Files
tbd-station-14/Content.Shared/Administration/IGamePrototypeLoadManager.cs
2023-01-08 05:04:09 +11:00

20 lines
499 B
C#

using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Administration;
public interface IGamePrototypeLoadManager
{
public void Initialize();
public void SendGamePrototype(string prototype);
}
// TODO REPLAYS
// Figure out a way to just directly save NetMessage objects to replays. This just uses IRobustSerializer as a crutch.
[Serializable, NetSerializable]
public sealed class ReplayPrototypeUploadMsg
{
public string PrototypeData = default!;
}