138 lines
5.2 KiB
C#
138 lines
5.2 KiB
C#
using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Cooldown;
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using Content.Server.Extinguisher;
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using Content.Server.Fluids.Components;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Cooldown;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Vapor;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Fluids.EntitySystems;
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public sealed class SpraySystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly VaporSystem _vaporSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SprayComponent, AfterInteractEvent>(OnAfterInteract, after: new []{ typeof(FireExtinguisherSystem) });
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}
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private void OnAfterInteract(EntityUid uid, SprayComponent component, AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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if (!_solutionContainerSystem.TryGetSolution(uid, SprayComponent.SolutionName, out var solution))
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return;
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var ev = new SprayAttemptEvent(args.User);
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RaiseLocalEvent(uid, ev, false);
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if (ev.Cancelled)
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return;
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var curTime = _gameTiming.CurTime;
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if (TryComp<ItemCooldownComponent>(uid, out var cooldown)
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&& curTime < cooldown.CooldownEnd)
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return;
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if (solution.CurrentVolume <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), uid,
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args.User);
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return;
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}
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var xformQuery = GetEntityQuery<TransformComponent>();
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var userXform = xformQuery.GetComponent(args.User);
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var userMapPos = userXform.MapPosition;
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var clickMapPos = args.ClickLocation.ToMap(EntityManager);
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var diffPos = clickMapPos.Position - userMapPos.Position;
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if (diffPos == Vector2.Zero || diffPos == Vector2.NaN)
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return;
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var diffLength = diffPos.Length;
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var diffNorm = diffPos.Normalized;
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var diffAngle = diffNorm.ToAngle();
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// Vectors to determine the spawn offset of the vapor clouds.
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var threeQuarters = diffNorm * 0.75f;
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var quarter = diffNorm * 0.25f;
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var amount = Math.Max(Math.Min((solution.CurrentVolume / component.TransferAmount).Int(), component.VaporAmount), 1);
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var spread = component.VaporSpread / amount;
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for (var i = 0; i < amount; i++)
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{
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var rotation = new Angle(diffAngle + Angle.FromDegrees(spread * i) -
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Angle.FromDegrees(spread * (amount - 1) / 2));
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// Calculate the destination for the vapor cloud. Limit to the maximum spray distance.
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var target = userMapPos
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.Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter);
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var distance = target.Position.Length;
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if (distance > component.SprayDistance)
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target = userMapPos.Offset(diffNorm * component.SprayDistance);
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var newSolution = _solutionContainerSystem.SplitSolution(uid, solution, component.TransferAmount);
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if (newSolution.TotalVolume <= FixedPoint2.Zero)
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break;
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// Spawn the vapor cloud onto the grid/map the user is present on. Offset the start position based on how far the target destination is.
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var vaporPos = userMapPos.Offset(distance < 1 ? quarter : threeQuarters);
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var vapor = Spawn(component.SprayedPrototype, vaporPos);
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var vaporXform = xformQuery.GetComponent(vapor);
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vaporXform.WorldRotation = rotation;
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if (TryComp(vapor, out AppearanceComponent? appearance))
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{
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appearance.SetData(VaporVisuals.Color, solution.Color.WithAlpha(1f));
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appearance.SetData(VaporVisuals.State, true);
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}
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// Add the solution to the vapor and actually send the thing
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var vaporComponent = Comp<VaporComponent>(vapor);
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_vaporSystem.TryAddSolution(vaporComponent, newSolution);
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// impulse direction is defined in world-coordinates, not local coordinates
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var impulseDirection = rotation.ToVec();
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_vaporSystem.Start(vaporComponent, vaporXform, impulseDirection, component.SprayVelocity, target, component.SprayAliveTime, args.User);
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}
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_audio.PlayPvs(component.SpraySound, uid, component.SpraySound.Params.WithVariation(0.125f));
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RaiseLocalEvent(uid,
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new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime)), true);
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}
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}
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public sealed class SprayAttemptEvent : CancellableEntityEventArgs
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{
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public EntityUid User;
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public SprayAttemptEvent(EntityUid user)
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{
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User = user;
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}
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}
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