Misc replay related changes (#13250)
This commit is contained in:
@@ -40,6 +40,7 @@ public sealed class ChatUIController : UIController
|
||||
[Dependency] private readonly IClientNetManager _net = default!;
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
[Dependency] private readonly IStateManager _state = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
[UISystemDependency] private readonly ExamineSystem? _examine = default;
|
||||
[UISystemDependency] private readonly GhostSystem? _ghost = default;
|
||||
@@ -122,7 +123,7 @@ public sealed class ChatUIController : UIController
|
||||
/// </summary>
|
||||
private readonly Dictionary<ChatChannel, int> _unreadMessages = new();
|
||||
|
||||
public readonly List<ChatMessage> History = new();
|
||||
public readonly List<(GameTick, ChatMessage)> History = new();
|
||||
|
||||
// Maintains which channels a client should be able to filter (for showing in the chatbox)
|
||||
// and select (for attempting to send on).
|
||||
@@ -639,12 +640,12 @@ public sealed class ChatUIController : UIController
|
||||
|
||||
private void OnChatMessage(MsgChatMessage message) => ProcessChatMessage(message.Message);
|
||||
|
||||
public void ProcessChatMessage(ChatMessage msg)
|
||||
public void ProcessChatMessage(ChatMessage msg, bool speechBubble = true)
|
||||
{
|
||||
// Log all incoming chat to repopulate when filter is un-toggled
|
||||
if (!msg.HideChat)
|
||||
{
|
||||
History.Add(msg);
|
||||
History.Add((_timing.CurTick, msg));
|
||||
MessageAdded?.Invoke(msg);
|
||||
|
||||
if (!msg.Read)
|
||||
@@ -660,7 +661,7 @@ public sealed class ChatUIController : UIController
|
||||
}
|
||||
|
||||
// Local messages that have an entity attached get a speech bubble.
|
||||
if (msg.SenderEntity == default)
|
||||
if (!speechBubble || msg.SenderEntity == default)
|
||||
return;
|
||||
|
||||
switch (msg.Channel)
|
||||
@@ -711,6 +712,14 @@ public sealed class ChatUIController : UIController
|
||||
_typingIndicator?.ClientChangedChatText();
|
||||
}
|
||||
|
||||
public void Repopulate()
|
||||
{
|
||||
foreach (var chat in _chats)
|
||||
{
|
||||
chat.Repopulate();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly record struct SpeechBubbleData(string Message, SpeechBubble.SpeechType Type);
|
||||
|
||||
private sealed class SpeechBubbleQueueData
|
||||
|
||||
@@ -71,13 +71,23 @@ public partial class ChatBox : UIWidget
|
||||
UpdateSelectedChannel();
|
||||
}
|
||||
|
||||
public void Repopulate()
|
||||
{
|
||||
Contents.Clear();
|
||||
|
||||
foreach (var message in _controller.History)
|
||||
{
|
||||
OnMessageAdded(message.Item2);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnChannelFilter(ChatChannel channel, bool active)
|
||||
{
|
||||
Contents.Clear();
|
||||
|
||||
foreach (var message in _controller.History)
|
||||
{
|
||||
OnMessageAdded(message);
|
||||
OnMessageAdded(message.Item2);
|
||||
}
|
||||
|
||||
if (active)
|
||||
|
||||
@@ -3,6 +3,8 @@ using Content.Shared.Administration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
|
||||
namespace Content.Server.Administration;
|
||||
|
||||
@@ -11,6 +13,7 @@ namespace Content.Server.Administration;
|
||||
/// </summary>
|
||||
public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
|
||||
{
|
||||
[Dependency] private readonly IReplayRecordingManager _replay = default!;
|
||||
[Dependency] private readonly IServerNetManager _netManager = default!;
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
@@ -18,11 +21,22 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
|
||||
|
||||
private readonly List<string> _loadedPrototypes = new();
|
||||
public IReadOnlyList<string> LoadedPrototypes => _loadedPrototypes;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_netManager.RegisterNetMessage<GamePrototypeLoadMessage>(ClientLoadsPrototype);
|
||||
_netManager.Connected += NetManagerOnConnected;
|
||||
_replay.OnRecordingStarted += OnStartReplayRecording;
|
||||
}
|
||||
|
||||
private void OnStartReplayRecording((MappingDataNode, List<object>) initReplayData)
|
||||
{
|
||||
// replays will need information about currently loaded prototypes
|
||||
foreach (var prototype in _loadedPrototypes)
|
||||
{
|
||||
initReplayData.Item2.Add(new ReplayPrototypeUploadMsg { PrototypeData = prototype });
|
||||
}
|
||||
}
|
||||
|
||||
public void SendGamePrototype(string prototype)
|
||||
@@ -47,6 +61,9 @@ public sealed class GamePrototypeLoadManager : IGamePrototypeLoadManager
|
||||
private void LoadPrototypeData(string prototypeData)
|
||||
{
|
||||
_loadedPrototypes.Add(prototypeData);
|
||||
|
||||
_replay.QueueReplayMessage(new ReplayPrototypeUploadMsg { PrototypeData = prototypeData });
|
||||
|
||||
var msg = new GamePrototypeLoadMessage
|
||||
{
|
||||
PrototypeData = prototypeData
|
||||
|
||||
@@ -5,6 +5,8 @@ using Content.Shared.CCVar;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
|
||||
namespace Content.Server.Administration;
|
||||
|
||||
@@ -15,6 +17,7 @@ public sealed class NetworkResourceManager : SharedNetworkResourceManager
|
||||
[Dependency] private readonly IServerNetManager _serverNetManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
