@@ -567,7 +567,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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DirtyField(gun, nameof(GunComponent.AngleDecayModified));
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}
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if (!comp.MaxAngleModified.EqualsApprox(ev.MinAngle))
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if (!comp.MaxAngleModified.EqualsApprox(ev.MaxAngle))
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{
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comp.MaxAngleModified = ev.MaxAngle;
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DirtyField(gun, nameof(GunComponent.MaxAngleModified));
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