Add arrivals (#14755)

* Arrivals

* More arrivals and shitty uhh preload

* cvar

* a

* clockin + maps

* shitter prevention

* Placement

* a

* cvar for tests and dev

* weh
This commit is contained in:
metalgearsloth
2023-03-22 20:29:55 +11:00
committed by GitHub
parent a26b284349
commit f3a06a0696
39 changed files with 9456 additions and 141 deletions

View File

@@ -0,0 +1,127 @@
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Shared.Tiles;
public sealed class FloorTileSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedStackSystem _stackSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FloorTileComponent, AfterInteractEvent>(OnAfterInteract);
}
private void OnAfterInteract(EntityUid uid, FloorTileComponent component, AfterInteractEvent args)
{
if (!args.CanReach || args.Handled)
return;
if (!TryComp<StackComponent>(uid, out var stack))
return;
if (component.OutputTiles == null)
return;
// this looks a bit sussy but it might be because it needs to be able to place off of grids and expand them
var location = args.ClickLocation.AlignWithClosestGridTile();
var physics = GetEntityQuery<PhysicsComponent>();
foreach (var ent in location.GetEntitiesInTile(lookupSystem: _lookup))
{
// check that we the tile we're trying to access isn't blocked by a wall or something
if (physics.TryGetComponent(ent, out var phys) &&
phys.BodyType == BodyType.Static &&
phys.Hard &&
(phys.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
return;
}
var locationMap = location.ToMap(EntityManager, _transform);
if (locationMap.MapId == MapId.Nullspace)
return;
_mapManager.TryGetGrid(location.EntityId, out var mapGrid);
foreach (var currentTile in component.OutputTiles)
{
var currentTileDefinition = (ContentTileDefinition) _tileDefinitionManager[currentTile];
if (mapGrid != null)
{
var ev = new FloorTileAttemptEvent();
RaiseLocalEvent(mapGrid);
if (HasComp<ProtectedGridComponent>(mapGrid.Owner) || ev.Cancelled)
{
if (_netManager.IsClient && _timing.IsFirstTimePredicted)
_popup.PopupEntity(Loc.GetString("invalid-floor-placement"), args.User);
return;
}
var tile = mapGrid.GetTileRef(location);
var baseTurf = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
if (HasBaseTurf(currentTileDefinition, baseTurf.ID))
{
if (!_stackSystem.Use(uid, 1, stack))
continue;
PlaceAt(args.User, mapGrid, location, currentTileDefinition.TileId, component.PlaceTileSound);
args.Handled = true;
return;
}
}
else if (HasBaseTurf(currentTileDefinition, ContentTileDefinition.SpaceID))
{
mapGrid = _mapManager.CreateGrid(locationMap.MapId);
var gridXform = Transform(mapGrid.Owner);
_transform.SetWorldPosition(gridXform, locationMap.Position);
location = new EntityCoordinates(mapGrid.Owner, Vector2.Zero);
PlaceAt(args.User, mapGrid, location, _tileDefinitionManager[component.OutputTiles[0]].TileId, component.PlaceTileSound, mapGrid.TileSize / 2f);
args.Handled = true;
return;
}
}
}
public bool HasBaseTurf(ContentTileDefinition tileDef, string baseTurf)
{
foreach (var tileBaseTurf in tileDef.BaseTurfs)
{
if (baseTurf == tileBaseTurf)
return true;
}
return false;
}
private void PlaceAt(EntityUid user, MapGridComponent mapGrid, EntityCoordinates location, ushort tileId, SoundSpecifier placeSound, float offset = 0)
{
var variant = _random.Pick(((ContentTileDefinition) _tileDefinitionManager[tileId]).PlacementVariants);
mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId, 0, variant));
_audio.PlayPredicted(placeSound, location, user, AudioHelpers.WithVariation(0.125f, _random));
}
}