|
||||
[Dependency] private readonly IServerDbManager _serverDb = default!;
|
||||
[Dependency] private readonly IReplayRecordingManager _replay = default!;
|
||||
|
||||
[ViewVariables] public bool Enabled { get; private set; } = true;
|
||||
[ViewVariables] public float SizeLimit { get; private set; } = 0f;
|
||||
@@ -30,6 +33,16 @@ public sealed class NetworkResourceManager : SharedNetworkResourceManager
|
||||
_cfgManager.OnValueChanged(CCVars.ResourceUploadingStoreEnabled, value => StoreUploaded = value, true);
|
||||
|
||||
AutoDelete(_cfgManager.GetCVar(CCVars.ResourceUploadingStoreDeletionDays));
|
||||
_replay.OnRecordingStarted += OnStartReplayRecording;
|
||||
}
|
||||
|
||||
private void OnStartReplayRecording((MappingDataNode, List<object>) initReplayData)
|
||||
{
|
||||
// replays will need information about currently loaded extra resources
|
||||
foreach (var (path, data) in ContentRoot.GetAllFiles())
|
||||
{
|
||||
initReplayData.Item2.Add(new ReplayResourceUploadMsg { RelativePath = path, Data = data });
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -63,6 +76,8 @@ public sealed class NetworkResourceManager : SharedNetworkResourceManager
|
||||
channel.SendMessage(msg);
|
||||
}
|
||||
|
||||
_replay.QueueReplayMessage(new ReplayResourceUploadMsg { RelativePath = msg.RelativePath, Data = msg.Data });
|
||||
|
||||
if (!StoreUploaded)
|
||||
return;
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ public sealed class SpraySystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly VaporSystem _vaporSystem = default!;
|
||||
|
||||
@@ -118,7 +119,7 @@ public sealed class SpraySystem : EntitySystem
|
||||
_vaporSystem.Start(vaporComponent, vaporXform, impulseDirection, component.SprayVelocity, target, component.SprayAliveTime, args.User);
|
||||
}
|
||||
|
||||
SoundSystem.Play(component.SpraySound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f));
|
||||
_audio.PlayPvs(component.SpraySound, uid, component.SpraySound.Params.WithVariation(0.125f));
|
||||
|
||||
RaiseLocalEvent(uid,
|
||||
new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime)), true);
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Administration;
|
||||
|
||||
public interface IGamePrototypeLoadManager
|
||||
@@ -5,3 +8,12 @@ public interface IGamePrototypeLoadManager
|
||||
public void Initialize();
|
||||
public void SendGamePrototype(string prototype);
|
||||
}
|
||||
|
||||
// TODO REPLAYS
|
||||
// Figure out a way to just directly save NetMessage objects to replays. This just uses IRobustSerializer as a crutch.
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReplayPrototypeUploadMsg
|
||||
{
|
||||
public string PrototypeData = default!;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Administration;
|
||||
@@ -38,4 +39,14 @@ public abstract class SharedNetworkResourceManager : IDisposable
|
||||
// MemoryContentRoot uses a ReaderWriterLockSlim, which we need to dispose of.
|
||||
ContentRoot.Dispose();
|
||||
}
|
||||
|
||||
// TODO REPLAYS
|
||||
// Figure out a way to just directly save NetMessage objects to replays. This just uses IRobustSerializer as a crutch.
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ReplayResourceUploadMsg
|
||||
{
|
||||
public byte[] Data = default!;
|
||||
public ResourcePath RelativePath = default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,6 +77,9 @@ public abstract partial class SharedHandsSystem : EntitySystem
|
||||
if (!TryComp(session?.AttachedEntity, out SharedHandsComponent? component))
|
||||
return;
|
||||
|
||||
if (!_actionBlocker.CanInteract(session.AttachedEntity.Value, null))
|
||||
return;
|
||||
|
||||
if (component.ActiveHand == null || component.Hands.Count < 2)
|
||||
return;
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Content.Shared.Projectiles
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
protected sealed class ProjectileComponentState : ComponentState
|
||||
public sealed class ProjectileComponentState : ComponentState
|
||||
{
|
||||
public ProjectileComponentState(EntityUid shooter, bool ignoreShooter)
|
||||
{
|
||||
@@ -45,7 +45,7 @@ namespace Content.Shared.Projectiles
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class ImpactEffectEvent : EntityEventArgs
|
||||
public sealed class ImpactEffectEvent : EntityEventArgs
|
||||
{
|
||||
public string Prototype;
|
||||
public EntityCoordinates Coordinates;
|
||||
|
||||
@@ -7,6 +7,12 @@ public abstract class SharedTimedDespawnSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
UpdatesOutsidePrediction = true;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
@@ -404,7 +404,7 @@ public abstract partial class SharedGunSystem : EntitySystem
|
||||
/// Used for animated effects on the client.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class HitscanEvent : EntityEventArgs
|
||||
public sealed class HitscanEvent : EntityEventArgs
|
||||
{
|
||||
public List<(EntityCoordinates coordinates, Angle angle, SpriteSpecifier Sprite, float Distance)> Sprites = new();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user