith"></param>
|
||||
/// <param name="clicklocation"></param>
|
||||
/// <returns></returns>
|
||||
bool RangedAttackby(IEntity user, IEntity attackwith, GridCoordinates clicklocation);
|
||||
bool RangedAttackBy(RangedAttackByEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class RangedAttackByEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public IEntity Weapon { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -72,7 +88,14 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// <param name="user"></param>
|
||||
/// <param name="clicklocation"></param>
|
||||
/// <param name="attacked">The entity that was clicked on out of range. May be null if no entity was clicked on.true</param>
|
||||
void Afterattack(IEntity user, GridCoordinates clicklocation, IEntity attacked);
|
||||
void AfterAttack(AfterAttackEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class AfterAttackEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
public GridCoordinates ClickLocation { get; set; }
|
||||
public IEntity Attacked { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -85,7 +108,12 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
/// <returns></returns>
|
||||
bool UseEntity(IEntity user);
|
||||
bool UseEntity(UseEntityEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class UseEntityEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -97,7 +125,12 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// Called when this component is activated by another entity.
|
||||
/// </summary>
|
||||
/// <param name="user">Entity that activated this component.</param>
|
||||
void Activate(IEntity user);
|
||||
void Activate(ActivateEventArgs eventArgs);
|
||||
}
|
||||
|
||||
public class ActivateEventArgs : EventArgs
|
||||
{
|
||||
public IEntity User { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -131,7 +164,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
if (!playerEnt.Transform.GridPosition.InRange(used.Transform.GridPosition, INTERACTION_RANGE))
|
||||
return;
|
||||
|
||||
activateComp.Activate(playerEnt);
|
||||
activateComp.Activate(new ActivateEventArgs { User = playerEnt });
|
||||
}
|
||||
|
||||
private void HandleUseItemInHand(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
@@ -250,7 +283,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
for (var i = 0; i < afterattacks.Count; i++)
|
||||
{
|
||||
afterattacks[i].Afterattack(user, clicklocation, null);
|
||||
afterattacks[i].AfterAttack(new AfterAttackEventArgs { User = user, ClickLocation = clicklocation });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -263,11 +296,11 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// <param name="attacked"></param>
|
||||
public static void Interaction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clicklocation)
|
||||
{
|
||||
List<IAttackby> interactables = attacked.GetAllComponents<IAttackby>().ToList();
|
||||
List<IAttackBy> interactables = attacked.GetAllComponents<IAttackBy>().ToList();
|
||||
|
||||
for (var i = 0; i < interactables.Count; i++)
|
||||
{
|
||||
if (interactables[i].Attackby(user, weapon)) //If an attackby returns a status completion we finish our attack
|
||||
if (interactables[i].AttackBy(new AttackByEventArgs { User = user, AttackWith = weapon })) //If an attackby returns a status completion we finish our attack
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -281,7 +314,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
for (var i = 0; i < afterattacks.Count; i++)
|
||||
{
|
||||
afterattacks[i].Afterattack(user, clicklocation, attacked);
|
||||
afterattacks[i].AfterAttack(new AfterAttackEventArgs { User = user, ClickLocation = clicklocation, Attacked = attacked });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,7 +330,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
for (var i = 0; i < interactables.Count; i++)
|
||||
{
|
||||
if (interactables[i].Attackhand(user)) //If an attackby returns a status completion we finish our attack
|
||||
if (interactables[i].AttackHand(new AttackHandEventArgs { User = user})) //If an attackby returns a status completion we finish our attack
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -333,7 +366,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
//Try to use item on any components which have the interface
|
||||
for (var i = 0; i < usables.Count; i++)
|
||||
{
|
||||
if (usables[i].UseEntity(user)) //If an attackby returns a status completion we finish our attack
|
||||
if (usables[i].UseEntity(new UseEntityEventArgs { User = user })) //If an attackby returns a status completion we finish our attack
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -349,12 +382,12 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// <param name="attacked"></param>
|
||||
public static void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clicklocation)
|
||||
{
|
||||
List<IRangedAttackby> rangedusables = attacked.GetAllComponents<IRangedAttackby>().ToList();
|
||||
List<IRangedAttackBy> rangedusables = attacked.GetAllComponents<IRangedAttackBy>().ToList();
|
||||
|
||||
//See if we have a ranged attack interaction
|
||||
for (var i = 0; i < rangedusables.Count; i++)
|
||||
{
|
||||
if (rangedusables[i].RangedAttackby(user, weapon, clicklocation)) //If an attackby returns a status completion we finish our attack
|
||||
if (rangedusables[i].RangedAttackBy(new RangedAttackByEventArgs { User = user, Weapon = weapon, ClickLocation = clicklocation })) //If an attackby returns a status completion we finish our attack
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -367,7 +400,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
//See if we have a ranged attack interaction
|
||||
for (var i = 0; i < afterattacks.Count; i++)
|
||||
{
|
||||
afterattacks[i].Afterattack(user, clicklocation, attacked);
|
||||
afterattacks[i].AfterAttack(new AfterAttackEventArgs { User = user, ClickLocation = clicklocation, Attacked = attacked });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user